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??? ???? C#?? C/C ??? ?? ??
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BinaryReader? ???? ?? ??
? ??? ?? C++ C/C ??? ??? C# ??? ????? ???? ??? ??????

C/C ??? ??? C# ??? ????? ???? ??? ??????

Jan 19, 2025 am 06:12 AM

How to Efficiently Convert a C/C   Byte Array to a C# Structure?

??? ???? C#?? C/C ??? ?? ??

??

? ???? C/C ??? ???? ??? ??? ??? ?? C# ??? ???? ??? ?????. C/C ??? ??? ????.

typedef struct OldStuff {
    CHAR Name[8];
    UInt32 User;
    CHAR Location[8];
    UInt32 TimeStamp;
    UInt32 Sequence;
    CHAR Tracking[16];
    CHAR Filler[12];
} OldStuff;

NewStuff??? C# ??? ??? ?? ?????.

[StructLayout(LayoutKind.Explicit, Size = 56, Pack = 1)]
public struct NewStuff
{
    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
    [FieldOffset(0)]
    public string Name;

    [MarshalAs(UnmanagedType.U4)]
    [FieldOffset(8)]
    public uint User;

    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 8)]
    [FieldOffset(12)]
    public string Location;

    [MarshalAs(UnmanagedType.U4)]
    [FieldOffset(20)]
    public uint TimeStamp;

    [MarshalAs(UnmanagedType.U4)]
    [FieldOffset(24)]
    public uint Sequence;

    [MarshalAs(UnmanagedType.ByValTStr, SizeConst = 16)]
    [FieldOffset(28)]
    public string Tracking;
}

??? ???

???? ??? ???? ???? Marshal.PtrToStructure:

? ???? ? ? ???? ?? ??? ??????.
int BufferSize = Marshal.SizeOf(typeof(NewStuff));
byte[] buff = new byte[BufferSize];

Array.Copy(SomeByteArray, 0, buff, 0, BufferSize);

handle = GCHandle.Alloc(buff, GCHandleType.Pinned);

MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));

handle.Free();

?? ??

?? ?? ?? ?? ??? ?? ??? ???? ??? ???????. ?? ?? ?? ???? ?????.

GCHandle handle;
NewStuff MyStuff;

handle = GCHandle.Alloc(SomeByteArray, GCHandleType.Pinned);
try
{
    MyStuff = (NewStuff)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(NewStuff));
}
finally
{
    handle.Free();
}

?? ???? ???? ?? ??? ??? ??? ?? ????(???? ?? ?? ??).

  • ??:
T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
    T stuff;
    GCHandle handle = GCHandle.Alloc(bytes, GCHandleType.Pinned);
    try
    {
        stuff = (T)Marshal.PtrToStructure(handle.AddrOfPinnedObject(), typeof(T));
    }
    finally
    {
        handle.Free();
    }
    return stuff;
}
  • ? ??(???? ??):
unsafe T ByteArrayToStructure<T>(byte[] bytes) where T : struct
{
    fixed (byte* ptr = &bytes[0])
    {
        return (T)Marshal.PtrToStructure((IntPtr)ptr, typeof(T));
    }
}

BinaryReader? ???? ?? ??

???? ????? ?? ? Marshal.PtrToStructure? ????? ??? ?? BinaryReader ???? ???? ???? ?? ???? ?? ??? ??? ? ????. ??? ??? ??? ???? ??? ????? ?? ??? ???? ???.

? ??? C/C ??? ??? C# ??? ????? ???? ??? ??????? ?? ?????. ??? ??? PHP ??? ????? ?? ?? ??? ?????!

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