Friendly functions can access private and protected members of a class. 1. It is declared with the friend keyword inside the class; 2. It can be defined and accessed outside the class; 3. It is not a member function, and this pointer cannot be used; 4. It is often used for operator overloading or cross-class operations; 5. It is convenient but destroys encapsulation and should be used with caution; in the example, the distance function calculates the distance between two points, and the correct output is 5, and the object can be directly output by overloading
In C, a friend function is a special function. It is not a member function of the class, but can access private ( private
) and protected ( protected
) members of the class. By using the friend
keyword declaration in the class, the function is granted access to data inside the class.

Below is a simple example of C-friendly function to help you understand its usage.
? Example: Friend function between two classes (calculate the distance between two points)
#include <iostream> #include <cmath> using namespace std; // Forward declaration class Point; // Friend function declaration (calculate the distance between two points) double distance(Point& p1, Point& p2); // Define the point class Point { private: double x, y; public: // Constructor Point(double x = 0, double y = 0) : x(x), y(y) {} // Declare the friend double distance(Point& p1, Point& p2); // Display point coordinates void display() const { cout << "(" << x << ", " << y << "); } }; // Friend function definition: double distance(Point& p1, Point& p2) { double dx = p1.x - p2.x; double dy = p1.y - p2.y; return sqrt(dx * dx dy * dy); } // Main function test int main() { Point p1(3.0, 4.0); Point p2(6.0, 8.0); cout << "Point 1: "; p1.display(); cout << endl; cout << "Point 2: "; p2.display(); cout << endl; double dist = distance(p1, p2); cout << "Distance between p1 and p2: " << dist << endl; return 0; }
? Output result:
Point 1: (3, 4) Point 2: (6, 8) Distance between p1 and p2: 5
? Key points description:
-
friend double distance(Point&, Point&);
declares a non-member function as a friend, allowing it to access the private membersx
andy
ofPoint
class. - Friend functions are not member functions , so
this
pointer cannot be used, nor do they belong to the scope of the class. - Friend functions must be declared within the class with the
friend
keyword, but the definition can be outside the class (like a normal function). - Although convenient, friend elements destroy encapsulation and should be used with caution and only when necessary (such as operator overloading, cross-class operations, etc.).
? Common usage scenarios:
- Overload operators (such as
<<
output object) - Functions that require access to multiple private members of the class
- Mathematical calculation function (such as distance in this example)
For example, overload <<
output:

friend ostream& operator<<(ostream& out, const Point& p) { out << "(" << px << ", " << py << "); return out; }
This way you can write cout directly.
Basically that's it. Friend functions are not complicated, but remember: it is an "exceptional channel" to obtain private access. It is convenient to use it well, and abuse will destroy the encapsulation.

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