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Table of Contents
1. Get the Canvas Context
2. Use fillText() to Add Text
3. Customize Font and Style
4. Stroke (Outline) Text instead of Filling
5. Text Alignment and Baseline
Full Example
Notes:
Home Web Front-end H5 Tutorial How to add text to an HTML5 canvas?

How to add text to an HTML5 canvas?

Aug 03, 2025 am 11:44 AM

Adding text to HTML5 canvas requires implementation through JavaScript's Canvas 2D context. 1. First get the canvas element and its 2D rendering context; 2. Use fillText() to draw fill text at the specified coordinates; 3. Set the font style through the font attribute; 4. Use strokeText() to draw stroke text, and you can combine fillText() to achieve the fill and stroke effect; 5. Use textAlign and textBaseline to adjust the text alignment and baseline position, and finally text drawing can be completed by setting the style and selecting the appropriate method. This process relies on the font available to the browser, and needs to manually process line breaks and text measurements. The complete operation ends with a sentence.

How to add text to an HTML5 canvas?

Adding text to an HTML5 canvas is done using JavaScript's Canvas 2D drawing context. Since the canvas element itself is just a container for graphics, you need to use scripting to draw text onto it.

How to add text to an HTML5 canvas?

Here's how to do it step by step:

1. Get the Canvas Context

First, you need to get a reference to the canvas element and its 2D rendering context.

How to add text to an HTML5 canvas?
 <canvas id="myCanvas" width="500"    style="max-width:90%"></canvas>

<script>
  const canvas = document.getElementById(&#39;myCanvas&#39;);
  const ctx = canvas.getContext(&#39;2d&#39;);
</script>

2. Use fillText() to Add Text

The main method for adding visible text is fillText() . It draws filled text at a specified position.

 ctx.fillText("Hello, Canvas!", 50, 100);
  • The first argument is the text string.
  • The second and third arguments are the x and y coordinates (the baseline of the text is at this y position).

3. Customize Font and Style

You can change the font, size, and style using the font property.

How to add text to an HTML5 canvas?
 ctx.font = "30px Arial";
ctx.fillStyle = "blue";
ctx.fillText("Styled Text", 50, 150);

Common font settings:

  • "bold 20px sans-serif"
  • "italic 24px Georgia"
  • "16px monospace"

4. Stroke (Outline) Text instead of Filling

If you want outlined text without fill, use strokeText() .

 ctx.lineWidth = 2;
ctx.strokeStyle = "red";
ctx.strokeText("Outlined Text", 50, 200);

You can even combine both fillText() and strokeText() for filled text with an outline.

5. Text Alignment and Baseline

Adjust how text is positioned using textAlign and textBaseline .

 ctx.textAlign = "center"; // "start", "end", "left", "right", "center"
ctx.textBaseline = "middle"; // "top", "hanging", "middle", "alphabetic", "ideographic", "bottom"

ctx.fillText("Centered", canvas.width / 2, canvas.height / 2);

Full Example

 <canvas id="myCanvas" width="500" height="300" style="border:1px solid #000;"></canvas>

<script>
  const canvas = document.getElementById(&#39;myCanvas&#39;);
  const ctx = canvas.getContext(&#39;2d&#39;);

  // Draw filled text
  ctx.font = "30px Georgia";
  ctx.fillStyle = "green";
  ctx.fillText("Hello World", 50, 100);

  // Draw stroked text
  ctx.font = "24px Arial";
  ctx.strokeStyle = "black";
  ctx.lineWidth = 1;
  ctx.strokeText("Outline Text", 50, 150);

  // Centered text
  ctx.textAlign = "center";
  ctx.fillStyle = "purple";
  ctx.fillText("Centered", canvas.width / 2, 200);
</script>

Notes:

  • Canvas text doesn't wrap automatically. For multiline text, call fillText() multiple times with adjusted y positions.
  • You can measure text width using ctx.measureText("your text").width for layout calculations.
  • Text rendering depends on fonts available to the browser. Use web-safe fonts or @font-face for custom fonts.

Basically, just set the style, pick a position, and use fillText() or strokeText() . That's all it takes.

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