The core value of design patterns is to solve the problems of code reuse, maintenance and expansion, rather than show off. 1. Design pattern is a common solution for common problems in object-oriented programming, divided into three categories: creation type, structure type, and behavior type; 2. Singleton pattern ensures that there is only one instance of a class, which is suitable for scenarios such as database connections, where global access points are required, but thread safety needs to be paid attention to; 3. Factory pattern implements the decoupling of the caller and specific classes through encapsulating object creation logic, which facilitates the use of new types without modifying the use; 4. Observer pattern is used for one-to-many dependency notification, suitable for event-driven systems, such as GUI interaction or framework signaling mechanism. Mastering these common patterns can improve the clarity and maintainability of the code structure. It is recommended to start with the most common patterns.
Learning design patterns is not to show off your skills, but to solve the problems of code reuse, maintenance and expansion. As a flexible language, Python has simple syntax, but does not mean that the code written is definitely easy to maintain. Mastering several common design patterns will make it easier for you to deal with complex structures in your project.

What is a design pattern?
Design patterns are reusable solutions to common problems in software development. They are not specific codes, but ideas or templates. They do not bind languages, but they may be implemented differently in different languages. For example, Java and Python can use singleton mode, but the implementation method is different.
Design patterns are divided into three categories:

- Creational : The creation mechanism for handling objects.
- Structural : How to deal with the combination of objects and classes.
- Behavioral : handles interactions and responsibilities between objects.
Singleton pattern: Ensure that there is only one instance for a class
This is probably one of the most commonly used design patterns. It is suitable for database connections, logging, etc. where only one global access point is required.
There are many ways to implement it. The easiest one is to use module-level variables or control the instantiation of the class through a decorator.

class Singleton: _instance = None def __new__(cls, *args, **kwargs): if not cls._instance: cls._instance = super().__new__(cls) return cls._instance
This writing method ensures that no matter how many times you create an object of this class, the same instance is returned. But pay attention to thread safety issues. If used in a multi-threaded environment, locking is required.
Factory mode: Leave the creation of objects to the "factory"
Factory mode is often used to decouple callers and specific classes. You can decide which type of object to create by passing in parameters instead of using hard code like MyClass()
directly.
For example, suppose you have a drawing program that can draw shapes such as circles, squares, etc.:
class ShapeFactory: def get_shape(self, shape_type): if shape_type == "circle": return Circle() elif shape_type == "square": return Square() else: raise ValueError("Unknown shape")
The advantage of this is that when you add a new graph, you don’t need to change the use of it, just add a branch to the factory.
Observer mode: automatically notifies other objects when the state changes
The observer pattern is suitable for one-to-many dependencies. For example, in GUI programming, multiple actions will be triggered after a button is clicked.
Its core is two roles: one is the Subject and the other is the Observer. The topic saves a group of observers, notifying one by one when the state changes.
class Subject: def __init__(self): self._observers = [] def attach(self, observer): self._observers.append(observer) def notify(self): for observer in self._observers: observer.update(self)
Observer mode is widely used in event-driven systems, and similar ideas are used for Flask's signaling mechanism and Django's signaling systems.
Basically that's it. Design patterns are not something that must be used, but if used correctly in the right scenario, it will make your code easier to understand and maintain. You don’t need to remember at the beginning. Start practicing from the most commonly used ones, and you can slowly see their value.
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