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Home Backend Development C++ How can I visualize real-time audio signals in Qt using Qwt Oscilloscope?

How can I visualize real-time audio signals in Qt using Qwt Oscilloscope?

Oct 28, 2024 pm 04:16 PM

How can I visualize real-time audio signals in Qt using Qwt Oscilloscope?

Plotting Real-Time Data on (qwt) Oscillocope

In order to visualize an audio signal recorded through Qt using QAudioInput and QIODevice, you can utilize the following steps:

Timebase:

  • Determine the input signal sampling frequency (fsmpl).
  • Calculate the maximum detectable frequency as fsmpl/2.
  • Set the lower limit of the timebase based on the buffer length.

Drawing:

  • Create a function to render the sampling buffer from a specified start address, accommodating:

    • Y-scale for amplitude adjustment
    • Y-offset for vertical beam positioning
    • X-offset for time shift or horizontal positioning

Level:

  • Implement a function simulating the Level functionality:

    • Search the buffer from the start address
    • Stop when the amplitude crosses the specified level
    • Configure various modes for level detection, such as amplitude crossing levels or relative edge detection

Preview:

  • Trigger the level function at regular intervals to identify the start address.
  • Call the draw function with the updated start address, adding the timebase period to it.

Multichannel:

  • Split the interlaced data coming from a single buffer into separate channels (e.g., left and right).
  • Incorporate level source and render mode options for each channel.

Miscel Stuff:

  • Enable additional features like:

    • Analog knob settings for amplitude, timebase, level, and offsets
    • Discrete settings for level mode and channel options
    • Filters emulating capacitance or grounding

GUI:

  • Design an intuitive graphical user interface (GUI) with a range of analog and discrete settings.

Trigger:

  • Trigger all channels simultaneously based on a defined condition.
  • For instance, search for when the left channel amplitude rises above a specified level and start drawing from that point.

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