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          Home Web Front-end JS Tutorial Learn about game development and physics engines in JavaScript

          Learn about game development and physics engines in JavaScript

          Nov 03, 2023 am 09:54 AM
          javascript game development Physics engine

          Learn about game development and physics engines in JavaScript

          To understand game development and physics engine in JavaScript, specific code examples are needed

          In recent years, with the rapid development of the Internet, Web games have become an important part of people’s entertainment life important parts of. As one of the main technologies for Web front-end development, JavaScript plays a decisive role in game development. This article will introduce some basic knowledge about JavaScript game development and physics engines, and provide some specific code examples.

          1. Introduction to Game Development

          Before proceeding with game development, we first need to understand some basic concepts. Games usually consist of Scene, Role and Game Logic. The scene is the background and environment in the game, the characters are the players, NPCs or other game elements in the game, and the game logic includes the rules and operations in the game.

          In order to better organize the code, we can use object-oriented approach to game development. Here is a simple example showing how to create a scene and a character:

          class Scene {
            constructor() {
              this.objects = [];
            }
          
            addObject(object) {
              this.objects.push(object);
            }
          
            removeObject(object) {
              const index = this.objects.indexOf(object);
              if (index !== -1) {
                this.objects.splice(index, 1);
              }
            }
          }
          
          class Role {
            constructor(x, y) {
              this.x = x;
              this.y = y;
            }
          
            move(dx, dy) {
              this.x += dx;
              this.y += dy;
            }
          }
          
          // 創(chuàng)建一個(gè)場(chǎng)景
          const scene = new Scene();
          
          // 創(chuàng)建一個(gè)角色
          const player = new Role(0, 0);
          
          // 向場(chǎng)景中添加角色
          scene.addObject(player);
          1. Physics Engine Overview

          The physics engine is a very important part of game development, It can simulate physical behaviors such as movement and collision of characters in the game. There are many excellent physics engines available in JavaScript, among which Matter.js and Phaser.js are more commonly used. Here is an example of using Matter.js to create a simple physics world:

          <!DOCTYPE html>
          <html>
            <head>
              <title>物理引擎示例</title>
              <script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.18.0/matter.min.js"></script>
            </head>
            <body>
              <script>
                // 創(chuàng)建一個(gè)物理引擎引擎實(shí)例
                const engine = Matter.Engine.create();
          
                // 創(chuàng)建一個(gè)渲染器實(shí)例
                const render = Matter.Render.create({
                  element: document.body,
                  engine: engine,
                  options: {
                    width: 800,
                    height: 600
                  }
                });
          
                // 創(chuàng)建一個(gè)矩形對(duì)象
                const box = Matter.Bodies.rectangle(400, 200, 80, 80);
          
                // 將物體添加到物理引擎中
                Matter.World.add(engine.world, [box]);
          
                // 運(yùn)行引擎
                Matter.Engine.run(engine);
          
                // 運(yùn)行渲染器
                Matter.Render.run(render);
              </script>
            </body>
          </html>

          Through the above code, we can see a simple physics engine example. It creates an 800x600 canvas, adds a rectangular object to it, and then simulates the movement of the object through the physics engine.

          1. Application of game development and physics engine

          Combining game development and physics engine, we can create a variety of interesting games. For example, we can create a simple pinball game that allows players to control the trajectory of the pinball through mouse or touch.

          The following is an example of using Phaser.js to create a pinball game:

          <!DOCTYPE html>
          <html>
            <head>
              <title>彈球游戲示例</title>
              <script src="https://cdnjs.cloudflare.com/ajax/libs/phaser/3.50.1/phaser.min.js"></script>
            </head>
            <body>
              <script>
                // 創(chuàng)建一個(gè)場(chǎng)景
                const sceneConfig = {
                  key: 'main',
                  create: create,
                  update: update
                };
          
                const gameConfig = {
                  type: Phaser.AUTO,
                  width: 800,
                  height: 600,
                  scene: sceneConfig
                };
          
                const game = new Phaser.Game(gameConfig);
          
                let ball;
          
                function create() {
                  // 創(chuàng)建一個(gè)物理引擎實(shí)例
                  this.matter.world.setBounds();
          
                  // 創(chuàng)建一個(gè)彈球
                  ball = this.matter.add.image(400, 300, 'ball');
                  ball.setCircle(30);
          
                  // 設(shè)置彈球的運(yùn)動(dòng)屬性
                  const angle = Phaser.Math.RND.between(0, 360);
                  const speed = 5;
          
                  ball.setVelocity(Math.cos(angle) * speed, Math.sin(angle) * speed);
          
                  // 設(shè)置鼠標(biāo)控制彈球的運(yùn)動(dòng)
                  this.input.on('pointermove', function (pointer) {
                    const angle = Phaser.Math.Angle.BetweenPoints(ball, pointer);
          
                    ball.setVelocity(Math.cos(angle) * speed, Math.sin(angle) * speed);
                  });
                }
          
                function update() {
                  // 邊界檢測(cè)
                  if (ball.x < 0 || ball.x > 800 || ball.y < 0 || ball.y > 600) {
                    ball.setX(400);
                    ball.setY(300);
          
                    const angle = Phaser.Math.RND.between(0, 360);
                    const speed = 5;
          
                    ball.setVelocity(Math.cos(angle) * speed, Math.sin(angle) * speed);
                  }
                }
              </script>
            </body>
          </html>

          With the above code, we can see a simple pinball game example. Players can control the trajectory of the pinball through the mouse or touch. When the pinball touches the boundary, it will return to the starting position and then launch again.

          Conclusion

          This article introduces the basics of game development and physics engines in JavaScript, and provides some specific code examples. By learning these contents, we can develop various interesting games in JavaScript. I hope this article can bring you some inspiration and help, so that you can go further and further on the road of game development.

          The above is the detailed content of Learn about game development and physics engines in JavaScript. For more information, please follow other related articles on the PHP Chinese website!

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