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Table of Contents
The essential difference between value type vs reference type
Memory allocation: stack vs heap overhead
Copy cost: Small structures are beneficial, while large structures become burdens
Cache locality: struct is more suitable for dense data structures
To summarize the usage suggestions:
Home Backend Development C#.Net Tutorial C# struct vs class performance comparison

C# struct vs class performance comparison

Aug 02, 2025 am 11:56 AM

structs are not necessarily faster, performance depends on the scenario. struct is the value type, assignment copy the entire structure, class is the reference type, assignment copy only the reference. The struct is usually allocated on the stack, and the fast but frequent passing of large structures will increase the replication overhead, and the class allocation involves GC pressure on the heap. Small structs are suitable for high-performance and cache-friendly scenarios, and large structs should be avoided or passed with ref/in. The compact memory of the struct array is conducive to caching, and the class array references are scattered to affect efficiency. Scenarios where struct are preferred: small data, short life cycle, no inheritance or virtual methods are required. Avoid scenarios where structs are used: large structure, complex logic, polymorphic, frequent packing, and shared state. Performance differences are not absolute, and rational selection of scenarios is the key.

C# struct vs class performance comparison

When discussing the performance differences between struct and class in C#, many people will subconsciously say "struct is faster", but the actual situation is much more complicated. Performance depends on the usage scenario, especially in terms of memory allocation, copy cost and access mode.

C# struct vs class performance comparison

The essential difference between value type vs reference type

struct is the value type and class is the reference type. This means:

  • struct instances store data directly , and the entire structure will be copied when assigned values between variables.
  • The class instance stores references , multiple variables can point to the same object, and assignments are just copying references.

This difference directly affects memory usage and performance. For example, frequent passing of struct variables may result in additional replication overhead, while class does not.

C# struct vs class performance comparison

Memory allocation: stack vs heap overhead

  • struct is usually allocated on the stack (unless boxed or nested in a class), and is allocated and released quickly without the need for garbage collector intervention.
  • class is always allocated on the heap , and both creation and recycling involve GC, especially when creating short lifecycle objects frequently, which can bring performance pressure.

But be aware that struct is also assigned to the heap if it is boxed (for example assigning a value to an object type variable), which brings additional overhead.

For example:

C# struct vs class performance comparison
 struct Point { public int X, Y; }

Point p1 = new Point { X = 1, Y = 2 };
object o = p1; // Packing operation, performance loss

Copy cost: Small structures are beneficial, while large structures become burdens

struct will copy the entire structure when assigning values and passing arguments. If the structure is small (such as several ints or floats) , this copy operation is almost negligible and is even faster than the heap allocation. But if the structure is large (such as containing an array or multiple fields), the copy cost will increase significantly.

suggestion:

  • struct should be kept small and simple.
  • Avoid frequent passing of large structs, you can use ref or in to avoid copying.
 void Process(in MyLargeStruct value) { ... } // Use in to avoid copying

Cache locality: struct is more suitable for dense data structures

When it is necessary to process large amounts of data, the memory layout of struct is more compact and the cache hit rate is higher. For example, in graphics processing and mathematical calculations, using struct arrays has more advantages than class arrays.

For example:

 Vector3[] positions = new Vector3[100000]; // Continuous memory layout, conducive to cache

The class array stores references, and the actual objects may be scattered in different locations of the heap, affecting the CPU cache efficiency.


To summarize the usage suggestions:

  • ? Priority to use struct:

    • Small data volume and short life cycle.
    • No inheritance or virtual methods are required.
    • High performance and cache-friendly scenarios are required.
  • ? Avoid struct:

    • The structure is larger or contains complex logic.
    • Needs polymorphism or needs frequent boxing.
    • Variability is required and multiple references are referenced.

Basically that's it. The performance difference between struct and class is not absolute, the key lies in the rational use scenarios. It is not complicated but easy to ignore that the performance advantages of struct only hold under certain conditions , otherwise it may slow down the program.

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