G1 GC and ZGC are two modern garbage collectors in Java, and the choice depends on application requirements. 1. G1 is suitable for scenarios where the heap size is between 4GB and about 1TB, can accept pauses within 200ms, priority is given to throughput, and runs in JDK 7; 2. ZGC is suitable for low-latency systems that require stable pauses below 10ms, heaps exceed 32GB or even up to 16TB, running in JDK 15 and able to withstand higher CPU overhead; ultimately, benchmarking should be carried out through GC log analysis tools for real workloads (such as GCViewer or ZGC statistics) to determine the best choice.
When it comes to high-performance Java applications, garbage collection (GC) can make or break your system's responsiveness and scalability. Over the years, the JVM has evolved from simple stop-the-world collectors to advanced, low-latency solutions. Two of the most discussed modern GCs today are G1 (Garbage-First) and ZGC (Z Garbage Collector) . Let's take a deep dive into how they work, where they excel, and which one might be right for your use case.

What Is G1 GC?
G1 (Garbage-First) was introduced in Java 7 as a replacement for the older CMS (Concurrent Mark-Sweep) collector. It's designed to provide predictable pause times while maintaining good throughput, especially for applications with large heaps (typically 4GB to hundreds of GB).
Key Features of G1:
- Heap Partitioning : G1 divides the heap into fixed-size regions (1–32MB), allowing it to collect garbage region by region instead of the entire heap at once.
- Concurrent Marking : Like CMS, G1 performs much of its work (marking live objects) concurrently with the application threads.
- Evacuation (Compaction) : During cleanup, G1 compacts live objects into fewer regions, reducing fragmentation.
- Pause Time Goals : You can set a target max pause time (eg,
-XX:MaxGCPauseMillis=200
), and G1 tries to meet it by adjusting how many regions it collects per cycle.
When G1 Works Well:
- Applications needing sub-second GC pauses .
- Medium to large heaps where CMS is too fragment or prone to fragmentation.
- Workloads with modern allocation rates and object lives that allow for efficient region-based collection.
G1 Limitations:
- Pause times are not guaranteed —they're best-effort. Under memory pressure, pauses can spike.
- Throughput can drop under high allocation rates due to concurrent cycle overhead.
- Not truly scalable to multi-terabyte heaps or ultra-low-lateency requirements.
What Is ZGC?
ZGC (Z Garbage Collector) was introduced in JDK 11 (as experimental) and became production-ready in JDK 15. It's designed for extremely low pause times even with massive heaps—think sub-10ms pauses on heaps up to 16TB .

Key Features of ZGC:
- Pause Time Independence : GC pause times are not proportional to heap size . Whether you have 10GB or 10TB, pauses stay under 10ms.
- Load-Barrier-Based Coloring : ZGC uses colored points and load barriers to track object references during concurrent phases, enabling most work to happen without stopping the world.
- Concurrent Everything : Marking, relocating (compacting), and reference processing happens concurrently with the app.
- Scalability : Designed for modern hardware with many cores and huge memory capacity.
How ZGC Achieves Low Pauses:
- Uses colored points (metadata stored in unused bits of object points) to track object state.
- Employs load barriers —tiny checks on every object access—to keep the GC informed without pausing.
- Performs relocation (compaction) concurrently, eliminating fragmentation without long pauses.
When ZGC Shines:
- Low-latency applications (eg, financial trading, real-time analytics, gaming).
- Systems with multi-terabyte heaps .
- Environments where predictable response times are more important than raw throughput.
ZGC Trade-offs:
- Higher CPU overhead due to load barriers and concurrent threads.
- Slightly lower throughput compared to G1 under ideal conditions.
- Requires newer JVMs (JDK 15 for production use).
- Not available on 32-bit platforms or some older architectures.
G1 vs ZGC: Head-to-Head Comparison
Feature | G1 GC | ZGC |
---|---|---|
Max Heap Size | Up to ~1TB (practical) | Up to 16TB |
Typical Pause Time | 100–500ms (configurable) | |
Pause Time Scalability | Increases with heap size | Independent of heap size |
Throughput | High (90% app time) | Slightly lower (~85–90%) |
CPU Overhead | Moderate | Higher (due to barriers) |
Availability | JDK 7 | JDK 11 (prod-ready in 15) |
Compaction | Yes (during evacuation) | Yes (fully concurrent) |
Use Case | Balanced throughput/lateency | Ultra-low latency, huge heaps |
Choosing Between G1 and ZGC
Here's a practical guide to help you decide:
-
Stick with G1 if :
- You're on an older JDK (pre-15).
- Your heap is under 32GB and GC pauses under 200ms are acceptable.
- You prioritize throughput over ultra-low latency.
- You want a well-understood, battle-tested collector.
-
Switch to ZGC if :
- You need predictable, sub-10ms pauses .
- You're running on JDK 15 and can afford the CPU overhead.
- Your heap is larger than 32GB , especially approaching terabytes.
- You're building real-time or near-real-time systems .
? Pro Tip : Always benchmark with realistic workloads. Enable GC logging (
-Xlog:gc*
) and analyze with tools like GCViewer or ZGC's built-in stats (-Xlog:gc,zgc
) to see real-world behavior.
Final Thoughts
G1 is still a solid choice for many applications—especially those that don't need extreme low latency. But ZGC represents the future of Java GC , especially as memory sizes grow and latency requirements tighten.
If you're building modern, scalable, low-latency services and can run on a recent JDK, ZGC is worth the investment . It removes the fear of GC pauses scaling with heap size, letting you focus on your application logic instead of GC tuning.
Basically, if low latency and big heaps matter, ZGC is the way to go. Otherwise, G1 remains a reliable, well-balanced option.
The above is the detailed content of Deep Dive into Java Garbage Collection: G1 vs ZGC. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

Enums in Java are special classes that represent fixed number of constant values. 1. Use the enum keyword definition; 2. Each enum value is a public static final instance of the enum type; 3. It can include fields, constructors and methods to add behavior to each constant; 4. It can be used in switch statements, supports direct comparison, and provides built-in methods such as name(), ordinal(), values() and valueOf(); 5. Enumeration can improve the type safety, readability and flexibility of the code, and is suitable for limited collection scenarios such as status codes, colors or week.

Interface Isolation Principle (ISP) requires that clients not rely on unused interfaces. The core is to replace large and complete interfaces with multiple small and refined interfaces. Violations of this principle include: an unimplemented exception was thrown when the class implements an interface, a large number of invalid methods are implemented, and irrelevant functions are forcibly classified into the same interface. Application methods include: dividing interfaces according to common methods, using split interfaces according to clients, and using combinations instead of multi-interface implementations if necessary. For example, split the Machine interfaces containing printing, scanning, and fax methods into Printer, Scanner, and FaxMachine. Rules can be relaxed appropriately when using all methods on small projects or all clients.

Java supports asynchronous programming including the use of CompletableFuture, responsive streams (such as ProjectReactor), and virtual threads in Java19. 1.CompletableFuture improves code readability and maintenance through chain calls, and supports task orchestration and exception handling; 2. ProjectReactor provides Mono and Flux types to implement responsive programming, with backpressure mechanism and rich operators; 3. Virtual threads reduce concurrency costs, are suitable for I/O-intensive tasks, and are lighter and easier to expand than traditional platform threads. Each method has applicable scenarios, and appropriate tools should be selected according to your needs and mixed models should be avoided to maintain simplicity

There are three main differences between Callable and Runnable in Java. First, the callable method can return the result, suitable for tasks that need to return values, such as Callable; while the run() method of Runnable has no return value, suitable for tasks that do not need to return, such as logging. Second, Callable allows to throw checked exceptions to facilitate error transmission; while Runnable must handle exceptions internally. Third, Runnable can be directly passed to Thread or ExecutorService, while Callable can only be submitted to ExecutorService and returns the Future object to

In Java, enums are suitable for representing fixed constant sets. Best practices include: 1. Use enum to represent fixed state or options to improve type safety and readability; 2. Add properties and methods to enums to enhance flexibility, such as defining fields, constructors, helper methods, etc.; 3. Use EnumMap and EnumSet to improve performance and type safety because they are more efficient based on arrays; 4. Avoid abuse of enums, such as dynamic values, frequent changes or complex logic scenarios, which should be replaced by other methods. Correct use of enum can improve code quality and reduce errors, but you need to pay attention to its applicable boundaries.

JavaNIO is a new IOAPI introduced by Java 1.4. 1) is aimed at buffers and channels, 2) contains Buffer, Channel and Selector core components, 3) supports non-blocking mode, and 4) handles concurrent connections more efficiently than traditional IO. Its advantages are reflected in: 1) Non-blocking IO reduces thread overhead, 2) Buffer improves data transmission efficiency, 3) Selector realizes multiplexing, and 4) Memory mapping speeds up file reading and writing. Note when using: 1) The flip/clear operation of the Buffer is easy to be confused, 2) Incomplete data needs to be processed manually without blocking, 3) Selector registration must be canceled in time, 4) NIO is not suitable for all scenarios.

Javaprovidesmultiplesynchronizationtoolsforthreadsafety.1.synchronizedblocksensuremutualexclusionbylockingmethodsorspecificcodesections.2.ReentrantLockoffersadvancedcontrol,includingtryLockandfairnesspolicies.3.Conditionvariablesallowthreadstowaitfor

Java's class loading mechanism is implemented through ClassLoader, and its core workflow is divided into three stages: loading, linking and initialization. During the loading phase, ClassLoader dynamically reads the bytecode of the class and creates Class objects; links include verifying the correctness of the class, allocating memory to static variables, and parsing symbol references; initialization performs static code blocks and static variable assignments. Class loading adopts the parent delegation model, and prioritizes the parent class loader to find classes, and try Bootstrap, Extension, and ApplicationClassLoader in turn to ensure that the core class library is safe and avoids duplicate loading. Developers can customize ClassLoader, such as URLClassL
