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WeChat mini program widget implements live broadcast like bubble effect based on Canvas



WeChat mini program widget implements live broadcast like bubble effect based on Canvas
May 22, 2018 am 10:36 AMThis article mainly introduces the WeChat applet widget in detail, and implements the live broadcast like bubble effect based on Canvas. It has a certain reference value. Interested friends can refer to it.
First post Canvas implements the live broadcast like bubble effect diagram:
drawImage:function(data){[/align] ????var?that?=?this ????var?p10=?data[0][0];??/*?三階貝塞爾曲線起點坐標(biāo)值*/ ????var?p11=?data[0][1];??/*?三階貝塞爾曲線第一個控制點坐標(biāo)值*/ ????var?p12=?data[0][2];??/*?三階貝塞爾曲線第二個控制點坐標(biāo)值*/ ????var?p13=?data[0][3];??/*?三階貝塞爾曲線終點坐標(biāo)值*/ ????var?p20=?data[1][0]; ????var?p21=?data[1][1]; ????var?p22=?data[1][2]; ????var?p23=?data[1][3]; ????var?p30=?data[2][0]; ????var?p31=?data[2][1]; ????var?p32=?data[2][2]; ????var?p33=?data[2][3]; ????var?t?=?factor.t; ????/*計算多項式系數(shù)?(下同)*/?? ????var?cx1?=?3*(p11.x-p10.x); ????var?bx1?=?3*(p12.x-p11.x)-cx1; ????var?ax1?=?p13.x-p10.x-cx1-bx1; ????var?cy1?=?3*(p11.y-p10.y); ????var?by1?=?3*(p12.y-p11.y)-cy1; ????var?ay1?=?p13.y-p10.y-cy1-by1; ????var?xt1?=?ax1*(t*t*t)+bx1*(t*t)+cx1*t+p10.x; ????var?yt1?=?ay1*(t*t*t)+by1*(t*t)+cy1*t+p10.y; ????var?cx2?=?3*(p21.x-p20.x); ????var?bx2?=?3*(p22.x-p21.x)-cx2; ????var?ax2?=?p23.x-p20.x-cx2-bx2; ????var?cy2?=?3*(p21.y-p20.y); ????var?by2?=?3*(p22.y-p21.y)-cy2; ????var?ay2?=?p23.y-p20.y-cy2-by2; ????var?xt2?=?ax2*(t*t*t)+bx2*(t*t)+cx2*t+p20.x; ????var?yt2?=?ay2*(t*t*t)+by2*(t*t)+cy2*t+p20.y; ????var?cx3?=?3*(p31.x-p30.x); ????var?bx3?=?3*(p32.x-p31.x)-cx3; ????var?ax3?=?p33.x-p30.x-cx3-bx3; ????var?cy3?=?3*(p31.y-p30.y); ????var?by3?=?3*(p32.y-p31.y)-cy3; ????var?ay3?=?p33.y-p30.y-cy3-by3; ????/*計算xt?yt的值?*/ ????var?xt3?=?ax3*(t*t*t)+bx3*(t*t)+cx3*t+p30.x; ????var?yt3?=?ay3*(t*t*t)+by3*(t*t)+cy3*t+p30.y; ????factor.t?+=factor.speed; ????ctx.drawImage("../../images/heart1.png",xt1,yt1,30,30); ????ctx.drawImage("../../images/heart2.png",xt2,yt2,30,30); ????ctx.drawImage("../../images/heart3.png",xt3,yt3,30,30); ????ctx.draw(); ????if(factor.t>1){ ??????factor.t=0; ??????cancelAnimationFrame(timer); ??????that.startTimer(); ????}else{ ??????timer?=requestAnimationFrame(function(){ ????????that.drawImage([[{x:30,y:400},{x:70,y:300},{x:-50,y:150},{x:30,y:0}],[{x:30,y:400},{x:30,y:300},{x:80,y:150},{x:30,y:0}],[{x:30,y:400},{x:0,y:90},{x:80,y:100},{x:30,y:0}]]) ?????}) ????}}2. Principle:
cx?=?3?*?(?x1?-?x0?) bx?=?3?*?(?x2?-?x1?)?-?cx ax?=?x3?-?x0?-?cx?-?bx cy?=?3?*?(?y1?-?y0?)???? by?=?3?*?(?y2?-?y1?)?-?cy ay?=?y3?-?y0?-?cy?-?by x(t)?=?ax?*?t?^?3?+?bx?*?t?^?2?+?cx?*?t?+?x0 y(t)?=?ay?*?t?^?3?+?by?*?t?^?2?+?cy?*?t?+?y0Three Bezier curves are drawn here, just apply the formula three times , no loop is used here. If there are many Bezier curves, you can use a loop to call ctx.drawImage, where factor.t is the parameter of the third-order Bezier curve, the value range is [0,1], and finally call ctx .draw(), and set the timer to realize the picture moving along the Bezier curve. 3.Tip:
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