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Table of Contents
Class and Object: Upgraded version of C structure
Constructors and destructors: Automatically executed initialization and cleaning
STL: Standard template library, making container operation easier
Namespace and input and output: say goodbye to printf and embrace iostream
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C tutorial for C programmers

Jun 27, 2025 am 01:06 AM

This article provides developers familiar with C language with key points to quickly get started with C. 1. Classes and objects: C's class is an upgrade of the C structure, supports encapsulating data and methods, and introduces access control characters private and public. 2. Constructor and destructor: implement automatic object initialization and resource release. The constructor has no return type. It is recommended to use an initialization list. 3. STL: The standard template library provides efficient containers such as vector, map, and set, simplifying common data structure operations. 4. Namespace and input and output: Use cin/cout instead of scanf/printf to avoid name conflicts through namespace. Mastering these core contents can create practical C programs.

C tutorial for C programmers

If you are already familiar with C language and want to get started with C quickly, then this article will directly focus on the key points. C is not a completely independent new language. It developed on the basis of C, so you already have a good starting point. However, C has introduced many new concepts and mechanisms, such as classes, objects, templates, STLs, etc., which require you to gradually adapt.

C tutorial for C programmers

The following starts from several key points to help you convert the basics of C into the ability to write C code.

C tutorial for C programmers

Class and Object: Upgraded version of C structure

In C, we use struct to organize the data. In C, class is an enhanced version of struct . In addition to encapsulating data, it can also include functions (methods).

 class Rectangle {
private:
    int width, height;
public:
    void set(int w, int h) {
        width = w;
        height = h;
    }
    int area() {
        return width * height;
    }
};

You can use this class like this:

C tutorial for C programmers
 Rectangle r;
r.set(3, 4);
cout << r.area(); // Output 12

Some points to note:

  • private and public are access control characters that can protect internal data from being modified by external arbitrarily.
  • C allows functions to be defined in classes, which cannot be done in C.
  • The default access permission of the class is private , while the default access permission of struct is public , which is one difference between the two.

Constructors and destructors: Automatically executed initialization and cleaning

In C, initializing a structure usually requires manually calling a function, such as init_rect() . C provides constructors that allow you to automatically complete initialization when creating objects.

 class Rectangle {
public:
    Rectangle(int w, int h) : width(w), height(h) {
        cout << "Initialized";
    }
    ~Rectangle() {
        cout << "Destroyed";
    }
private:
    int width, height;
};
  • The constructor has no return type, and the name is the same as the class name.
  • Using initialization lists ( : width(w), height(h) ) is more efficient and is recommended.
  • The destructor is used to free resources and is automatically called at the end of the object's life cycle.

STL: Standard template library, making container operation easier

C programmers often implement linked lists, queues and other structures themselves. The C standard library provides powerful container classes, such as vector , map , set , etc., which are not only efficient, but also reduce the possibility of errors.

For example, use vector instead of dynamic arrays:

 #include <vector>
using namespace std;

vector<int> nums;
nums.push_back(10); // Add element for (int n: nums) {
    cout << n << endl;
}

Common containers are:

  • vector : dynamic array, suitable for sequential access
  • map : key-value pair storage, suitable for search
  • set : Automatically sorted collection to avoid duplication

suggestion:

  • Familiar with iterators and range-based for loops
  • Use algorithm libraries (such as sort , find ) instead of writing loops yourself

Namespace and input and output: say goodbye to printf and embrace iostream

C has its own input and output methods, such as cin and cout , which are safer and easier to scale than scanf and printf .

 #include <iostream>
using namespace std;

cout << "Hello, world!" << endl;
int x;
cin >> x;

In addition, namespace can help you organize your code and avoid name conflicts:

 namespace math {
    int add(int a, int b) {
        return ab;
    }
}

math::add(2, 3); // Call method

Basically that's it. C has many advanced features, such as templates, inheritance, polymorphism, smart pointers, etc., but if you already have the foundation of C, you can first master the above content and write a practical C program. There is no need to pursue the plenary session from the beginning, and it is better to learn while writing.

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