StringBuilder is better when splicing strings frequently, while string is more intuitive and convenient when splicing a small amount of string or simple scenarios. 1. The string in C# is an immutable type. Each splicing will create a new object and copy the content, which has obvious performance losses, especially when looping or large splicing; 2. StringBuilder uses variable character arrays to avoid frequent memory allocation and copying, and is more efficient; 3. For scenarios with fewer splicing times and simple structure, such as splicing several variables or writing log statements, it is more concise and intuitive to use string directly; 4. When using StringBuilder, pre-allocating capacity, reducing ToString() calls, paying attention to thread safety issues, and using Append's multiple overloads to optimize performance.
When dealing with string splicing operations, many people will be confused whether to use string
to splice directly or StringBuilder
. Simply put, using StringBuilder
for frequent splicing of strings is better , while using string
for small splicing or simple scenarios is more intuitive and convenient.

Why is StringBuilder more suitable for frequent splicing?
string
in C# is an immutable type, and a new string object is created every time the stitching is spliced. The contents of the old string will be copied into the new string, and the original string will be discarded, waiting for garbage collection (GC). This process has little impact when there are not many splicing times, but if it is cyclic or large-scale splicing, the performance loss will become obvious.
StringBuilder
uses a variable character array to save content. When splicing, new objects will not be created every time, but the internal buffer will be expanded as needed. This avoids frequent memory allocation and replication, which is much more efficient.

For example:
// Use string to splice string result = ""; for (int i = 0; i < 10000; i ) { result = i.ToString(); }
The above code creates a new string object in each loop, which has poor performance.

Change to StringBuilder
:
// Use StringBuilder StringBuilder sb = new StringBuilder(); for (int i = 0; i < 10000; i ) { sb.Append(i.ToString()); } string result = sb.ToString();
Performance is significantly improved because new objects are not created every time.
When is the right splicing?
For scenarios with few splicing times and simple structure, such as splicing several variables or writing log statements, it is more concise and intuitive to use string
directly. For example:
string message = "Hello, " name "! Welcome to " place ".";
Or it will be clearer to use interpolated strings ( $"..."
):
string message = $"Hello, {name}! Welcome to {place}.";
In these scenarios, the number of splicing times is limited, which will not cause performance problems, and the code is easier to read.
Some practical tips for using StringBuilder
If you decide to use StringBuilder
, the following points can help you use it better:
Preallocated capacity can improve performance : if you can estimate the length of the final string, specifying the capacity when constructing
StringBuilder
can reduce the number of times the internal buffer is expanded.StringBuilder sb = new StringBuilder(1024); // The initial capacity is 1024
Avoid frequent calls to ToString() :
ToString()
will generate a new string. If it is called frequently in a loop, it will affect performance. Try to call it only once at the end.Thread Safety Issues :
StringBuilder
is not thread safe. If multiple threads operate the same instance at the same time, you need to lock it yourself or use thread-safe classes such asStringWriter
instead.Various overloads of Append :
Append
supports various types, includingint
,bool
,object
, etc., and does not need to be converted into strings manually during splicing.-
StringBuilder
is preferred if it is used in a loop. - Simple splicing or small amount of
string
is more convenient - Preallocate capacity and reduce the number of ToString() calls to optimize
StringBuilder
performance
Let's summarize
Basically that's it.
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