HTML5 circle rectangle
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To draw rectangles and circles on HTMLcanvas, you must first set the canvas element and get the drawing context. 1. Create a tag and get the context with JavaScript; 2. Use fillRect() or strokeRect() to draw a rectangle, the former fills the color, and the latter only strokes; 3. Use the arc() method to draw a circle, and use fill() or stroke() to decide the fill or stroke effect; 4. Pay attention to calling beginPath() to start a new path, check the canvas size and scaling issues to ensure that the graphics are displayed correctly.

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To draw a circle, use the arc() method; 1. Create a canvas element in HTML; 2. Get the context in JavaScript; 3. Call beginPath() to start the path; 4. Use arc(100,100,50,0,2*Math.PI); 5. Use stroke() stroke or fill() to fill(); styles can be set through fillStyle, strokeStyle and lineWidth. BeginPath() should be called before drawing a new shape to avoid path connections, and the coordinates are based on the upper left corner of the canvas.

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To draw an HTML5Canvas circle, you need to use the arc() method. The specific steps are as follows: 1. Get the Canvas context, get the canvas element through document.getElementById and call getContext('2d') to obtain the 2D rendering context; 2. Use the arc() method to define the circle, and the parameters include the center coordinate, radius, start and end angle (0 to 2*Math.PI represents the complete circle) and optional counterclockwise boolean values; 3. Call beginPath() to start a new path to avoid connecting with the previous figure; 4. Use stroke() stroke or fill() to fill the circle, or call both at the same time; 5. You can set it

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