Learning C is the foundation for mastering Unreal Engine, especially for beginners. 1. Clarify the learning purpose: C is used to implement tasks that cannot be completed by blueprints such as complex logic, performance optimization and plug-in development. 2. Configure the development environment: Install Visual Studio and Unreal Engine and ensure the components are complete, solving common compilation problems. 3. Master the class creation process: Create a new C class through the editor and inherit the UE basic class, and test the effect in the editor after writing the code. 4. Understand UE-specific mechanisms: use macros such as UCLASS() and UPROPERTY() to expose variables and functions to the blueprint, and use UE's built-in data structures. 5. Learn with the help of official resources: refer to sample projects and documents, use shortcut keys to view class definitions and proficient in using log system debugging programs.
Learning C is the basis for using Unreal Engine to make games, especially for developers who are just getting started. If you are just starting out with UE4 or UE5 and don't have much C experience, don't worry - in fact, you can get started quickly by just mastering a few key points.

1. First find out why you need C
Although Unreal Engine has a powerful Blueprint system, many high-performance, complex logic and custom functions still need to be completed in C. for example:

- Create custom actors and components
- Implement complex AI behavior or physical simulations
- Optimize performance bottlenecks
- Plug-in development or cross-platform support
Simply put: Blueprints are suitable for rapid prototyping and visual logic, and C is the way to truly control the core of the engine .
So the first step is not to rush to write code, but to figure out what problems you want to use C to solve and then decide what to learn.

2. Building a development environment is a key step
Before you start writing code, make sure your development environment is configured:
- Install Visual Studio (VS2022 or VS2019 recommended)
- Install Unreal Engine (compiled via Epic Launcher or source code)
- Check "C Developer Tools" and "Windows SDK" during installation
- Select the "With Starter Content" and "C" options when creating a project
FAQ:
- Compilation failed? Check that VS has the Desktop Development Workload installed.
- Don't see the "New C Class" option? Make sure there is a
.sln
file in the project directory. - After modifying Class C, can't you see the update in the editor? Remember to click the "Compile" button or regenerate the project.
3. Learn to create and use C class
Classes in UE usually inherit from basic classes such as UObject
, AActor
, UComponent
, etc. You can create a new C class through the editor:
- Click File > New C Class in UE Editor
- Select the parent class (such as Actor)
- Enter the class name (such as
MyCharacter
) - Compile and open Visual Studio editing code
For example: If you want a character to output a log once a second, you can add the following code to the Tick
function in the .cpp
file:
void AMyCharacter::Tick(float DeltaTime) { Super::Tick(DeltaTime); UE_LOG(LogTemp, Warning, TEXT("This is a log message every tick")); }
Then drag this class into the level, and you will see the console output when you run the game.
4. Master the basic syntax and UE-specific mechanisms
Although you are learning C, UE has its own set of syntax extensions and mechanisms, such as:
-
UCLASS()
,GENERATED_BODY()
: Declare a UObject class -
UPROPERTY()
: Expose variables to blueprint or editor -
UFUNCTION()
: Expose the function to call the blueprint - Data structures such as
FString
andFVector
replace standard library types
For example, if you want a variable to be modified in the editor, you can write it like this:
UPROPERTY(EditAnywhere, Category = "Movement") float MoveSpeed;
In this way, when selecting this Actor in the editor, you can directly adjust the value of MoveSpeed
.
5. Read more official examples and documents
Unreal provides many official sample projects, such as Shooter Game, TPS Demo, etc., which have complete C implementations. suggestion:
- Download these projects to see how they organize their code
- Check out Unreal official documentation (especially API reference)
- Quickly jump to class definition in editor using
Shift F12
In addition, the UE's logging system is very practical, and it is a good habit to learn to use UE_LOG
to debug programs.
Basically that's it. C is indeed important for UE, but you don’t need to learn too deeply from the beginning. The key is to learn and practice. First set up the environment and try writing a few subcategories, and you will gradually become familiar with it.
The above is the detailed content of C tutorial for Unreal Engine 4/5. For more information, please follow other related articles on the PHP Chinese website!

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