


How Can We Safely Manipulate Float and Int Data Types in C to Avoid Aliasing Issues?
Dec 24, 2024 am 04:40 AMType Manipulation Between Float and Int: A Safe Approach
When attempting to perform operations between different data types, it's crucial to consider the proper method to avoid aliasing conflicts. The warning from GCC C compiler regarding type-punning in the following code snippet is a prime example:
float InverseSquareRoot(float x) { float xhalf = 0.5f*x; int32_t i = *(int32_t*)&x; i = 0x5f3759df - (i>>1); x = *(float*)&i; x = x*(1.5f - xhalf*x*x); return x; }
To address this issue and maintain strict-aliasing compliance, it's recommended to utilize memcpy instead of type-casting. The revised code below implements this method:
float xhalf = 0.5f*x; uint32_t i; assert(sizeof(x) == sizeof(i)); std::memcpy(&i, &x, sizeof(i)); i = 0x5f375a86 - (i>>1); std::memcpy(&x, &i, sizeof(i)); x = x*(1.5f - xhalf*x*x); return x;
This approach involves copying bytes from the float to the int32_t using memcpy. Crucially, the float object is never directly accessed through an int32_t reference, ensuring compliance with aliasing rules. However, it's important to note that this method relies on the assumption that the sizes of both types are identical, as indicated by the assert statement. This assumption holds true in most scenarios but should be verified in specific cases.
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