To master Python object-oriented programming, you need to pay attention to five aspects: 1. Understand the basic structure of classes and objects. Classes are templates and objects are instances. Defining through class, and initializing attributes with init; 2. Master the three pillars of encapsulation, inheritance and polymorphism, encapsulate hidden implementation details, inheritance avoids duplicate code, and implement different implementations of polymorphism. 3. Learn to use class attributes and static methods, and class attributes are shared with all instances. Static methods handle operations related to classes but do not rely on instances; 4. Clarify the relationship between classes and instances, class defines attributes and methods, instances access but cannot modify class attributes; 5. Deepen understanding through practice, OOP can naturally reflect real problems in actual projects.
Object-oriented programming (OOP) is a very core part of Python, and mastering it allows you to write code that is clearer, more maintainable, and closer to realistic logic. If you have written some functions and modules, the next step is naturally to use classes to organize your code structure. The following aspects are what you should pay attention to when mastering the process of Python object-oriented programming.

Basic structure of classes and objects
A class is a template for an object, and an object is a concrete instance of a class. Defining classes in Python uses the class
keyword, and the class can contain attributes (variables) and methods (functions).
class Dog: def __init__(self, name, age): self.name = name self.age = age def bark(self): print(f"{self.name} is barking!")
In the above example, __init__
is a constructor used to initialize the properties of an object. self
is the first parameter of the class method, representing the object itself. When creating an object, the __init__
method is automatically called.

-
my_dog = Dog("Buddy", 3)
-
my_dog.bark()
will output "Buddy is barking!"
Understanding the structure of classes and objects is the basis of OOP. It is recommended to write more similar examples to familiarize yourself with the syntax.
Encapsulation, inheritance and polymorphism
These three concepts are the three pillars of OOP, and understanding them allows you to write more flexible and scalable code.

- Encapsulation : wrap data and methods in a class, provide interfaces to the outside, and hide implementation details.
- Inheritance : One class can inherit the properties and methods of another class, avoiding duplicate code.
- Polymorphism : Different classes of objects can use the same interface, but have different implementations.
For example, you can define an Animal
class and then let Dog
and Cat
classes inherit it:
class Animal: def speak(self): pass class Dog(Animal): def speak(self): return "Woof" class Cat(Animal): def speak(self): return "Meow"
This way, you can handle different animal objects in a unified manner:
animals = [Dog(), Cat()] for animal in animals: print(animal.speak())
The advantage of polymorphism is that you can write more general code without caring about the specific type.
Use class attributes and static methods
Sometimes you want certain properties or methods to belong to the class itself, not instances of the class. At this time, you can use class attributes and static methods.
- Class attributes : variables defined in a class or outside a method, belong to a class, and are shared by all instances.
- Static method : Method decorated with
@staticmethod
, does not depend on the state of the instance or class.
For example:
class Circle: pi = 3.14159 # Class attribute def __init__(self, radius): self.radius = radius @staticmethod def check_radius(r): return r > 0
Using class attributes can prevent repeated storing of the same data in each instance. Static methods are suitable for doing some operations related to class but do not require access to the instance state.
Pay attention to the relationship between classes and instances
Many newbies tend to confuse the relationship between classes and instances. A class is a template, and an instance is a specific object created based on the template. The attributes and methods defined in the class can be accessed by instances, but the other way around cannot.
for example:
class Person: species = "Human" def __init__(self, name): self.name = name p1 = Person("Alice") p2 = Person("Bob")
- Both
p1.species
andp2.species
are "Human" - If you modify
Person.species = "Alien"
,species
of those two instances will change - But if
p1.species = "Robot"
, this will only modify the properties of p1 and will not affect the class and other instances
Pay special attention to this when dealing with class variables to avoid unexpected behavior.
Basically that's it. OOP is not particularly complicated in Python, but to be truly used well, you need to constantly appreciate the benefits of encapsulation, inheritance and polymorphism in practice. At first, you may feel a bit abstract. After writing a few small projects, you will find that the structure of classes and objects actually naturally reflects real-world problems.
The above is the detailed content of Mastering Object-Oriented Programming in Python. For more information, please follow other related articles on the PHP Chinese website!

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