Go does not adopt traditional object-oriented programming, but achieves similar goals through combination, interface and methods: 1. Use structures and methods to simulate objects to implement data and behavior encapsulation; 2. Use structure embedding to realize combination rather than inheritance, and use fields and methods to improve simplified code; 3. Use implicitly implemented interfaces to achieve polymorphism without explicit declaration; 4. There is no constructor, but the object can be initialized through factory functions starting with New. Go implements the core OOP idea in a more concise and flexible way, emphasizing behavior rather than hierarchy, proving that clear and reusable code can be written without classes.
Go doesn't follow traditional object-oriented programming (OOP) the way languages like Java or Python do. There are no classes, no inheritance, and no constructors in the classical sense. But that doesn't mean Go can't be used in an object-oriented way — it just takes a different approach.

Instead of forcing OOP patterns, Go embraces composition, interfaces, and methods to achieve similar goals with simplicity and clarity. Here's how Go handles key OOP concepts:
1. Structs Methods = Objects (Kind Of)
In Go, you define data using struct
s, and you can attach functions to them using methods . This combination mimics what we think of as "objects" in other languages.

type Person struct { Name string Age int } func (p Person) Greet() { fmt.Printf("Hi, I'm %s and I'm %d years old.\n", p.Name, p.Age) }
Here, Person
is a struct, and Greet
is a method bound to it. The (p Person)
is called a receiver — it's how Go associates the function with the type.
This gives you encapsulation of data and behavior, one of the core ideas in OOP.

Note: You can use pointer receivers (
*Person
) when you want to modify the struct or avoid copying large structs.
2. Composition Over Inheritance
Go does not support inheritance . Instead, it promotes composition — embedding one struct inside another.
type Address struct { City string State string } type Employee struct { Person // Embedded struct Address // Embedded Salary float64 }
Now, an Employee
"has a" Person
, not "is a" Person
. But thanks to embedding, you can access Person
fields directly:
e := Employee{ Person: Person{Name: "Alice", Age: 30}, Address: Address{City: "Seattle", State: "WA"}, Salary: 75000, } fmt.Println(e.Name) // Works! Promoted field from Person e.Greet() // Also works — promoted method
This is called promotion — Go promotes fields and methods of embedded types, making composition feel natural and clean.
This design avoids the complexity of deep inheritance hierarchies and the "diamond problem."
3. Interfaces: Polymorphism Without Classes
Go's interfaces are where its OOP-like behavior really shines. An interface defines behavior (methods), and any type that implements those methods automatically satisfy the interface — no implements
keyword needed.
type Speaker interface { Speak() string } type Dog struct{} func (d Dog) Speak() string { return "Woof!" } type Cat struct{} func (c Cat) Speak() string { return "Meow!" }
Now both Dog
and Cat
satisfied the Speaker
interface implicitly.
You can write functions that work with any Speaker
:
func MakeSound(s Speaker) { fmt.Println(s.Speak()) } MakeSound(Dog{}) // Woof! MakeSound(Cat{}) // Meow!
This is polymorphism — same interface, different behaviors — but without inheritance or class hierarchies.
Go's interfaces are usually small (one or two methods), which makes them easy to implement and compose.
4. No Constructors, But You Can Fake It
Go doesn't have constructors, but you typically use factory functions to initialize complex types:
func NewPerson(name string, age int) *Person { if age < 0 { panic("invalid age") } return &Person{Name: name, Age: age} }
Calling NewPerson("Bob", 25)
is idiomatic and gives you control over initialization.
The
New
prefix is a convention in Go for factory functions.
Summary
Go's approach to OOP is pragmatic and minimal:
- ? Encapsulation via structs and methods
- ? Composition instead of inheritance
- ? Polymorphism via interfaces (implicit satisfaction)
- ? No classes , no inheritance , no method overloading
You still get the benefits of OOP — code reuse, modularity, polymorphism — but with less boilerplate and fewer pitfalls.
It's not classic OOP. It's Go's version: simple, composable, and focused on behavior rather than hierarchy.
Basically, Go says: “You don't need classes to write clean, reusable code.” And in practice, it works.
The above is the detailed content of Go's Approach to Object-Oriented Programming. For more information, please follow other related articles on the PHP Chinese website!

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