


Persona 5: The Phantom X - How To Get And Use Revelation Cards
Jul 05, 2025 am 12:35 AMThere is a lot to keep track of in Persona 5: The Phantom X. Over time, you'll unlock more aspects of the game. Surprisingly, Revelation Cards unlock pretty late in the game. What makes this surprising is that Revelation Cards essentially act as your defensive gear. But while they have basic stat boosts associated with them, there is a little more going on with them that needs to be explored.
Unlocking the ability to equip Revelation Cards is only half the battle. Once they are available, you're going to want to figure out how to get them. We'll give you the ins and outs of how Revelation Cards work, we'll tell you where you can get your hands on them, and we'll break down the bonuses associated with each.
How Do You Unlock Revelation Cards?
Revelation Cards unlock at level 35. The moment you hit that level, you will be given a very brief tutorial telling you that you can now equip these Revelation Cards. It is vital that you do not ignore this new mechanic, as Revelation Cards give your units a massive stat boost the moment you get your hands on them. As I already said in the intro, these are basically your core equipment. If you don't get your team decked out in gear sooner rather than later, you'll find that they start getting stomped by the tougher baddies.
How Do You Get Revelations Cards?
There are two primary ways to get Revelation Cards...
- You can use your limited energy reserves to farm for them in the Realm of Repression.
- You can find them in chests while exploring the Path of Aiyatsbus
At level 35, you won't be able to farm for any high-level Revelation Cards. So, any cards you get will eventually need to be replaced. That's not an amazing use of your stamina. You will only want to hit the Realm of Repression if you are absolutely desperate for a very specific set. Otherwise, driving around Aiyatsbus and snatching up treasures will do you fine until you are a high enough level to farm for gold Revelation Cards.
How Do Revelation Cards Work?
Revelation cards are pretty simple. You have four slots represented by the Sun, Moon, Star, and Sky. Cards can only be equipped in the slot that they are marked for. Sets get a boost when you have two of one kind and four of one kind. You will almost always want to aim for the four-set boost, as it activates the more powerful ability.
What Are Sub-stats?
While the effects never change, the stats given by each card are randomized. A card will gain stats as it levels up, maxing out at five stats. Obviously, some stats are going to be better suited to certain card types than others. As an example, the Peace set is good for defensive builds. So, you are probably hoping to get an HP boost, not an Attack Power boost. There is no way to control what sub-stat you will receive. It is all just luck of the draw.
What Do The Different Colors Represent?
Just like with weapons, the rarity of your Revelation Cards is represented by colors. The hierarchy of quality, from least to most, is gray, blue, purple, and gold. The higher the quality, the higher you will be able to level the card up, and the more powerful it can become.
Every Revelation Card Set And The Effects They Provide
This section will tell you exactly what each card type does. I've provided you with a handy-dandy chart that you can reference at a glance. Use it to figure out which card types you want to target when hunting for Revelation Card sets.
Divine Pairing |
Arcana |
Two-Set Effect |
Four-Set Effect |
---|---|---|---|
Words Of Serenity |
Peace | Increase max Defense by 20%. | Increase Shield by 18%. |
Hindrance | Increase Curse damage by 10%. | Increase Curse damage to foes with debuffs by 20%. | |
Words Of Nature |
Control | Increase max HP by 12%. | When attacking with a skill, you'll deal 8% of your own HP as bonus damage to the target. |
Renewal | Increase Electric damage by 10%. | After allies use Electric-type skills, increase your own Electric damage by 9%. Stacks up to 3 times. | |
Words Of Feuds |
Courage | Increase Physical damage by 10%. | Increase critical damage by 30% for 2 turns. The effect is reapplied after landing a critical hit. |
Strife | Increase Fire damage by 10%. | Increase Attack by 15%. If target is weak to Fire, increase attack by 15% more. | |
Words Of Life |
Love | Increase Healing by 9%. | Increase Healing to allies with less than 50% HP by 23%. |
Opulence | Increase Ice damage by 10%. | Increase Resonance damage by 40%. | |
Words Of Ruling |
Power | Increase Attack by 12%. | From the start of battle, increase Attack by 10% every 6 turns. Stacks up to 3 times. |
Victory | Increase Wind damage by 10%. | When attacking, 25% chance to deal 20% of the user's Attack as bonus damage. | |
Words Of Bonds |
Prosperity | Decrease damage taken by 8%. | At the start of battle, fill the Highlight gauge by 25%. This effect won't activate if stacked. |
Truth | Increase Nuclear damage by 10%. | When you're attacking with a skill, you'll deal 30% of the user's Attack as damage if the target has an elemental ailment applied. |
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