亚洲国产日韩欧美一区二区三区,精品亚洲国产成人av在线,国产99视频精品免视看7,99国产精品久久久久久久成人热,欧美日韩亚洲国产综合乱

Table of Contents
Modules
Ranges
Coroutines
Three-way comparison operator (<=>)
Home Backend Development C++ C tutorial covering C 20 new features

C tutorial covering C 20 new features

Jul 13, 2025 am 02:41 AM

<p>C 20 introduces a number of important new features, significantly improving code simplicity, security and development efficiency. The first is the module system (Modules), which replaces #include through import, defines interfaces using .cppm files to improve compilation speed and improve dependency management; the second is the range library (Ranges), which supports chain operations such as filter and transform, and simplifies container processing; the third is coroutines, which realizes the synchronous style of asynchronous programming through keywords such as co_await and co_yield; and finally, the three-way comparison operator , which can automatically deduce all comparison relationships and reduce boilerplate code. These features make the C 20 more expressive and practical in modern software development. </p> <p><img src="/static/imghw/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/175234567137654.jpg" class="lazy" alt="C tutorial covering C 20 new features"></p> <p> C 20 is an important milestone in C's development process, bringing many new features and improvements. These new features not only make the code more concise and secure, but also improve development efficiency and readability. If you are already familiar with C 17 or earlier, this article will take you to quickly learn about the most noteworthy new features in C 20. </p> <img src="/static/imghw/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/175234567246252.jpeg" class="lazy" alt="C tutorial covering C 20 new features"><hr> <h3 id="Modules"> Modules</h3> <p> Traditional header file mechanisms are prone to cause slow compilation and complex dependencies in large projects. C 20 introduces modules, providing a more modern way to organize code. </p> <img src="/static/imghw/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/175234567440922.jpeg" class="lazy" alt="C tutorial covering C 20 new features"><ul> <li> Use <code>import</code> instead of <code>#include</code> to avoid duplicate parsing of header files.</li> <li> The module defines the interface through <code>.ixx</code> or <code>.cppm</code> files to achieve clearer encapsulation.</li> <li> The compiler can cache modules to improve compilation speed.</li> </ul> <p> Let's give a simple example:</p><pre class='brush:php;toolbar:false;'> // math.cppm export module math; export int add(int a, int b) { return ab; } // main.cpp import math; int main() { return add(1, 2); }</pre><p> At present, the support for modules by mainstream compilers is still gradually improving, but it has begun to be used in experimental projects. </p><img src="/static/imghw/default1.png" data-src="https://img.php.cn/upload/article/000/000/000/175234567522217.jpeg" class="lazy" alt="C tutorial covering C 20 new features" /><hr /><h3 id="Ranges"> Ranges</h3><p> The scope library is a very practical new component in the C 20 standard library. It simplifies the operation of containers, such as filtering, conversion, etc.</p><ul><li> Use <code>std::views::filter</code> and <code>std::views::transform</code> to write chain operations similar to Python.</li><li> No more need to write a lot of loops and intermediate variables.</li></ul><p> For example:</p><pre class='brush:php;toolbar:false;'> #include <vector> #include <ranges> #include <iostream> int main() { std::vector<int> v = {1, 2, 3, 4, 5, 6}; auto even = v | std::views::filter([](int i){ return i % 2 == 0; }); for (int i : even) { std::cout << i << " "; } }</pre><p> Output: <code>2 4 6</code></p><p> This feature is especially suitable for handling data streams or for functional-style programming.</p><hr /><h3 id="Coroutines"> Coroutines</h3><p> Coroutines allow you to maintain a synchronous style when writing asynchronous code and have clearer logic, especially suitable for scenarios such as network requests and task scheduling.</p><ul><li> Use <code>co_await</code> , <code>co_yield</code> , <code>co_return</code> to control the process.</li><li> It needs to be used with the return type (such as <code>std::future</code> , <code>std::generator</code> ).</li></ul><p> Simple example:</p><pre class='brush:php;toolbar:false;'> #include <coroutine> #include <iostream> struct [[nodiscard]] Task { struct promise_type { Task get_return_object() { return {}; } std::suspend_never initial_suspend() { return {}; } std::suspend_never final_suspend() noexcept { return {}; } void return_void() {} void unhandled_exception() {} }; }; Task countNumbers() { for (int i = 1; i <= 3; i) { std::cout << i << " "; co_await std::suspend_always{}; } }</pre><p> The coroutine mechanism is relatively complex, so it is recommended to start with the generator or future provided by the standard library.</p><hr /><h3 id="Three-way-comparison-operator"> Three-way comparison operator (<=>)</h3><p> C 20 introduces the "spaceship operator" <code><=></code> , which can automatically deduce various comparative relationships between objects.</p><ul><li> Just define <code><=></code> once and the compiler can automatically generate <code>==</code> , <code>!=</code> , <code><</code> , <code><=</code> , <code>></code> , <code>>=</code> .</li><li> Reduce boilerplate code drastically.</li></ul><p> For example:</p><pre class='brush:php;toolbar:false;'> struct Point { int x, y; auto operator<=>(const Point&) const = default; };</pre><p> In this way, the Point type can be compared directly with all comparison operators.</p> <hr> <p> Basically that's it. Although there are many new features in C 20, many of them can already be tried in actual projects, especially features such as range, module and three-way comparisons that can significantly improve the quality of the code. You may be a little uncomfortable at first, but once you master it, you will find that writing code has become easier.</p>

The above is the detailed content of C tutorial covering C 20 new features. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undress AI Tool

Undress AI Tool

Undress images for free

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Hot Topics

PHP Tutorial
1488
72
Using std::chrono in C Using std::chrono in C Jul 15, 2025 am 01:30 AM

std::chrono is used in C to process time, including obtaining the current time, measuring execution time, operation time point and duration, and formatting analysis time. 1. Use std::chrono::system_clock::now() to obtain the current time, which can be converted into a readable string, but the system clock may not be monotonous; 2. Use std::chrono::steady_clock to measure the execution time to ensure monotony, and convert it into milliseconds, seconds and other units through duration_cast; 3. Time point (time_point) and duration (duration) can be interoperable, but attention should be paid to unit compatibility and clock epoch (epoch)

How to get a stack trace in C  ? How to get a stack trace in C ? Jul 07, 2025 am 01:41 AM

There are mainly the following methods to obtain stack traces in C: 1. Use backtrace and backtrace_symbols functions on Linux platform. By including obtaining the call stack and printing symbol information, the -rdynamic parameter needs to be added when compiling; 2. Use CaptureStackBackTrace function on Windows platform, and you need to link DbgHelp.lib and rely on PDB file to parse the function name; 3. Use third-party libraries such as GoogleBreakpad or Boost.Stacktrace to cross-platform and simplify stack capture operations; 4. In exception handling, combine the above methods to automatically output stack information in catch blocks

What is a POD (Plain Old Data) type in C  ? What is a POD (Plain Old Data) type in C ? Jul 12, 2025 am 02:15 AM

In C, the POD (PlainOldData) type refers to a type with a simple structure and compatible with C language data processing. It needs to meet two conditions: it has ordinary copy semantics, which can be copied by memcpy; it has a standard layout and the memory structure is predictable. Specific requirements include: all non-static members are public, no user-defined constructors or destructors, no virtual functions or base classes, and all non-static members themselves are PODs. For example structPoint{intx;inty;} is POD. Its uses include binary I/O, C interoperability, performance optimization, etc. You can check whether the type is POD through std::is_pod, but it is recommended to use std::is_trivia after C 11.

How to call Python from C  ? How to call Python from C ? Jul 08, 2025 am 12:40 AM

To call Python code in C, you must first initialize the interpreter, and then you can achieve interaction by executing strings, files, or calling specific functions. 1. Initialize the interpreter with Py_Initialize() and close it with Py_Finalize(); 2. Execute string code or PyRun_SimpleFile with PyRun_SimpleFile; 3. Import modules through PyImport_ImportModule, get the function through PyObject_GetAttrString, construct parameters of Py_BuildValue, call the function and process return

What is function hiding in C  ? What is function hiding in C ? Jul 05, 2025 am 01:44 AM

FunctionhidinginC occurswhenaderivedclassdefinesafunctionwiththesamenameasabaseclassfunction,makingthebaseversioninaccessiblethroughthederivedclass.Thishappenswhenthebasefunctionisn’tvirtualorsignaturesdon’tmatchforoverriding,andnousingdeclarationis

How to pass a function as a parameter in C  ? How to pass a function as a parameter in C ? Jul 12, 2025 am 01:34 AM

In C, there are three main ways to pass functions as parameters: using function pointers, std::function and Lambda expressions, and template generics. 1. Function pointers are the most basic method, suitable for simple scenarios or C interface compatible, but poor readability; 2. Std::function combined with Lambda expressions is a recommended method in modern C, supporting a variety of callable objects and being type-safe; 3. Template generic methods are the most flexible, suitable for library code or general logic, but may increase the compilation time and code volume. Lambdas that capture the context must be passed through std::function or template and cannot be converted directly into function pointers.

What is a null pointer in C  ? What is a null pointer in C ? Jul 09, 2025 am 02:38 AM

AnullpointerinC isaspecialvalueindicatingthatapointerdoesnotpointtoanyvalidmemorylocation,anditisusedtosafelymanageandcheckpointersbeforedereferencing.1.BeforeC 11,0orNULLwasused,butnownullptrispreferredforclarityandtypesafety.2.Usingnullpointershe

How does std::move work in C  ? How does std::move work in C ? Jul 07, 2025 am 01:27 AM

std::move does not actually move anything, it just converts the object to an rvalue reference, telling the compiler that the object can be used for a move operation. For example, when string assignment, if the class supports moving semantics, the target object can take over the source object resource without copying. Should be used in scenarios where resources need to be transferred and performance-sensitive, such as returning local objects, inserting containers, or exchanging ownership. However, it should not be abused, because it will degenerate into a copy without a moving structure, and the original object status is not specified after the movement. Appropriate use when passing or returning an object can avoid unnecessary copies, but if the function returns a local variable, RVO optimization may already occur, adding std::move may affect the optimization. Prone to errors include misuse on objects that still need to be used, unnecessary movements, and non-movable types

See all articles