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Table of Contents
1. Using golang.org/x/time/rate for Basic Rate Limiting
2. Enhancing with Cleanup to Avoid Memory Leaks
3. Using a Custom Struct for Better Tracking
4. Considerations for Production Use
Summary
Home Backend Development Golang Implementing a Rate Limiter in a Go API

Implementing a Rate Limiter in a Go API

Jul 29, 2025 am 01:25 AM
Go API

Use golang.org/x/time/rate to implement basic IP-based current limits, and apply 5 requests per second and 10 bursts per second to each client through middleware; 2. Clear long-term inactive client entries by starting a regular cleaning of goroutine to avoid memory leaks; 3. Use a custom structure containing current limiters and last access time to improve tracking accuracy; 4. In production environments, you should consider using Redis to implement distributed current limits, API key-based identity recognition, hierarchical current limit policies and return standard current limit response headers such as X-RateLimit-Limit and Retry-After.

Implementing a Rate Limited in a Go API

Implementing a rate limiter in a Go API is a practical way to protect your backend from abuse, ensure fair usage, and maintain system stability. While Go doesn't include a built-in rate limiter in the standard library, it's straightforward to build one using packages like golang.org/x/time/rate or implement custom logic with middleware.

Implementing a Rate Limited in a Go API

Here's how you can effectively implement a rate limiter in a Go-based HTTP API.


1. Using golang.org/x/time/rate for Basic Rate Limiting

The rate package provides a simple and efficient token bucket implementation. You can wrap it in middleware to apply limits per request.

Implementing a Rate Limited in a Go API

First, install the package:

 go get golang.org/x/time/rate

Then, create a middleware function:

Implementing a Rate Limited in a Go API
 package main

import (
    "net/http"
    "time"

    "golang.org/x/time/rate"
)

// Create a map to hold rate limiters for each client (eg, by IP)
var visitors = make(map[string]*rate.Limiter)
var mu sync.RWMutex // protect the map

// GetVisitorLimiter returns a rate limiter for the provided IP address
func getVisitorLimiter(ip string) *rate.Limiter {
    mu.Lock()
    defer mu.Unlock()

    limiter, exists := visitors[ip]
    if !exists {
        // Allow 5 requests per second, with a burst of 10
        limiter = rate.NewLimiter(5, 10)
        visitors[ip] = limiter
    }

    return limiter
}

// RateLimit is middleware that limits requests based on client IP
func rateLimit(next http.Handler) http.Handler {
    return http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
        ip := r.RemoteAddr // Consider using X-Forwarded-For in production
        limiter := getVisitorLimiter(ip)

        if !limiter.Allow() {
            http.Error(w, "Rate limit exceeded", http.StatusTooManyRequests)
            Return
        }

        next.ServeHTTP(w, r)
    })
}

Apply it to your routes:

 func main() {
    mux := http.NewServeMux()
    mux.HandleFunc("/", func(w http.ResponseWriter, r *http.Request) {
        w.Write([]byte("Hello, rate-limited world!"))
    })

    http.ListenAndServe(":8080", rateLimit(mux))
}

This setup limits each unique IP to 5 requests per second, with bursts up to 10.


2. Enhancing with Cleanup to Avoid Memory Leaks

Since the visitors map grows indefinitely, you should clean up old entries. Add a background cleanup goroutine:

 func cleanupVisitors() {
    for {
        time.Sleep(time.Minute)
        mu.Lock()
        for ip, limiter := range visitors {
            if limiter.Tokens() == 10 && limiter.Limit() == 5 {
                // If idle and at full capacity, assume inactive
                delete(visitors, ip)
            }
        }
        mu.Unlock()
    }
}

func main() {
    go cleanupVisitors() // Start cleanup routine
    // ... rest of setup
}

Note: This is a basic heuristic. You might instead track last-seen timestamps for more accuracy.


3. Using a Custom Struct for Better Tracking

For more control, encapsulate the limiter and last seen time:

 type client struct {
    limiter *rate.Limiter
    lastSeen time.Time
}

var clients = make(map[string]*client)
var clMu sync.RWMutex

func getClientLimiter(ip string) *rate.Limiter {
    clMu.Lock()
    defer clMu.Unlock()

    c, exists := clients[ip]
    if !exists {
        c = &client{
            limiter: rate.NewLimiter(5, 10),
            lastSeen: time.Now(),
        }
        clients[ip] = c
    } else {
        c.lastSeen = time.Now()
    }

    return c.limiter
}

// Background cleanup
func cleanupClients() {
    for {
        time.Sleep(5 * time.Minute)
        clMu.Lock()
        for ip, c := range clients {
            if time.Since(c.lastSeen) > 10*time.Minute {
                delete(clients, ip)
            }
        }
        clMu.Unlock()
    }
}

Start the cleanup: go cleanupClients() in main() .


4. Considerations for Production Use

While the above works for small to medium APIs, production systems may need:

  • Distributed rate limiting : Use Redis with algorithms like sliding window or token bucket (eg, with go-redis/redis_rate ).
  • Better identity tracking : Use API keys or JWTs instead of IPs (which can be shared or spoofed).
  • Tiered limits : Different limits for free vs. premium users.
  • Header feedback : Return Retry-After , X-RateLimit-Limit , X-RateLimit-Remaining .

Example headers:

 if !limiter.Allow() {
    w.Header().Set("X-RateLimit-Limit", "5")
    w.Header().Set("X-RateLimit-Remaining", "0")
    w.Header().Set("Retry-After", "1")
    http.Error(w, "Rate limit exceeded", http.StatusTooManyRequests)
    Return
}

Summary

You can implement a basic but effective rate limiter in Go using:

  • golang.org/x/time/rate for the core logic
  • Middleware to wrap HTTP handlers
  • A map (with mutex) to track per-client limiters
  • Periodic cleanup to avoid memory bloat

For production, consider moving to Redis-backed solutions and more robust client identification.

Basically, it's simple to get started — but scaling it requires attention to cleanup, identity, and distribution.

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