


Exploration Choices Guide - The Hundred Line: Last Defense Academy
May 16, 2025 am 02:57 AMThis document details the various choices and outcomes encountered during exploration sessions in a game. The choices are categorized by color-coded item type (Blue, Yellow, Purple) and further broken down by specific item found. Each choice often leads to multiple possible results, including gaining items, taking damage, engaging in battles, or altering material yields. The results are detailed in tables for each choice. Note that the random element of some results is explicitly mentioned.
Exploration Choices and Outcomes
The following sections list the possible choices and their outcomes, organized by the color-coded item found:
Blue BP Token:
- Choice 1: Fishing vs. Wading. Fishing yields a Bronze BP Token; wading reroles spaces.
- Choice 2: Destroying vs. Tipping a Jar. Destroying causes HP loss; tipping boosts textile yield.
- Choice 3: Finding a Light Switch vs. Opening Curtains in a Dark Room. Both options yield a Red Crystal Fragment, but one also involves a battle and HP loss.
- Choice 4: Taking Accessories vs. Giving a Proper Burial to a Mummy. Taking accessories yields a Red Crystal Fragment; burial yields a Small Red Crystal but causes party HP loss.
- Choice 5: Playing on Swings vs. Sandbox in a Playground. Swings boost BP token yield; sandbox yields a Red Crystal Fragment.
- Choice 6: Checking Vending Machine. Multiple options, all yielding either nothing or a Bronze BP Token.
Blue Plant:
- Choice 1: Picking vs. Ignoring Flowers. Picking yields Small Flowers; ignoring leads to a battle.
- Choice 2: Catching vs. Picking Up Falling Seeds. Both yield Spinning Seeds.
- Choice 3: Cutting vs. Forcing Through Bamboo. Cutting yields Bamboo; forcing causes HP loss.
- Choice 4: Examining Tree vs. Insects. Examining the tree yields Sticky Tree Sap but causes HP loss; examining insects yields nothing.
- Choice 5: Approaching vs. Offering Food to a Deer. Approaching yields Tree Bark, possibly with HP loss; offering food leads to item loss.
Blue Textile:
- Choice 1: Exploring Deck vs. Searching Cabins of a Wrecked Ship. Exploring yields a Pirate Flag with HP loss; searching yields a Tattered Map and may lead to a battle.
- Choice 2: Picking Up vs. Attacking a Plushie. Multiple outcomes including battles, item gains, and item losses.
- Choice 3: Examining Trash vs. Ignoring a Dog. Examining yields Tattered Cloth Scrap.
- Choice 4: Peeling Talisman vs. Opening a Box. Both yield a Talisman.
- Choice 5: Checking Cleanliness vs. Smelling Underwear. Both yield Polyester, but smelling may cause HP loss.
- Choice 6: Lifting vs. Kicking a Moving Cardboard Box. Both yield a Cardboard Box, but lifting may cause HP loss.
- Choice 7: Using as Materials vs. Dressing Wounds with a First-Aid Kit. Using as materials yields Gauze; dressing wounds heals HP.
- Choice 8: Grabbing vs. Dodging Flying Trash. Both yield Tattered Cloth Scrap, but dodging causes HP loss.
- Choice 9: Picking Up vs. Burning a Straw Effigy. Picking up reduces material yield and yields a Straw Doll; burning reroles spaces.
- Choice 10: Letting Gaku Go vs. Stopping Gaku at the Beach. Letting him go yields a Swimsuit Poster and may lead to a battle; stopping him causes HP loss.
(Remaining sections for Yellow BP Token through Purple "?" would follow a similar format, detailing choices and their respective outcomes as shown above.)
This structured presentation provides a clear and concise overview of the game's exploration mechanics and potential rewards/risks. The consistent formatting makes it easy to compare and contrast different choices within and across item categories.
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