Practical cases of golang framework in game development
Jun 02, 2024 am 09:23 AMPractical cases of Go framework in game development: Technology stack: Go v1.18, Gin framework, MongoDB architecture: Web server (processing HTTP requests), game server (processing game logic and communication), MongoDB database (storing players Data) Web server: Use Gin routing to handle player creation and acquisition requests Game server: Handle game logic and player communication, use UNIX sockets for network communication Database: Use MongoDB to store player data, provide functions for creating and obtaining player information Practical cases Functions: Create players, obtain players, update player status, handle player interactions Conclusion: The Go framework provides efficient
Practical cases of the Go framework in game development
Go has received widespread attention in the field of game development due to its excellent concurrency and high-performance features. The following is a practical case of using the Go framework to build a multi-player game server:
Technology Stack
- Go v1.18
- Gin Web Framework
- MongoDB database
Architecture
The game server architecture is as follows:
+----------------+ | Web 服務(wù)器 | +----------------+ | v +----------------+ | 游戲服務(wù)器 | +----------------+ | v +----------------+ | MongoDB 數(shù)據(jù)庫 | +----------------+
Code snippet
Web Server
Gin routing for handling HTTP requests:
func main() { router := gin.Default() router.POST("/create-player", createPlayer) router.GET("/get-player", getPlayer) router.Run() } func createPlayer(c *gin.Context) { // 處理創(chuàng)建玩家請(qǐng)求 }func getPlayer(c *gin.Context) { // 處理獲取玩家請(qǐng)求 }
Game Server
Game Server Handle game logic and player communication:
func main() { // 創(chuàng)建游戲世界 world := game.NewWorld() // 創(chuàng)建網(wǎng)絡(luò)服務(wù)器 server := net.ListenUnix("unix", &net.UnixAddr{Name: "/tmp/game.sock", Net: "unix"}) for { conn, err := server.Accept() if err != nil { log.Fatal(err) } go handleConn(conn, world) } } func handleConn(conn net.Conn, world *game.World) { // 處理玩家連接并傳遞消息 }
Database
Use MongoDB to store player data:
type Player struct { ID string `bson:"_id"` Name string Level int } func createPlayer(player *Player) error { _, err := collection.InsertOne(ctx, player) return err } func getPlayer(id string) (*Player, error) { var player Player err := collection.FindOne(ctx, bson.M{"_id": id}).Decode(&player) return &player, err }
Practical case
This game server provides the following functions:
- Create and obtain players
- Update player status in the game
- Handle interactions between players
Conclusion
The Go framework can simplify the game development process by providing efficient and scalable solutions. This practical example shows how to build a multiplayer game server using Go, which can be used as a starting point for building more complex games.
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