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Table of Contents
Basic Setup: Using the or Tag
Controlling Playback with JavaScript
Handling Events and State Changes
Cross-Browser Considerations and Gotchas
Home Web Front-end JS Tutorial How to play audio or video using the HTML5 media APIs?

How to play audio or video using the HTML5 media APIs?

Jun 26, 2025 am 12:08 AM

To play audio or video using the HTML5 media API, you must first use

How to play audio or video using the HTML5 media APIs?

To play audio or video using the HTML5 media APIs, you basically need to use the <audio></audio> or <video></video> elements and interact with their associated methods and properties through JavaScript. It's not overly complicated, but there are a few key things to get right depending on what you're trying to achieve — like autoplay behavior, user interaction requirements, or browser compatibility quirks.

Here are some practical ways to get started:


Basic Setup: Using the <audio></audio> or <video></video> Tag

Start by placing either an <audio></audio> or <video></video> tag in your HTML. You can include controls so users can interact with the media directly:

 <audio src="example.mp3" controls></audio>

Or for video:

 <video src="example.mp4" controls width="640" height="360"></video>

These tags will render a built-in player in most modern browsers. The controls attribute adds play, pause, volume, and seek functionality automatically.

If you want more control (like triggering playback from a custom button), skip the controls attribute and manage everything via JavaScript.


Controlling Playback with JavaScript

Once you have your media element in the DOM, you can access it via JavaScript and call methods like .play() or .pause() . Here's how:

 <button onclick="playAudio()">Play</button>
<audio id="myAudio" src="example.mp3"></audio>

<script>
  function playAudio() {
    const audio = document.getElementById(&#39;myAudio&#39;);
    audio.play();
  }
</script>

Some important notes:

  • Browsers often require user interaction before allowing programmatic playback (especially with sound).
  • Autoplay without user interaction is usually blocked unless you mute the media first.
  • You can check the paused property to see if media is playing.

Handling Events and State Changes

Media elements emit various events that let you respond to changes in playback status. For example:

  • &#39;play&#39; : When playback starts
  • &#39;pause&#39; : When playback pauses
  • &#39;ended&#39; : When playback finishes
  • &#39;timeupdate&#39; : Fired periodically during playback (useful for progress bars)

You can attach listeners like this:

 const audio = document.getElementById(&#39;myAudio&#39;);

audio.addEventListener(&#39;play&#39;, () => {
  console.log(&#39;Playback started&#39;);
});

audio.addEventListener(&#39;ended&#39;, () => {
  console.log(&#39;Playback finished&#39;);
});

This helps build interactive features like updating UI indicators or syncing animations with media.


Cross-Browser Considerations and Gotchas

Different browsers handle media slightly differently:

  • Some may not support certain file formats (eg, MP3 vs. OGG)
  • Mobile browsers often restrict autoplay even more aggressively
  • Preload behavior ( preload attribute) can affect performance

A few tips:

  • Provide multiple sources using <source> tags to increase format compatibility
  • Always test on mobile devices
  • If you're building a custom player, make sure to handle errors and loading states gracefully

For example, providing multiple sources:

 <video controls>
  <source src="movie.mp4" type="video/mp4">
  <source src="movie.ogg" type="video/ogg">
  Your browser does not support the video tag.
</video>

That's the core of working with HTML5 media APIs. Once you understand how to create the elements, control them with JavaScript, listen for events, and account for browser differences, you're well on your way to integrating audio and video into your web apps. It's not super flashy, but it gets the job done.

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