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Table of Contents
Unbuffered Channel: The basics of synchronous communication
Buffered Channel: A buffer for asynchronous processing
How to choose Buffered or Unbuffered?
Home Backend Development Golang How to use buffered vs unbuffered channels in Go?

How to use buffered vs unbuffered channels in Go?

Jul 23, 2025 am 04:15 AM
go channel

In Go, selecting buffered or unbuffered channel depends on whether synchronous communication is required. 1. Unbuffered channel is used for strict synchronization, and the sending and receiving operations are blocked by each other, suitable for scenarios such as task chains, handshakes, real-time notifications; 2. Buffered channel allows asynchronous processing, the sender only blocks when the channel is full, and the receiver blocks when the space is empty, suitable for scenarios such as producer-consumer model, concurrency control, data flow buffering, etc.; 3. When choosing, it should be decided one by one based on whether the sending and receiving needs to be sent. If the task must be processed immediately, use unbuffered, and use buffered if queueing or parallel processing is allowed. Mastering the difference between the two can help write efficient concurrent programs.

How to use buffered vs unbuffered channels in Go?

In the Go language, channel is an important mechanism for communication between coroutines. Understanding the difference between buffered and unbuffered channels and their usage scenarios can help you write clearer and more efficient concurrent programs.

How to use buffered vs unbuffered channels in Go?

Unbuffered Channel: The basics of synchronous communication

Unbuffered channel There is no storage space, and the sending and receiving operations must occur simultaneously. That is, one goroutine will be blocked when sending data until another goroutine receives data; and vice versa.

This "synchronous" feature is ideal for scenarios that require strict sequential control. For example, you have a task chain, and each step must be completed before you can start:

How to use buffered vs unbuffered channels in Go?
 ch := make(chan string)
go func() {
    data := <-ch
    fmt.Println("Received:", data)
}()
ch <- "hello" // You must wait until someone receives it before continuing

Common usages include:

  • Implement a handshake between two goroutines
  • The main goroutine waits for the child goroutine to complete (for example by done := make(chan bool) )
  • Event notifications that require real-time response

Be careful to avoid deadlocks when using unbuffered channel. If you try sending ( ch <- ) in a goroutine first, but no other goroutine is ready to receive, the program will get stuck.

How to use buffered vs unbuffered channels in Go?

Buffered Channel: A buffer for asynchronous processing

Buffered channel has capacity, which can temporarily store a certain amount of data. The sender will not be blocked immediately unless the channel is full; the receiver will not be blocked unless the channel is empty.

This is great for use in producer-consumer models , especially when you want to control the number of concurrency or implement queue functionality:

 ch := make(chan int, 3) // Three integers can be cached ch <- 1
ch <- 2
fmt.Println(<-ch) // Output 1

Typical usage scenarios include:

  • Control the maximum number of concurrencies (for example, limiting up to 5 goroutine processing tasks to be enabled)
  • Staging of data streams (such as reading data from the network and writing to buffer channel, and then processing by other goroutines)
  • Avoid frequent blockage to improve performance (when processing speed can tolerate certain delays)

It should be noted that although buffered channel provides flexibility, it may also mask some concurrency problems. For example, if the buffer is set too large, it may lead to memory waste or task accumulation.

How to choose Buffered or Unbuffered?

Simply put:

  • If you need strict synchronization and ensure that the sending and receiving actions correspond one by one, choose unbuffered.
  • If you want to decouple sending and receiving and allow a certain degree of asynchronous processing, then use buffered.

For example:

  • When working as a task scheduler, if the task cannot be queued, it must be processed immediately, and unbuffered can be used;
  • If the task can be temporarily stored, or there are multiple workers in parallel processing, it is more appropriate to use buffered.

In addition, there is another compromise method to use a buffered channel with capacity of 1, which can achieve a "semaphore"-like effect while maintaining a certain degree of asynchronousness.

Basically that's it. Mastering the characteristics and usage opportunities of these two types of channels will make you more comfortable when writing Go concurrent code.

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