What is the difference between a golang interface and a struct?
Jun 30, 2025 am 01:36 AMIn Go language, the core difference between a struct and an interface is that a struct is used to define the composition of data, while an interface is used to define behavior. 1. A structure is a blueprint of the data model, containing specific fields, used to represent entities and their properties; 2. The interface consists of method signatures, and any type that implements these methods automatically satisfy the interface; 3. The structure is often used in combination with the interface, and the behavior abstraction is achieved by adding methods to the structure to make it meet a specific interface; 4. The interface supports polymorphism and combination, making the code more flexible and extensible, while the structure provides specific data storage and operations.
In Go, the difference between an interface and a struct is pretty fundamental — they serve very different purposes in how you model and work with data and behavior.

A struct is like a container for data. It's how you define custom types made up of different fields — things like strings, integers, or even other structs. Think of it as a blueprint for creating concrete values ??with specific properties.

An interface , on the other hand, isn't about holding data. It's about defining what behaviors something must have. Interfaces specify a set of method signatures, and any type that implements those methods automatically satisfy the interface.
So to put it simply:

- Structs are about what your data looks like.
- Interfaces are about how your data behaves.
Now let's break this down further into more practical terms.
When to Use a Struct
You'll use a struct when you need to group related data together. For example, if you're building a user management system, a User
struct might look like this:
type User struct { ID int Name string }
Structs are useful because:
- They give you a way to model real-world entities.
- You can add methods to them to encapsulate logic tied to that data.
- They're concrete — when you create one, you know exactly what fields and types it has.
For instance, if you want to print out a user's info, you could define a method:
func (u User) PrintInfo() { fmt.Printf("User ID: %d, Name: %s\n", u.ID, u.Name) }
This keeps functionality close to the data it operates on.
What Interfaces Bring to the Table
Interfaces come into play when you want to abstract behavior. Instead of focusing on what something is, you focus on what it can do . An interface might look like this:
type Logger interface { Log(message string) }
Any type that has a Log
method with the correct signature automatically satisfyes this interface. That means both a FileLogger
and a ConsoleLogger
could implement it, each doing something different inside Log
.
Why this matters:
- It allows for flexible code design — you can write functions that accept any type implementing the interface.
- It enables polymorphism in Go without needing inheritance.
- You can combine interfaces to build more complex behaviors.
Here's a simple function using the Logger
interface:
func ProcessAndLog(logger Logger) { logger.Log("Processing complete") }
Now, whether you pass in a file logger or console logger, it just works.
How Structs and Interfaces Work Together
One of the cool parts of Go is how structs and interfaces complement each other.
You often define structs to hold your data, then make them satisfied interfaces by adding methods. This lets you plug those structs into broader systems expecting certain behaviors.
For example:
- Define a
Database
struct to hold connection details. - Add methods like
Save()
andFind()
so it satisfyes aStorable
interface. - Now you can write generic functions that accept anything that's
Storable
.
This separation between data and behavior makes your code easier to test and extend.
Also, since interfaces are satisfied implicitly, you don't have to declare that a struct "implements" an interface — Go figures it out automatically.
A Few Gotchas to Keep in Mind
- Interfaces can be empty:
interface{}
means “any type,” which is powerful but can lead to less type safety. - Structs can embedded interfaces: This is a common pattern for composition — mixing data and behavior from multiple sources.
- Interfaces are not classes: There's no hierarchy or inheritance in Go, just implementation through method matching.
So while Go doesn't support traditional OOP, its approach gives you flexibility without the complexity.
That's the core of how structs and interfaces different and how they work together. It's basically about separating data definition from behavior definition — and letting them plug into each other when needed.
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