


Advanced Workerman Network Programming: Implementing an Efficient Game Server
Aug 27, 2023 am 10:01 AMWorkerman Network Programming Advanced: Implementing Efficient Game Servers
With the continuous development of the game industry, more and more game developers are beginning to pay attention to the game server Performance and efficiency. An efficient game server can provide a better gaming experience and attract more players. As a high-performance PHP network programming framework, Workerman is gradually becoming the first choice for game developers.
This article will introduce how to use Workerman to implement an efficient game server, and use code examples to help readers better understand.
1. Install and configure Workerman
First, we need to install the Workerman framework. Execute the following command in the terminal:
composer require workerman/workerman
After the installation is complete, create the start.php file in the project root directory and put the following content into it:
<?php require_once './vendor/autoload.php'; use WorkermanWorker; $worker = new Worker('tcp://0.0.0.0:1234'); $worker->onMessage = function ($connection, $data) { // 處理游戲邏輯代碼 }; Worker::runAll();
The above code creates a TCP The server listens on port 1234 of the local IP. When there is a new connection, the onMessage method will be triggered to handle the game logic.
2. Processing game logic
Next, let’s write the processing code for the game logic. In the onMessage method, we can perform logical processing and response according to specific game needs. The following is a simple example:
$worker->onMessage = function ($connection, $data) { switch ($data['action']) { case 'login': // 處理登錄邏輯 $username = $data['username']; $password = $data['password']; // 驗(yàn)證用戶名和密碼,并返回結(jié)果 $result = validate($username, $password); $connection->send($result); break; case 'move': // 處理移動(dòng)邏輯 $x = $data['x']; $y = $data['y']; // 更新玩家位置 updatePosition($connection, $x, $y); // 廣播給其他玩家 broadcastPosition($connection); break; // 其他游戲邏輯處理... } };
In the above example, we use switch statements to process different game logic based on different action fields. For example, when processing login logic, you can verify the username and password and return the verification results. When handling movement logic, the player's position can be updated and the position broadcast to other players.
3. WebSocket support
In order to support more complex real-time games, we can use Workerman's WebSocket support. WebSocket is a TCP-based protocol that enables full-duplex communication and is more lightweight and has lower latency.
First, we need to add the configuration of the WebSocket server in the start.php file:
$worker = new Worker('websocket://0.0.0.0:1234');
Then, we can process the WebSocket message in the onMessage method:
$worker->onMessage = function ($connection, $data) { $requestData = json_decode($data, true); switch ($requestData['action']) { // 處理具體的WebSocket邏輯 } };
The above code Convert the received WebSocket message into an associative array and handle different logic based on the action field.
4. Game data storage
As a game server, data storage and reading are very important. We can use a database or other caching mechanism to store and read data. Here, we take the MySQL database as an example:
// 連接數(shù)據(jù)庫(kù) $mysqli = new mysqli('localhost', 'root', '123456', 'game'); // 處理登錄邏輯 function validate($username, $password) { global $mysqli; $sql = "SELECT * FROM users WHERE username='$username' AND password='$password'"; $result = $mysqli->query($sql); if ($result->num_rows > 0) { return 'success'; } else { return 'fail'; } }
In the above code, we first use the mysqli class to connect to the MySQL database. Then, write the validate function to verify the username and password.
5. Run the server
Finally, we can execute the following command in the terminal to start our game server:
php start.php start
At this point, we have completed a simple Development of efficient game servers.
Summary:
Through the introduction of this article, we have learned how to use the Workerman framework to implement an efficient game server. At the same time, we also introduced in detail the processing of game logic, WebSocket support, and data storage through code examples.
However, as a complex game server, there are many other technologies and optimization methods that can be applied. However, I believe that through the introduction of this article, readers have already had a preliminary understanding of how to use Workerman to implement an efficient game server. I hope this article will be helpful to game developers, and let us work together to create a better gaming experience.
The above is the detailed content of Advanced Workerman Network Programming: Implementing an Efficient Game Server. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

C++ provides a rich set of open source libraries covering the following functions: data structures and algorithms (Standard Template Library) multi-threading, regular expressions (Boost) linear algebra (Eigen) graphical user interface (Qt) computer vision (OpenCV) machine learning (TensorFlow) Encryption (OpenSSL) Data compression (zlib) Network programming (libcurl) Database management (sqlite3)

The C++ standard library provides functions to handle DNS queries in network programming: gethostbyname(): Find host information based on the host name. gethostbyaddr(): Find host information based on IP address. dns_lookup(): Asynchronously resolves DNS.

Commonly used protocols in Java network programming include: TCP/IP: used for reliable data transmission and connection management. HTTP: used for web data transmission. HTTPS: A secure version of HTTP that uses encryption to transmit data. UDP: For fast but unstable data transfer. JDBC: used to interact with relational databases.

UDP (User Datagram Protocol) is a lightweight connectionless network protocol commonly used in time-sensitive applications. It allows applications to send and receive data without establishing a TCP connection. Sample Java code can be used to create a UDP server and client, with the server listening for incoming datagrams and responding, and the client sending messages and receiving responses. This code can be used to build real-world use cases such as chat applications or data collection systems.

Python can be used for the following applications: Website development (Django, Flask) Data science (NumPy, Pandas) Artificial intelligence and machine learning (TensorFlow, Keras) Script automation Desktop applications (PyQt, tkinter) Game development Web programming (asyncio, Tornado) Data visualization (Matplotlib, Seaborn)

The differences between Scratch and Python are: Target Audience: Scratch is aimed at beginners and educational settings, while Python is aimed at intermediate to advanced programmers. Syntax: Scratch uses a drag-and-drop building block interface, while Python uses a text syntax. Features: Scratch focuses on ease of use and visual programming, while Python offers more advanced features and extensibility.

C language is mainly used in the field of software development. Possible jobs include: Operating system development: operating system kernel, drivers and tools Embedded system programming: microcontroller and sensor firmware Game development: game engine, logic and graphics rendering network programming : Servers, Clients and Protocols Database Management: DBMS and Database Operations Cloud Computing: Infrastructure, Virtualization and Distributed Applications Artificial Intelligence: Machine Learning Algorithms, Vision and Natural Language Processing Scientific Computing: Data Analysis, Numerical Simulation and Visualization

C++ functions can achieve network security in network programming. Methods include: 1. Using encryption algorithms (openssl) to encrypt communication; 2. Using digital signatures (cryptopp) to verify data integrity and sender identity; 3. Defending against cross-site scripting attacks ( htmlcxx) to filter and sanitize user input.
