Tutorial on writing a simple chat program in Python
May 08, 2023 pm 06:37 PMImplementation ideas
x01 Establishment of the server
First, on the server side, use socket to accept messages. Every time a socket request is accepted, a socket is opened. A new thread is used to manage the distribution and acceptance of messages. At the same time, there is a handler to manage all threads, thereby realizing the processing of various functions of the chat room
x02 Establishment of the client
The establishment of the client is much simpler than the server. The function of the client is only to send and receive messages, and to enter specific characters according to specific rules to achieve the use of different functions. Therefore, in On the client side, you only need to use two threads, one is dedicated to receiving messages, and the other is dedicated to sending messages. As for why not use one, that is because, if you only use one, then After receiving a message, the one that receives the message is in a blocked state before sending it. Similarly, the same is true for sending a message. If these two functions are implemented in one place, it will make it impossible to continuously send or receive messages.
Implementation method
Server-side implementation
import?json import?threading from?socket?import?* from?time?import?ctime class?PyChattingServer: ????__socket?=?socket(AF_INET,?SOCK_STREAM,?0) ????__address?=?('',?12231) ????__buf?=?1024 ????def?__init__(self): ????????self.__socket.bind(self.__address) ????????self.__socket.listen(20) ????????self.__msg_handler?=?ChattingHandler() ????def?start_session(self): ????????print('等待客戶連接...\r\n') ????????try: ????????????while?True: ????????????????cs,?caddr?=?self.__socket.accept() ????????????????#?利用handler來管理線程,實現(xiàn)線程之間的socket的相互通信 ????????????????self.__msg_handler.start_thread(cs,?caddr) ????????except?socket.error: ????????????pass class?ChattingThread(threading.Thread): ????__buf?=?1024 ????def?__init__(self,?cs,?caddr,?msg_handler): ????????super(ChattingThread,?self).__init__() ????????self.__cs?=?cs ????????self.__caddr?=?caddr ????????self.__msg_handler?=?msg_handler ????#?使用多線程管理會話 ????def?run(self): ????????try: ????????????print('...連接來自于:',?self.__caddr) ????????????data?=?'歡迎你到來PY_CHATTING!請輸入你的很cooooool的昵稱(不能帶有空格喲`)\r\n' ????????????self.__cs.sendall(bytes(data,?'utf-8')) ????????????while?True: ????????????????data?=?self.__cs.recv(self.__buf).decode('utf-8') ????????????????if?not?data: ????????????????????break ????????????????self.__msg_handler.handle_msg(data,?self.__cs) ????????????????print(data) ????????except?socket.error?as?e: ????????????print(e.args) ????????????pass ????????finally: ????????????self.__msg_handler.close_conn(self.__cs) ????????????self.__cs.close() class?ChattingHandler: ????__help_str?=?"[?SYSTEM?]\r\n"?\ ?????????????????"輸入/ls,即可獲得所有登陸用戶信息\r\n"?\ ?????????????????"輸入/h,即可獲得幫助\r\n"?\ ?????????????????"輸入@用戶名?(注意用戶名后面的空格)+消息,即可發(fā)動單聊\r\n"?\ ?????????????????"輸入/i,即可屏蔽群聊信息\r\n"?\ ?????????????????"再次輸入/i,即可取消屏蔽\r\n"?\ ?????????????????"所有首字符為/的信息都不會發(fā)送出去" ????__buf?=?1024 ????__socket_list?=?[] ????__user_name_to_socket?=?{} ????__socket_to_user_name?=?{} ????__user_name_to_broadcast_state?=?{} ????def?start_thread(self,?cs,?caddr): ????????self.__socket_list.append(cs) ????????chat_thread?=?ChattingThread(cs,?caddr,?self) ????????chat_thread.start() ????def?close_conn(self,?cs): ????????if?cs?not?in?self.__socket_list: ????????????return ????????#?去除socket的記錄 ????????nickname?=?"SOMEONE" ????????if?cs?in?self.__socket_list: ????????????self.__socket_list.remove(cs) ????????#?去除socket與username之間的映射關系 ????????if?cs?in?self.__socket_to_user_name: ????????????nickname?=?self.__socket_to_user_name[cs] ????????????self.__user_name_to_socket.pop(self.__socket_to_user_name[cs]) ????????????self.__socket_to_user_name.pop(cs) ????????????self.__user_name_to_broadcast_state.pop(nickname) ????????nickname?+=?"?" ????????#?廣播某玩家退出聊天室 ????????self.broadcast_system_msg(nickname?+?"離開了PY_CHATTING") ????#?管理用戶輸入的信息 ????def?handle_msg(self,?msg,?cs): ????????js?=?json.loads(msg) ????????if?js['type']?==?"login": ????????????if?js['msg']?not?in?self.__user_name_to_socket: ????????????????if?'?'?in?js['msg']: ????????????????????self.send_to(json.dumps({ ????????????????????????'type':?'login', ????????????????????????'success':?False, ????????????????????????'msg':?'賬號不能夠帶有空格' ????????????????????}),?cs) ????????????????else: ????????????????????self.__user_name_to_socket[js['msg']]?=?cs ????????????????????self.__socket_to_user_name[cs]?=?js['msg'] ????????????????????self.__user_name_to_broadcast_state[js['msg']]?=?True ????????????????????self.send_to(json.dumps({ ????????????????????????'type':?'login', ????????????????????????'success':?True, ????????????????????????'msg':?'昵稱建立成功,輸入/ls可查看所有在線的人,輸入/help可以查看幫助(所有首字符為/的消息都不會發(fā)送)' ????????????????????}),?cs) ????????????????????#?廣播其他人,他已經進入聊天室 ????????????????????self.broadcast_system_msg(js['msg']?+?"已經進入了聊天室") ????????????else: ????????????????self.send_to(json.dumps({ ????????????????????'type':?'login', ????????????????????'success':?False, ????????????????????'msg':?'賬號已存在' ????????????????}),?cs) ????????#?若玩家處于屏蔽模式,則無法發(fā)送群聊消息 ????????elif?js['type']?==?"broadcast": ????????????if?self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]]: ????????????????self.broadcast(js['msg'],?cs) ????????????else: ????????????????self.send_to(json.dumps({ ????????????????????'type':?'broadcast', ????????????????????'msg':?'屏蔽模式下無法發(fā)送群聊信息' ????????????????}),?cs) ????????elif?js['type']?==?"ls": ????????????self.send_to(json.dumps({ ????????????????'type':?'ls', ????????????????'msg':?self.get_all_login_user_info() ????????????}),?cs) ????????elif?js['type']?==?"help": ????????????self.send_to(json.dumps({ ????????????????'type':?'help', ????????????????'msg':?self.__help_str ????????????}),?cs) ????????elif?js['type']?==?"sendto": ????????????self.single_chatting(cs,?js['nickname'],?js['msg']) ????????elif?js['type']?==?"ignore": ????????????self.exchange_ignore_state(cs) ????def?exchange_ignore_state(self,?cs): ????????if?cs?in?self.__socket_to_user_name: ????????????state?=?self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]] ????????????if?state: ????????????????state?=?False ????????????else: ????????????????state?=?True ????????????self.__user_name_to_broadcast_state.pop(self.__socket_to_user_name[cs]) ????????????self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]]?=?state ????????????if?self.__user_name_to_broadcast_state[self.__socket_to_user_name[cs]]: ????????????????msg?=?"通常模式" ????????????else: ????????????????msg?=?"屏蔽模式" ????????????self.send_to(json.dumps({ ????????????????'type':?'ignore', ????????????????'success':?True, ????????????????'msg':?'[TIME?:?%s]\r\n[?SYSTEM?]?:?%s\r\n'?%?(ctime(),?"模式切換成功,現(xiàn)在是"?+?msg) ????????????}),?cs) ????????else: ????????????self.send_to({ ????????????????'type':?'ignore', ????????????????'success':?False, ????????????????'msg':?'切換失敗' ????????????},?cs) ????def?single_chatting(self,?cs,?nickname,?msg): ????????if?nickname?in?self.__user_name_to_socket: ????????????msg?=?'[TIME?:?%s]\r\n[?%s?CHATTING?TO?%s?]?:?%s\r\n'?%?( ????????????????ctime(),?self.__socket_to_user_name[cs],?nickname,?msg) ????????????self.send_to_list(json.dumps({ ????????????????'type':?'single', ????????????????'msg':?msg ????????????}),?self.__user_name_to_socket[nickname],?cs) ????????else: ????????????self.send_to(json.dumps({ ????????????????'type':?'single', ????????????????'msg':?'該用戶不存在' ????????????}),?cs) ????????print(nickname) ????def?send_to_list(self,?msg,?*cs): ????????for?i?in?range(len(cs)): ????????????self.send_to(msg,?cs[i]) ????def?get_all_login_user_info(self): ????????login_list?=?"[?SYSTEM?]?ALIVE?USER?:?\r\n" ????????for?key?in?self.__socket_to_user_name: ????????????login_list?+=?self.__socket_to_user_name[key]?+?",\r\n" ????????return?login_list ????def?send_to(self,?msg,?cs): ????????if?cs?not?in?self.__socket_list: ????????????self.__socket_list.append(cs) ????????cs.sendall(bytes(msg,?'utf-8')) ????def?broadcast_system_msg(self,?msg): ????????data?=?'[TIME?:?%s]\r\n[?SYSTEM?]?:?%s\r\n'?%?(ctime(),?msg) ????????js?=?json.dumps({ ????????????'type':?'system_msg', ????????????'msg':?data ????????}) ????????#?屏蔽了群聊的玩家也可以獲得系統(tǒng)的群發(fā)信息 ????????for?i?in?range(len(self.__socket_list)): ????????????if?self.__socket_list[i]?in?self.__socket_to_user_name: ????????????????self.__socket_list[i].sendall(bytes(js,?'utf-8')) ????def?broadcast(self,?msg,?cs): ????????data?=?'[TIME?:?%s]\r\n[%s]?:?%s\r\n'?%?(ctime(),?self.__socket_to_user_name[cs],?msg) ????????js?=?json.dumps({ ????????????'type':?'broadcast', ????????????'msg':?data ????????}) ????????#?沒有的登陸的玩家無法得知消息,屏蔽了群聊的玩家也沒辦法獲取信息 ????????for?i?in?range(len(self.__socket_list)): ????????????if?self.__socket_list[i]?in?self.__socket_to_user_name?\ ????????????????????and?self.__user_name_to_broadcast_state[self.__socket_to_user_name[self.__socket_list[i]]]: ????????????????self.__socket_list[i].sendall(bytes(js,?'utf-8')) def?main(): ????server?=?PyChattingServer() ????server.start_session() main()

import?json import?threading from?socket?import?* is_login?=?False is_broadcast?=?True class?ClientReceiveThread(threading.Thread): ????__buf?=?1024 ????def?__init__(self,?cs): ????????super(ClientReceiveThread,?self).__init__() ????????self.__cs?=?cs ????def?run(self): ????????self.receive_msg() ????def?receive_msg(self): ????????while?True: ????????????msg?=?self.__cs.recv(self.__buf).decode('utf-8') ????????????if?not?msg: ????????????????break ????????????js?=?json.loads(msg) ????????????if?js['type']?==?"login": ????????????????if?js['success']: ????????????????????global?is_login ????????????????????is_login?=?True ????????????????print(js['msg']) ????????????elif?js['type']?==?"ignore": ????????????????if?js['success']: ????????????????????global?is_broadcast ????????????????????if?is_broadcast: ????????????????????????is_broadcast?=?False ????????????????????else: ????????????????????????is_broadcast?=?True ????????????????print(js['msg']) ????????????else: ????????????????if?not?is_broadcast: ????????????????????print("[現(xiàn)在處于屏蔽模式]") ????????????????print(js['msg']) class?ClientSendMsgThread(threading.Thread): ????def?__init__(self,?cs): ????????super(ClientSendMsgThread,?self).__init__() ????????self.__cs?=?cs ????def?run(self): ????????self.send_msg() ????#?根據不同的輸入格式來進行不同的聊天方式 ????def?send_msg(self): ????????while?True: ????????????js?=?None ????????????msg?=?input() ????????????if?not?is_login: ????????????????js?=?json.dumps({ ????????????????????'type':?'login', ????????????????????'msg':?msg ????????????????}) ????????????elif?msg[0]?==?"@": ????????????????data?=?msg.split('?') ????????????????if?not?data: ????????????????????print("請重新輸入") ????????????????????break ????????????????nickname?=?data[0] ????????????????nickname?=?nickname.strip("@") ????????????????if?len(data)?==?1: ????????????????????data.append("?") ????????????????js?=?json.dumps({ ????????????????????'type':?'sendto', ????????????????????'nickname':?nickname, ????????????????????'msg':?data[1] ????????????????}) ????????????elif?msg?==?"/help": ????????????????js?=?json.dumps({ ????????????????????'type':?'help', ????????????????????'msg':?None ????????????????}) ????????????elif?msg?==?"/ls": ????????????????js?=?json.dumps({ ????????????????????'type':?'ls', ????????????????????'msg':?None ????????????????}) ????????????elif?msg?==?"/i": ????????????????js?=?json.dumps({ ????????????????????'type':?'ignore', ????????????????????'msg':?None ????????????????}) ????????????else: ????????????????if?msg[0]?!=?'/': ????????????????????js?=?json.dumps({ ????????????????????????'type':?'broadcast', ????????????????????????'msg':?msg ????????????????????}) ????????????if?js?is?not?None: ????????????????self.__cs.sendall(bytes(js,?'utf-8')) def?main(): ????buf?=?1024 ????#?改變這個的地址,變成服務器的地址,那么只要部署到服務器上就可以全網使用了 ????address?=?("127.0.0.1",?12231) ????cs?=?socket(AF_INET,?SOCK_STREAM,?0) ????cs.connect(address) ????data?=?cs.recv(buf).decode("utf-8") ????if?data: ????????print(data) ????receive_thread?=?ClientReceiveThread(cs) ????receive_thread.start() ????send_thread?=?ClientSendMsgThread(cs) ????send_thread.start() ????while?True: ????????pass main()
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