The
The <canvas></canvas>
element of HTML is mainly used to draw graphics on web pages. It provides a "canvas" where you can use JavaScript to draw, animate, process images, etc.

Create containers for visual content
<canvas></canvas>
itself is just a rectangular area and does not have any drawing capabilities. Its function is to act as a drawing carrier, and the real drawing operation needs to be completed through JavaScript.

For example, you can write this on the page:
<canvas id="myCanvas" width="200" style="max-width:90%"></canvas>
Then get the canvas element through JS and start drawing:

const canvas = document.getElementById('myCanvas'); const ctx = canvas.getContext('2d'); ctx.fillStyle = 'red'; ctx.fillRect(0, 0, 200, 100);
This code will draw a red rectangle on the canvas.
Support dynamic graphics and interactive effects
The biggest advantage of <canvas></canvas>
is that it can implement dynamic content. For example, make simple animations, game interfaces, data visualization charts, and even real-time video processing.
For example:
If you want to make a ball that is constantly moving, you can continuously update the content on the canvas in combination with requestAnimationFrame
without relying on CSS animations.
Common usage scenarios include:
- Game development (such as Flappy Bird game)
- Data visualization (such as custom charts)
- Image editor or filter application
- Real-time audio and video processing
Things to note
Although <canvas></canvas>
is powerful, it also has some limitations:
- Not an HTML element : Content on canvas is not processed as a DOM node and graphical objects cannot be operated directly through CSS or JS.
- Accessibility : The content drawn by canvas is not visible to the screen reader and requires additional ARIA attributes or auxiliary text.
- Performance issues : If you frequently repaint a large amount of content, it may affect the performance of the page, especially on mobile.
Therefore, when using it, you should weigh whether it is suitable for using canvas based on your needs.
Basically that's it. Simply put, <canvas></canvas>
is a tool used to draw and create dynamic visual effects through JavaScript, suitable for scenes where graphic output is highly controlled.
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