Creating and using libraries in C is for code reuse and modular development. 1. To create a static library, you need to write the source code and compile it into a target file, and then package it into a .a or .lib file, and you can link it when using it; 2. To create a dynamic library, you need to compile it into location-independent code, and then generate .so or .dll files, and load it at runtime; 3. When using the library, you need to ensure that the header file matches the library version, avoid mixing static and dynamic libraries, and troubleshoot link errors through tools; 4. It is recommended to install third-party libraries through the package manager to reduce configuration problems; in summary, the core lies in standardizing interfaces, correct compilation and reasonable references.
Creating and using libraries in C is mainly for code reuse and modular development. You can encapsulate common functions, classes, or logic into a library for multiple projects to call. This process includes writing the library's source code, compiling and generating the library file, and calling it in other projects.

Create a Static Library
A static library is a type of library file that is linked to a program at compile time, usually ending with .a
(Linux) or .lib
(Windows). The advantage of using static libraries is that the end executable does not depend on external library files.
Operation steps:

- Write your function code, such as
math_utils.cpp
and the corresponding header filemath_utils.h
- Compile into the target file:
g -c math_utils.cpp -o math_utils.o
- Package into static library:
ar rcs libmathutils.a math_utils.o
After that, when using it in other projects, you only need to include the header file and link the library:
g main.cpp -L. -lmathutils -o main
Create a dynamic library (Shared Library)
Dynamic libraries are loaded at runtime and usually end with .so
(Linux) or .dll
(Windows). It saves disk space and allows the library to be updated without having to recompile the entire program.

The creation method is as follows:
- Write code and compile into position-independent code (PIC):
g -fPIC -c math_utils.cpp -o math_utils.o
- Generate shared library:
g -shared -o libmathutils.so math_utils.o
The header file is also required when using it, and the library path is specified during compilation:
g main.cpp -L. -lmathutils -o main ./main
Note: LD_LIBRARY_PATH
may be required to include the current directory or other custom library paths at runtime.
Things to note when using the library
When you use libraries provided by others or libraries written by yourself, there are a few things that are easy to ignore but are important:
- The header file must match the library version, otherwise there may be problems such as symbol failure or abnormal behavior.
- Static libraries and dynamic libraries cannot link libraries with the same name at the same time. You must clearly choose a method.
- Under Linux, you can use
nm
orobjdump
to view symbol information in the library to help debug link errors - If you are using a third-party library, it is best to install it through a package manager (such as apt or vcpkg) to avoid the hassle of manual configuration
For example, if you encounter an undefined reference
error, it is likely that there is no correct link library or the function declaration is wrong.
Let's summarize
The core of creating and using C libraries is to write interface header files, compile and package correctly, and reference them reasonably in the project. Whether it is a static or dynamic library, the key is to keep the structure clear and the version consistent. Basically all this is it. Although it seems simple, it is easy to get stuck in actual projects due to paths, dependencies and other problems, so the details must be handled carefully.
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