There is no built-in mechanism in C to convert enum into strings, but it can be implemented through the following methods: 1. Use arrays or std::array mapping, which is suitable for enum class defined continuously from 0, which is fast but not for discontinuous values; 2. Use switch statements, which are type-safe and readable, and the compiler can warn of unprocessed enum values, which is recommended for enum class; 3. Use std::map, which is suitable for scenarios where values are discontinuous or need to be explicitly semantic mapping, with high flexibility but slightly low performance; it is necessary to note that when using enum class, it should be converted to integers through static_cast, and the mapping must be synchronized after adding new enum values to avoid errors or return "Unknown". In most cases, switch statements are recommended because they are clear, safe and easy to maintain.
In C, there is no built-in mechanism to convert enum
directly into strings, but it can be implemented in several common ways. Here is a clear, practical example showing how to convert enum
into a readable string.

? Method 1: Use lookup table (array or std::map
)
This is the easiest and most straightforward way.
#include <iostream> #include <string> #include <array> enum class Color { Red, Green, Blue }; // Use std::array to map enum to string const std::array<std::string, 3> ColorToString = { "Red", "Green", "Blue" }; // Helper function: convert enum to string std::string toString(Color c) { return ColorToString[static_cast<int>(c)]; } int main() { Color c = Color::Green; std::cout << "Color: " << toString(c) << std::endl; // Output: Green return 0; }
? Advantages: Fast speed (array index), suitable for continuous definition of
enum class
starting from 0.
? Disadvantages: If the enum value is not continuous or has a custom value, it is prone to errors.
? Method 2: Use switch
statements (recommended for readability and flexibility)
std::string toString(Color c) { switch (c) { case Color::Red: return "Red"; case Color::Green: return "Green"; case Color::Blue: return "Blue"; default: return "Unknown"; } }
? Advantages: Type-safe, supports any enum value, the compiler can warn of unprocessed cases (with
-Wswitch
).
? Recommended forenum class
, clear and easy to maintain.
? Method 3: Use std::map
to support non-continuous values
#include <map> enum class LogLevel { Info = 100, Warning = 200, Error = 500 }; const std::map<LogLevel, std::string> LogLevelToString = { {LogLevel::Info, "Info"}, {LogLevel::Warning, "Warning"}, {LogLevel::Error, "Error"} }; std::string toString(LogLevel level) { auto it = LogLevelToString.find(level); if (it != LogLevelToString.end()) { return it->second; } return "Unknown"; }
? Suitable for scenarios where values are discontinuous or have clear semantic mappings.
? Performance is slightly lower than arrays or switches, but more flexible.![]()
?? Notes
- If you use
enum class
, you must convertstatic_cast
to an integer to be used for array indexing. - Normal
enum
can be converted implicitly to int, but explicit conversions are still recommended to improve readability. - When adding a new enum value, don't forget to update the string map, otherwise an error or "Unknown" will occur.
? C 17 and above: Can combine if constexpr
and template (advanced)
If you want generalization, you can combine constexpr
and templates, but it is usually not necessary. switch
is enough for simple projects.
Basically these common methods. For most cases, it is recommended to use switch
statements , which are clear, safe and easy to maintain.
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