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Table of Contents
? Use go:embed (Go 1.16+) — Recommended for most use cases
Key advantages:
Ideal for:
?? Use go-bindata — Only if you're stuck on older Go versions or need special features
Why it's mostly obsolete:
When you might still use it:
Quick Comparison
Bottom line
Home Backend Development Golang go embed vs go-bindata: which one to use?

go embed vs go-bindata: which one to use?

Jul 31, 2025 am 10:17 AM

Use go:embed for Go 1.16+ as it is the modern, standard, and officially supported method with no external dependencies, simple syntax, and seamless integration with embed.FS for accessing files. 2. Reserve go-bindata only for legacy projects on Go versions earlier than 1.16 or in rare cases requiring custom asset processing, acknowledging its obsolescence due to external tooling, lack of maintenance, and manual code generation. 3. For new projects, always prefer go:embed because it enables cleaner, safer, and future-proof compile-time embedding of assets like templates, configs, and static files, making it the recommended and superior choice.

go embed vs go-bindata: which one to use?

When deciding between go:embed and go-bindata, the answer is straightforward in most cases today: use go:embed — it's the modern, standard, and officially supported way to embed files in Go binaries.

go embed vs go-bindata: which one to use?

Here’s a breakdown of when and why to choose one over the other.


Go 1.16 introduced the //go:embed directive as a built-in language feature. It allows you to embed files and directories directly into your binary without external tools.

go embed vs go-bindata: which one to use?

Key advantages:

  • No external dependencies: It's part of the standard toolchain.

  • Simple syntax:

    go embed vs go-bindata: which one to use?
    //go:embed version.txt
    var version string
    
    //go:embed assets/*
    var assetsFS embed.FS
  • Works with embed.FS: You get a clean, standard interface for accessing files.

  • Maintained and future-proof: Backed by the Go team.

  • No code generation step: Files are embedded at compile time.

Ideal for:

  • Embedding HTML templates, config files, CSS/JS assets.
  • CLI tools needing bundled resources.
  • Any project using Go 1.16+.

? Example: Web servers bundling static files or templates.


?? Use go-bindata — Only if you're stuck on older Go versions or need special features

go-bindata is a third-party tool that generates .go files from static assets (e.g., turning style.css into a byte array in Go code).

Why it's mostly obsolete:

  • Requires code generation: You must run go-bindata before building.
  • External dependency: Adds tooling complexity.
  • Not maintained actively: The original repo is archived.
  • Manual regeneration needed: If assets change, you must regenerate code.

When you might still use it:

  • Legacy projects on Go <1.16.
  • You need custom processing (e.g., compression, encryption) — though you can do this with go:generate + go:embed now.
  • You're in an environment where you can't use embed.FS (very rare).

? Not recommended for new projects.


Quick Comparison

Feature go:embed go-bindata
Built into Go ? Yes (1.16+) ? No
External tool required ? No ? Yes
Generates .go files ? No ? Yes
Uses embed.FS ? Yes ? No (returns []byte)
Maintenance ? Officially supported ? Unmaintained
Compile-time embedding ? Yes ? (build-time via code gen)

Bottom line

? Use go:embed if you're on Go 1.16 or later — which you probably are.

It's cleaner, safer, and part of the standard way Go handles embedded files now. The only reason to use go-bindata is if you're maintaining an old codebase that hasn't upgraded.

Basically: if you're starting a new project or can upgrade Go, go:embed is the way to go.

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