JavaScript設(shè)計(jì)模式是解決常見(jiàn)軟件設(shè)計(jì)問(wèn)題的可重用方案,有助於編寫(xiě)可維護(hù)、可擴(kuò)展和結(jié)構(gòu)清晰的代碼。 1. 模塊模式通過(guò)IIFE或ES6模塊實(shí)現(xiàn)封裝,保護(hù)私有變量並避免全局污染;2. 觀察者模式允許對(duì)象訂閱主體變化,適用於事件處理和狀態(tài)更新,是Redux等庫(kù)的基礎(chǔ);3. 工廠模式在運(yùn)行時(shí)動(dòng)態(tài)創(chuàng)建對(duì)象,集中管理對(duì)像生成邏輯;4. 單例模式確保一個(gè)類(lèi)僅有一個(gè)實(shí)例,常用於配置管理但需謹(jǐn)慎使用以避免測(cè)試?yán)щy;5. 裝飾器模式在不修改原對(duì)象的前提下動(dòng)態(tài)添加功能,常用於日誌、緩存等場(chǎng)景;6. 揭示模塊模式通過(guò)返回私有函數(shù)的引用提供更清晰的公共接口,提升可讀性;7. 策略模式將算法封裝為可互換的策略,便於在運(yùn)行時(shí)切換驗(yàn)證等邏輯。理解這些模式有助於閱讀複雜代碼、快速調(diào)試和構(gòu)建良好架構(gòu),但應(yīng)根據(jù)實(shí)際需求靈活選用而非盲目遵循。
JavaScript design patterns are reusable solutions to common problems in software design. They help developers write maintainable, scalable, and organized code—especially important in large JavaScript applications. While JavaScript is flexible and doesn't enforce patterns, using them wisely improves code structure and team collaboration.
Here's a practical guide to the most useful JavaScript design patterns, explained in simple terms with real-world relevance.
1. Module Pattern – Keep Code Organized and Private
The Module Pattern is one of the most widely used patterns in JavaScript. It helps you encapsulate code, create private variables and functions, and expose only what's necessary.
Why use it?
Avoid polluting the global scope and protect internal logic from accidental changes.
How it works:
Use an IIFE (Immediately Invoked Function Expression) or ES6 modules to create a closure.
const ShoppingCart = (function () { let items = []; // private function calculateTotal() { return items.reduce((sum, item) => sum item.price, 0); } return { addItem(item) { items.push(item); }, getTotal() { return calculateTotal(); } }; })(); ShoppingCart.addItem({ name: 'Laptop', price: 999 }); console.log(ShoppingCart.getTotal()); // 999
Note: Modern ES6 modules (
import
/export
) have largely replaced the classic Module Pattern, but the concept of encapsulation remains key.
2. Observer Pattern – Handle Events and State Changes
This pattern lets objects (observers) subscribe to changes in another object (the subject). It's the foundation of event handling and reactive programming.
Use cases:
- UI updates when data changes
- Event systems (eg, button clicks, form inputs)
- Implementing pub/sub systems
class EventObserver { constructor() { this.observers = []; } subscribe(fn) { this.observers.push(fn); } unsubscribe(fn) { this.observers = this.observers.filter(subscriber => subscriber !== fn); } notify(data) { this.observers.forEach(fn => fn(data)); } } const observer = new EventObserver(); const logData = data => console.log('Received:', data); const uppercaseData = data => console.log('Uppercase:', data.toUpperCase()); observer.subscribe(logData); observer.subscribe(uppercaseData); observer.notify('hello'); // Output: // Received: hello // Uppercase: HELLO
This pattern is behind libraries like Redux and frameworks like Vue and Angular.
3. Factory Pattern – Create Objects Without new
Use the Factory Pattern when you need to create multiple similar objects without tightly coupling your code to specific classes.
When to use:
- You don't know the exact type of object needed until runtime
- You want to centralize object creation logic
function createPerson(type) { if (type === 'developer') { return { role: 'Developer', skills: ['JavaScript', 'React'], code() { console.log('Writing code...'); } }; } else if (type === 'designer') { return { role: 'Designer', skills: ['Figma', 'Photoshop'], design() { console.log('Creating mockups...'); } }; } } const dev = createPerson('developer'); dev.code(); // Writing code...
Keeps object creation logic clean and extensible.
4. Singleton Pattern – One Instance Only
Ensures a class has only one instance and provides a global point to access it.
Useful for:
- Database connections
- Configuration managers
- Logging services
let ConfigManager = (function () { let instance; function createInstance() { const object = { theme: 'dark', language: 'en' }; return object; } return { getInstance() { if (!instance) { instance = createInstance(); } return instance; } }; })(); const config1 = ConfigManager.getInstance(); const config2 = ConfigManager.getInstance(); console.log(config1 === config2); // true – same instance
Be cautious: Singletons can make testing harder and introduce global state.
5. Decorator Pattern – Add Features Without Modifying Code
Allows you to add behavior to objects dynamically without altering their structure.
Real-world use:
- Adding logging, caching, or validation to functions
- Used heavily in TypeScript decorators
function withLogging(fn) { return function (...args) { console.log(`Calling ${fn.name} with`, args); const result = fn(...args); console.log(`Result:`, result); return result; }; } function add(a, b) { return ab; } const addLogged = withLogging(add); addLogged(2, 3); // Logs: Calling add with [2, 3] // Result: 5
This functional approach is common in modern JS and aligns well with higher-order functions.
6. Revealing Module Pattern – Cleaner Public Interface
An improvement over the classic Module Pattern. It lets you define all functions privately and selectively expose them.
const TaskManager = (function () { let tasks = []; function add(task) { tasks.push(task); } function list() { return tasks; } // Reveal only what's needed return { add: add, list: list }; })();
Makes it clear which functions are public—improves readability and maintainability.
7. Strategy Pattern – Switch Algorithms at Runtime
Encapsulates different algorithms and makes them interchangeable.
Example:
Validation logic for different form types.
const validationStrategies = { email(value) { return value.includes('@') && value.includes('.'); }, password(value) { return value.length >= 8 && /\d/.test(value); }, phone(value) { return /^\d{10}$/.test(value); } }; function validate(input, type) { return validationStrategies[type](input); } console.log(validate('test@example.com', 'email')); // true console.log(validate('pass1234', 'password')); // true
Promotes loose coupling and makes adding new strategies easy.
Final Thoughts
Design patterns aren't silver bullets—they're tools. Use them when they solve a real problem, not just because they're “best practice.”
Some modern JavaScript (especially with React, Vue, etc.) abstracts these patterns away, but understanding them helps you:
- Read complex codebases
- Debug issues faster
- Design better architectures
You don't need to memorize all patterns. Start with Module , Observer , and Factory —they're the most practical in day-to-day JS development.
Basically, know the patterns, but stay flexible.
以上是JavaScript設(shè)計(jì)模式指南的詳細(xì)內(nèi)容。更多資訊請(qǐng)關(guān)注PHP中文網(wǎng)其他相關(guān)文章!

熱AI工具

Undress AI Tool
免費(fèi)脫衣圖片

Undresser.AI Undress
人工智慧驅(qū)動(dòng)的應(yīng)用程序,用於創(chuàng)建逼真的裸體照片

AI Clothes Remover
用於從照片中去除衣服的線上人工智慧工具。

Clothoff.io
AI脫衣器

Video Face Swap
使用我們完全免費(fèi)的人工智慧換臉工具,輕鬆在任何影片中換臉!

熱門(mén)文章

熱工具

記事本++7.3.1
好用且免費(fèi)的程式碼編輯器

SublimeText3漢化版
中文版,非常好用

禪工作室 13.0.1
強(qiáng)大的PHP整合開(kāi)發(fā)環(huán)境

Dreamweaver CS6
視覺(jué)化網(wǎng)頁(yè)開(kāi)發(fā)工具

SublimeText3 Mac版
神級(jí)程式碼編輯軟體(SublimeText3)

在Java框架中,設(shè)計(jì)模式和架構(gòu)模式的區(qū)別在於:設(shè)計(jì)模式定義了在軟體設(shè)計(jì)中解決常見(jiàn)問(wèn)題的抽象解決方案,專(zhuān)注於類(lèi)別和物件之間的交互,例如工廠模式。架構(gòu)模式定義了系統(tǒng)結(jié)構(gòu)和模組之間的關(guān)係,關(guān)注系統(tǒng)元件的組織和交互,如分層架構(gòu)。

TDD用於編寫(xiě)高品質(zhì)PHP程式碼,步驟包括:編寫(xiě)測(cè)試案例,描述預(yù)期功能並使其失敗。編寫(xiě)程式碼,僅使測(cè)試案例通過(guò),無(wú)需過(guò)度優(yōu)化或詳細(xì)設(shè)計(jì)。測(cè)試案例通過(guò)後,優(yōu)化和重構(gòu)程式碼以提高可讀性、可維護(hù)性和可擴(kuò)展性。

Guice框架應(yīng)用了多項(xiàng)設(shè)計(jì)模式,包括:?jiǎn)卫J剑和高^(guò)@Singleton註解確保類(lèi)別只有一個(gè)實(shí)例。工廠方法模式:透過(guò)@Provides註解建立工廠方法,在依賴注入時(shí)取得物件實(shí)例。策略模式:將演算法封裝成不同策略類(lèi),透過(guò)@Named註解指定具體策略。

裝飾器模式是一種結(jié)構(gòu)型設(shè)計(jì)模式,允許動(dòng)態(tài)添加物件功能,無(wú)需修改原始類(lèi)別。它透過(guò)抽象組件、具體組件、抽象裝飾器和具體裝飾器的協(xié)作實(shí)現(xiàn),可以靈活擴(kuò)展類(lèi)別功能,滿足變化的需求。範(fàn)例中,將牛奶和摩卡裝飾器添加到Espresso,總價(jià)為2.29美元,展示了裝飾器模式在動(dòng)態(tài)修改物件行為方面的強(qiáng)大功能。

SpringMVC框架使用以下設(shè)計(jì)模式:1.單例模式:管理Spring容器;2.門(mén)面模式:協(xié)調(diào)控制器、視圖和模型互動(dòng);3.策略模式:根據(jù)請(qǐng)求選擇請(qǐng)求處理程序;4.觀察者模式:發(fā)布和監(jiān)聽(tīng)?wèi)?yīng)用程式事件。這些設(shè)計(jì)模式增強(qiáng)了SpringMVC的功能和靈活性,使開(kāi)發(fā)者可以創(chuàng)建高效、可維護(hù)的應(yīng)用程式。

Java框架中使用設(shè)計(jì)模式的優(yōu)點(diǎn)包括:程式碼可讀性、可維護(hù)性和可擴(kuò)充性增強(qiáng)。缺點(diǎn)包括:過(guò)度使用導(dǎo)致複雜性、效能開(kāi)銷(xiāo)以及學(xué)習(xí)曲線陡峭。實(shí)戰(zhàn)案例:代理模式用於延遲載入物件。明智地使用設(shè)計(jì)模式可充分利用其優(yōu)勢(shì)並最小化缺點(diǎn)。

PHP設(shè)計(jì)模式提供了已知解決方案來(lái)應(yīng)對(duì)軟體開(kāi)發(fā)中常見(jiàn)的問(wèn)題。常見(jiàn)的模式類(lèi)型包括創(chuàng)建型(例如工廠方法模式)、結(jié)構(gòu)型(例如裝飾器模式)和行為型(例如觀察者模式)。設(shè)計(jì)模式在解決重複性問(wèn)題、提高可維護(hù)性和促進(jìn)團(tuán)隊(duì)合作時(shí)特別有用。在電商系統(tǒng)中,觀察者模式可以實(shí)現(xiàn)購(gòu)物車(chē)與訂單狀態(tài)之間的自動(dòng)更新。整體而言,PHP設(shè)計(jì)模式是創(chuàng)建健壯、可擴(kuò)展且可維護(hù)應(yīng)用程式的重要工具。

TDD與設(shè)計(jì)模式可提高程式碼品質(zhì)和可維護(hù)性。 TDD確保測(cè)試覆蓋率,提高可維護(hù)性,並提高程式碼品質(zhì)。設(shè)計(jì)模式透過(guò)鬆散耦合和高內(nèi)聚等原則協(xié)助TDD,確保測(cè)試涵蓋應(yīng)用程式行為的各個(gè)方面。它還透過(guò)可重用性,可維護(hù)性和更健壯的程式碼可提高可維護(hù)性和程式碼品質(zhì)。
