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Table of Contents
1. Use state enumeration and conversion tables
2. Encapsulate state machine logic
3. Add hooks and actions to execute
4. Use third-party libraries to simplify implementation
Home Backend Development Golang Go State Machine Implementations for Business Logic

Go State Machine Implementations for Business Logic

Jul 20, 2025 am 02:23 AM
go state machine

State machines are very practical in business logic development, and are especially suitable for handling scenarios with complex state transitions and clear rules. 1. Use state enumeration and conversion tables to achieve clear and easy-to-maintain state management by defining State and Event types and conversion relationships; 2. Encapsulate state machine logic into the structure to improve reusability and testing, and is suitable for multiple business objects such as orders and articles; 3. Add hooks and action execution, perform side-effect operations before and after state transitions, and enhance flexibility; 4. Use third-party libraries such as looplab/fsm, facebookgo/clock, etc. to simplify development, improve stability and maintainability.

Go State Machine Implementations for Business Logic

In business logic development, State Machine is a very practical design pattern, especially suitable for dealing with scenarios where state transitions are complex and rules are clear. Go language is very suitable for implementing state machines with its concise syntax and efficient concurrency processing capabilities. Here are some practical methods and suggestions.

Go State Machine Implementations for Business Logic

1. Use state enumeration and conversion tables

The core of a state machine lies in the conversion relationship between state (State) and event (Event). The most common way is to use enumerations to represent states, and use maps or structures to represent conversion rules between states.

For example, you can define it like this:

Go State Machine Implementations for Business Logic
 type State string
type Event string

const (
    StateDraft State = "draft"
    StatePublished State = "published"
    StateArchived State = "archived"
)

const (
    EventPublish Event = "publish"
    EventArchive Event = "archive"
)

Then define a conversion table:

 var transitions = map[State]map[Event]State{
    StateDraft: {
        EventPublish: StatePublished,
    },
    StatePublished: {
        EventArchive: StateArchived,
    },
}

The advantage of this design is that it is clear, easy to maintain, and also facilitates checksum expansion.

Go State Machine Implementations for Business Logic

2. Encapsulate state machine logic

For easier multiplexing and testing, it is recommended to encapsulate state machine logic into a structure. For example:

 type FSM struct {
    currentState State
    transitions map[State]map[Event]State
}

func (f *FSM) Transition(event Event) error {
    nextState, ok := f.transitions[f.currentState][event]
    if !ok {
        return fmt.Errorf("invalid transition from %s with event %s", f.currentState, event)
    }
    f.currentState = nextState
    return nil
}

func (f *FSM) CurrentState() State {
    return f.currentState
}

This method allows you to reuse state machine logic in different business objects, such as orders, articles, tasks, etc.


3. Add hooks and actions to execute

Sometimes, state transitions are not just "switching states", but also require some side effects, such as recording logs, sending notifications, calling other services, etc. You can consider adding hook functions before and after the state transition.

For example:

 type FSM struct {
    currentState State
    transitions map[State]map[Event]State
    onEnter map[State][]func()
    onExit map[State][]func()
}

Then perform the corresponding action during the conversion:

 func (f *FSM) Transition(event Event) error {
    nextState, ok := f.transitions[f.currentState][event]
    if !ok {
        return fmt.Errorf("invalid transition")
    }

    // Execute the exit action for _, hook := range f.onExit[f.currentState] {
        hook()
    }

    // Switch state f.currentState = nextState

    // Execute the entry action for _, hook := range f.onEnter[f.currentState] {
        hook()
    }

    return nil
}

This method can make your state machine more flexible and more suitable for complex business scenarios.


4. Use third-party libraries to simplify implementation

If you don't want to start from scratch, the Go community also has some good state libraries, such as:

  • github.com/looplab/fsm : Fully functions, supporting events, hooks, concurrent control, etc.
  • github.com/facebookgo/clock : Suitable for state airport views that require time control.
  • go.uber.org/fx : Although it is not a special state library, it is also convenient to combine state machine logic in dependency injection.

Using these libraries can save development time while also achieving better stability and maintainability.


Basically that's it. State machines are very practical in business logic, especially in scenarios such as orders, approval processes, and content life cycles. It is not complicated to implement with Go, but you need to pay attention to the integrity and scalability of state transitions.

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