Written by Andrew Hammel
In RimWorld Odyssey, a "camp" typically serves as a temporary landing site where your gravship crew can gather supplies, harvest from structures, or refuel before taking off again. These locations aren't designed to function as full colonies. They're brief stops that allow you to regroup, make repairs, and continue your journey without wasting resources or exposing yourself to long-term risks.
Here’s how to properly set up and utilize a camp.
Understanding the Purpose of a Camp
A camp functions as a short-term landing zone, not as a permanent settlement.
You can use camps for:
- Harvesting resources from ancient stockpiles or ruins
- Mining steel or components
- Refilling your ship's fuel with biofuel
- Giving colonists time to rest and recover
- Setting up basic power and hydroponics if food is scarce
Avoid using camps for:
- Constructing large housing areas
- Storing long-term supplies
- Establishing full research operations
- Training pawns over extended periods
The objective is to land, accomplish your goals, and depart quickly.
What to Construct at a Camp
Only build what's necessary for your current mission. This generally includes:
- A solar panel or chemfuel generator
- A battery
- A cooking station (preferably electric)
- A butcher table, if animal remains are expected
- One or two beds if healing is required
- A campfire or torch if power is limited
- Shelves or armor stands to manage collected items
Avoid installing research benches or complex defenses unless you plan to stay for several days.
Deciding How Long to Stay
Remain until:
- You’ve finished harvesting the area
- Your fuel tank is filled
- Your colonists have healed
- Any immediate threats have been neutralized
Depart if:
- Power levels drop too low
- A quest begins or mechanoid enemies appear
- All valuable materials have been mined
Leave early if the situation becomes unstable or too dangerous.
Utilizing Camps with Ancient Stockpiles
Ancient stockpiles are ideal for setting up camps. After clearing one:
- Click on the Leave button at the map entrance
- Choose which items to bring back
- Colonists will automatically carry them to the surface
Make sure your camp is near the entrance for faster transport. There's no need to draft anyone or micromanage the process.
Tips for Effective Camp Usage
- Bring a biofuel refinery aboard your ship to produce fuel from crops or corpses
- Use Do Until bills with limited ranges to avoid excessive resource use
- Automatically smelt junk using restricted zones and designated storage
- Use molotovs to dispose of unwanted items quickly if a smelter isn’t available
- Don’t forget to collect steel and components before departure
- Leave unnecessary junk behind. Space on your gravship is limited
Summary
In RimWorld Odyssey, every location offers potential resources. Camps allow you to convert short visits into real gains without turning every map into a permanent base. Build only what’s needed, collect efficiently, and move forward. That’s the core cycle of Odyssey gameplay.
Learning to manage camps effectively is key to surviving in the long run.
FAQ
Q: What is a camp in RimWorld Odyssey?
A camp is a temporary stop used for gathering resources, healing, or resupplying.
Q: Should I create a full colony on every map?
No, construct only what's essential. Your gravship should serve as your main base.
Q: How do I retrieve items from underground storage?
Click on the entrance, select Leave, and choose which items to take. Colonists will carry them up automatically.
Q: How can I refuel the ship while at a camp?
Bring a biofuel refinery and use crops or animal remains to generate fuel.
Q: When is it time to leave a camp?
Depart once your objectives are complete or if staying becomes too risky.
The above is the detailed content of RimWorld Odyssey Camp Guide. For more information, please follow other related articles on the PHP Chinese website!

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