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import java.awt.*; import java.awt.event.*; import java.awt.image.BufferedImage; import javax.swing.*; public class AnimationWithKeyBinding { private static void createAndShowUI() { AnimationPanel panel = new AnimationPanel(); // the drawing JPanel JFrame frame = new JFrame("Animation With Key Binding"); frame.getContentPane().add(panel); frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); frame.pack(); frame.setLocationRelativeTo(null); frame.setVisible(true); } public static void main(String[] args) { java.awt.EventQueue.invokeLater(new Runnable() { public void run() { createAndShowUI(); } }); } } @SuppressWarnings("serial") class AnimationPanel extends JPanel { public static final int SPRITE_WIDTH = 20; public static final int PANEL_WIDTH = 400; public static final int PANEL_HEIGHT = 400; private static final int MAX_MSTATE = 25; private static final int SPIN_TIMER_PERIOD = 16; private static final int SPRITE_STEP = 3; private int mState = 0; private int mX = (PANEL_WIDTH - SPRITE_WIDTH) / 2; private int mY = (PANEL_HEIGHT - SPRITE_WIDTH) / 2; private int oldMX = mX; private int oldMY = mY; private boolean moved = false; // an array of sprite images that are drawn sequentially private BufferedImage[] spriteImages = new BufferedImage[MAX_MSTATE]; public AnimationPanel() { // create and start the main animation timer new Timer(SPIN_TIMER_PERIOD, new SpinTimerListener()).start(); setPreferredSize(new Dimension(PANEL_WIDTH, PANEL_HEIGHT)); setBackground(Color.white); createSprites(); // create the images setupKeyBinding(); } private void setupKeyBinding() { int condition = JComponent.WHEN_IN_FOCUSED_WINDOW; InputMap inMap = getInputMap(condition); ActionMap actMap = getActionMap(); // this uses an enum of Direction that holds ints for the arrow keys for (Direction direction : Direction.values()) { int key = direction.getKey(); String name = direction.name(); // add the key bindings for arrow key and shift-arrow key inMap.put(KeyStroke.getKeyStroke(key, 0), name); inMap.put(KeyStroke.getKeyStroke(key, InputEvent.SHIFT_DOWN_MASK), name); actMap.put(name, new MyKeyAction(this, direction)); } } // create a bunch of buffered images and place into an array, // to be displayed sequentially private void createSprites() { for (int i = 0; i < spriteImages.length; i++) { spriteImages[i] = new BufferedImage(SPRITE_WIDTH, SPRITE_WIDTH, BufferedImage.TYPE_INT_ARGB); Graphics2D g2 = spriteImages[i].createGraphics(); g2.setColor(Color.red); g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON); double theta = i * Math.PI / (2 * spriteImages.length); double x = SPRITE_WIDTH * Math.abs(Math.cos(theta)) / 2.0; double y = SPRITE_WIDTH * Math.abs(Math.sin(theta)) / 2.0; int x1 = (int) ((SPRITE_WIDTH / 2.0) - x); int y1 = (int) ((SPRITE_WIDTH / 2.0) - y); int x2 = (int) ((SPRITE_WIDTH / 2.0) + x); int y2 = (int) ((SPRITE_WIDTH / 2.0) + y); g2.drawLine(x1, y1, x2, y2); g2.drawLine(y1, x2, y2, x1); g2.dispose(); } } @Override protected void paintComponent(Graphics g) { super.paintComponent(g); g.drawImage(spriteImages[mState], mX, mY, null); } public void incrementX(boolean right) { oldMX = mX; if (right) { mX = Math.min(getWidth() - SPRITE_WIDTH, mX + SPRITE_STEP); } else { mX = Math.max(0, mX - SPRITE_STEP); } moved = true; } public void incrementY(boolean down) { oldMY = mY; if (down) { mY = Math.min(getHeight() - SPRITE_WIDTH, mY + SPRITE_STEP); } else { mY = Math.max(0, mY - SPRITE_STEP); } moved = true; } public void tick() { mState = (mState + 1) % MAX_MSTATE; } private class SpinTimerListener implements ActionListener { @Override public void actionPerformed(ActionEvent e) { tick(); int delta = 20; int width = SPRITE_WIDTH + 2 * delta; int height = width; // make sure to erase the old image if (moved) { int x = oldMX - delta; int y = oldMY - delta; repaint(x, y, width, height); } int x = mX - delta; int y = mY - delta; // draw the new image repaint(x, y, width, height); moved = false; } } } enum Direction { UP(KeyEvent.VK_UP), DOWN(KeyEvent.VK_DOWN), LEFT(KeyEvent.VK_LEFT), RIGHT(KeyEvent.VK_RIGHT); private int key; private Direction(int key) { this.key = key; } public int getKey() { return key; } } // Actions for the key binding @SuppressWarnings("serial") class MyKeyAction extends AbstractAction { private AnimationPanel draw; private Direction direction; public MyKeyAction(AnimationPanel draw, Direction direction) { this.draw = draw; this.direction = direction; } @Override public void actionPerformed(ActionEvent e) { switch (direction) { case UP: draw.incrementY(false); break; case DOWN: draw.incrementY(true); break; case LEFT: draw.incrementX(false); break; case RIGHT: draw.incrementX(true); break; default: break; } } }
? ??? AnimationPanel ???? JPanel? ???? ???? ?????? ?????. setupKeyBinding() ???? ??? ?? ?? ? ???? ???? MyKeyAction ???? ? ?? ???? ???? ?? ?? ???? ?????.
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Java??? ?? ??? ????? ? ?? ?? ???? ????. ??, ?? ??? ??? ??? ?? ? ? ???, ?? ?? ?? ??? ?? ?? ?? ???? ??? ?????. Runnable? run () ????? ?? ?? ??? ??? ?? ?? ? ????? ??? ?????. ??, Callable? ?? ??? ?????? ?? ?? ? ??? ?? ? ????. ?? ????? ????? ??? ???????. ??, Runnable? ??? ?? ExecutorService? ?? ?? ? ? ??? Callable? ExecutorService?? ??? ? ??? ?? ??? ?? ? ? ????.

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Javanio? Java 1.4? ?? ? ??? IOAPI???. 1) ?? ? ??? ?????, 2) ??, ?? ? ??? ?? ?? ??, 3) ? ??? ??? ???? 4) ?? ??? ?? IO?? ? ????? ?????. 1) ? ?? IO? ??? ?? ??? ???, 2) ??? ??? ?? ???? ?????, 3) ???? ?????? ???? 4) ??? ?? ??? ?? ?? ? ??? ?????. 1) ??? ??/??? ??? ?? ?????, 2) ???? ???? ???? ?? ???? ???????. 3) ??? ??? ??? ???????.

Java?? ??? ?? ?? ??? ???? ? ?????. ?? ???? ??? ?????. 1. ?? ?? ? ???? ??????? ?? ?? ?? ??? ???? ??? ?????. 2. ?? ??, ???, ??? ?? ?? ?? ???? ????? ?? ??? ??? ??? ?????. 3. ENUMMAP ? ENUMSET? ???? ?? ? ?? ???? ???? ??? ???? ? ?????? ?????. 4. ?? ?, ??? ?? ?? ??? ?? ????? ?? ??? ??? ?????.? ????? ?? ???? ????????. ??? ???? ???? ?? ??? ????? ??? ?? ? ??? ?? ?????? ???????.

Java? ????? ????? ??? ??? ?? ???? ?? ?? ??????, ?? ? ???? ? ??? ????. ?? ???? ??? ??? ???? ??? ??? ???? ?? ??? ??? ????. ???? ???? ??? ??, ?? ??? ???? ???? ?? ??? ?? ???? ?? ?????. ???? ?? ?? ??? ?? ?? ??? ?????. ?????? ?? ??? ??? ???? ?? ??? ??? ?? ??? ???? ???? ??? ?? ??? ?????? ???? ????? ??? ?? ?? ???, ?? ? ?? ???? ??? ??? ?????. ???? urlclassl? ?? ??? ??? ??? ?? ? ? ????

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Java ?? ??? ??? ?? ? ??? ???? ?? ??? ???? Try-Catch? ???? ????? ????? ???? ????. 1. IoException? ?? ?? ? ??? ???? ?? ??? ??? ?? ???????. 2. NullPointerException? ?? ???? ?? ??? ????? ???? ?? ??? ?? ???? ??? ?????. 3. ??? ?? ? ?? ??? ???? ??? ??? ?? ????? ???????. 4. CODE? ?? ??? ??? ?? ??? ???? ??? ???? ??? ???? ?? ?? ????. 5. ?? ???? ??? ??? ?? ??? ??? ?? ???? ??? ???????.

?? ?? Java? ?? ???? ?? ? ? ? ????? ????, ? ??? ??? ??? ??? ???? ? ????. 1. ?? ?? hashcode () ???? ???? ?? ?? ???? ?? ??? ?? ?? ???? ?????. 2. ?? ??? ??? ?? ?? ???? ??? ??? ? ????. ?? ??? ?? ? ??? ??? ?????. JDK8 ? ?? ? ??? ?? ?? (?? ?? 8) ??? ????? ?? ???? ?? ? ??? ?????. 3. ??? ?? ???? ?? ???? ?? equals () ? hashcode () ???? ?? ???????. 4. ?? ?? ??? ???? ?????. ?? ?? ??? ???? ?? ?? (?? 0.75)? ??? ?? ? ???; 5. ?? ?? ??? ??? ??? Multithreaded?? Concu? ???????.
