The core of C socket programming lies in mastering network communication processes and system API usage. The main steps are: 1. Create sockets on the server, bind addresses, and listen to connections; 2. Create sockets on the client, set addresses and connect; 3. Send and receive data through read/write; 4. Pay attention to error handling and cross-platform differences. The sample code shows how to initialize the server socket, bind the port, listen to the connection, and how the client initiates the connect request. When communicating, the data needs to be processed using a buffer and the return value is judged to deal with the blocking problem. In addition, Linux uses close and Windows uses closesocket to close, and Windows needs to call WSAStartup first. A complete implementation should include error checking to ensure the robustness of the program.
The core of writing C socket programming is to understand the basic process of network communication and be familiar with the API provided by the system. I won’t talk about the underlying principles here, I will only talk about how to actually operate in C.

Basic steps: Create socket, bind address, listen to connection (server side)
For server programs, the main processes include:

- Create a socket
- Bind IP and port
- Start monitoring
- Receive client connections
- Send and receive data
The sample code structure is roughly as follows:
int server_fd = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in address; address.sin_family = AF_INET; address.sin_addr.s_addr = INADDR_ANY; address.sin_port = htons(8080); bind(server_fd, (struct sockaddr *)&address, sizeof(address)); listen(server_fd, 3); while (true) { int client_fd = accept(server_fd, nullptr, nullptr); // Process client_fd }
Note: socket()
, bind()
, listen()
and other functions are system calls. -1 will be returned when an error occurs. Remember to add an error check.

How to connect to the server by the client?
The client is relatively simple, mainly specifying the server's IP and port, and then initiating a connection request.
Key steps:
- Create a socket
- Set server address information
- Call
connect()
Sample code snippet:
int sock = socket(AF_INET, SOCK_STREAM, 0); struct sockaddr_in serv_addr; serv_addr.sin_family = AF_INET; serv_addr.sin_port = htons(8080); inet_pton(AF_INET, "127.0.0.1", &serv_addr.sin_addr); connect(sock, (struct sockaddr *)&serv_addr, sizeof(serv_addr));
If the connection is successful, you can send and receive data through read()
and write()
.
Data sending and receiving: Don't forget about buffer and blocking issues
By default, socket is blocking, that is:
- If there is no data to read,
read()
will get stuck - If the other party fails to accept it,
write()
may also be stuck
So a few things to note:
- Use a fixed-size buffer to send and receive data, such as
char buffer[1024];
- Check the return value to determine whether it has finished reading or writing failed
- If you don't want to block, you can set it to non-blocking mode, but it's a little more complicated to handle.
Let’s give a simple example of sending and receiving:
char buffer[1024] = {0}; read(client_fd, buffer, 1024); std::cout << "Received: " << buffer << std::endl; write(client_fd, "Hello from server", 18);
Don't ignore error handling and cross-platform differences
The socket programming interfaces of Linux and Windows are different:
- Linux uses
unistd.h
,sys/socket.h
, etc. - Windows needs to include
winsock2.h
, and you must first callWSAStartup()
In addition, all socket functions may fail, and it is recommended to add a judgment like this:
if (server_fd == -1) { perror("Socket failed"); exit(EXIT_FAILURE); }
Also, remember to close unused sockets to avoid resource leakage:
close(client_fd); // Linux closesocket(client_fd); // Windows
Basically that's it. C socket programming is not difficult, but there are many details, especially error handling and cross-platform compatibility are easily overlooked. As long as the process is completed and the logic and robustness are gradually optimized, a stable network program can be written.
The above is the detailed content of How to do socket programming in C ?. For more information, please follow other related articles on the PHP Chinese website!

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