AR.js is a lightweight open source AR framework based on web technology. Users can experience AR content through their browser without installing an app. It uses HTML5 and JavaScript to combine A-Frame or Three.js to render 3D scenes, and realizes image recognition and overlay through the camera, supporting image recognition, position positioning and other functions. You can quickly start using the following steps: 1. Introduce the JS library of A-Frame and AR.js; 2. Create the basic A-Frame scene and embed the AR configuration; 3. Use Hiro images as the default identification mark to test the effect. Frequently asked questions include that the camera cannot be accessed and requires HTTPS and permissions to check. It is recommended to use high contrast diagrams and keep the light good. Custom recognition diagrams need to be trained to generate .patt files and referenced in the code. AR.js is widely used in scenarios such as educational three-dimensional model display, e-commerce trial-on, exhibition guides, etc. You can scan the QR code and use it with just a QR code link. It is suitable for marketing, education and interactive web design.
AR.js is a lightweight, open source augmented reality (AR) framework that is especially suitable for quickly building AR experiences in H5 pages. It is based on web technology and does not require the installation of an app. Users can directly experience AR content through their mobile browser. It is very suitable for marketing activities, educational presentations and interactive web design.

What is AR.js?
The core of AR.js is to use HTML5 and JavaScript to achieve augmented reality effects in the browser. It relies on WebGL frameworks such as A-Frame or Three.js to render 3D content, and combines camera input to achieve real-time image recognition and overlay.
Its advantages are:

- Fully open source, free to use
- No native app required, compatible with mainstream mobile browsers
- Lightweight, fast loading
- Supports AR functions such as image recognition, position positioning, etc.
How to start a simple AR project?
If you are a front-end developer and want to get started with AR.js quickly, you can follow the following steps:
-
Introduce necessary libraries
<script src="https://aframe.io/releases/1.2.0/aframe.min.js"></script> <script src="https://cdn.jsdelivr.net/npm/ar.js@3.4.2/aframe/build/aframe-ar.min.js"></script>
Create a basic A-Frame scenario
<body style='margin: 0; overflow: hidden;'> <a-scene embedded arjs='sourceType: webcam; debugUIEnabled: false;'> <a-marker preset='hiro'> <a-box position='0 0.5 0' material='color: red;'></a-box> </a-marker> <a-entity camera></a-entity> </a-scene> </body>
Using Hiro Images as recognition mark This is a built-in test image that you can print out or display with your phone, and aim at the camera to see the red cube floating on it.
This is the most basic example. After running it, you can see a simple AR effect. If you want to develop further, it is recommended to build a server locally or use GitHub Pages to deploy.
FAQs and Optimization Suggestions
? The camera is inaccessible?
Make sure the page uses the HTTPS protocol and that the user has authorized camera permissions. Some browsers may not support device access with non-secure contexts.
? Is AR content recognition unstable?
- Use high contrast marker images, such as black and white patterns
- Keep ambient light sufficient to avoid reflection or blur
- If using a custom marker, remember to train the model and generate the corresponding pattern file
? What should I do if I want to customize the recognition diagram?
AR.js supports the use of custom images as markers. You need to train the image using the tools provided by ARToolKit , then export the .patt
file and reference it in the code:
<a-marker type='pattern' url='custom-marker.patt'> <!-- your 3D object here --> </a-marker>
Examples of practical application scenarios
AR.js is widely used:
- Educational field: Displaying three-dimensional anatomical model or chemical structure
- E-commerce marketing: Let users "try on" glasses, hats and other products
- Exhibition guide: Scan the exhibits to trigger information pop-up window or animation explanation
All these scenarios only require a QR code link, and users can scan the code to use it, which greatly reduces the threshold for use.
Basically that's it. It is not difficult to get started with AR.js, but to adjust the details and make the recognition more stable, more practice is still needed. If you have specific scenario needs, you can also refer to official documents or community resources to continue in-depth.
The above is the detailed content of Building H5 Augmented Reality Experiences with AR.js. For more information, please follow other related articles on the PHP Chinese website!

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