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Home Mobile Game Tutorial Mobile Game Guide The King Is Watching: Complete Guide To The Council

The King Is Watching: Complete Guide To The Council

Jul 31, 2025 am 01:55 AM

There can be a lot of variance between runs in The King Is Watching, and a big part of that variance is going to come down to which Advisors you choose to use each run. There are a ton of different Advisors to choose from, and you'll unlock extra slots to have multiple equipped at the same time as you progress.

The King Is Watching: Complete Guide To The Council

These Advisors provide passive effects for your Kingdom throughout the run. These effects can range from broad to niche, and you can bring an assortment of Advisors that all focus on a similar thing, or have a range of them boosting many different mechanics.

How To Unlock More Advisors

The King Is Watching: Complete Guide To The Council

You'll start with one Council Slot, and one Advisor to fit into that slot. To unlock more slots, you'll need to go to the Upgrade section; specifically, the Blue upgrade tree.

This is the tree that's going to be most pivotal when it comes to the Council and your Advisors. There are multiple Advisor slots to gain here with Denarii, which are earned by completing runs. There are also a lot of new Advisors to unlock, which we'll detail a little further below.

How To Change Advisors

The King Is Watching: Complete Guide To The Council

To change Advisors, you'll go into the Council section of the Kingdom page. Alternatively, you can change Advisors while setting up a run, underneath the King that you select on the left side of the book.

Every Advisor And What They Do

The King Is Watching: Complete Guide To The Council

There are 28 different Advisors to unlock, on top of Gustav, the Advisor that you start the game with.

Advisor

Cost

Effect

Branimir

5

Increases the health of your Castle by 100, which won't save a hopeless run, but can buy you time to turn a troublesome run into a suitable one.

Twins

5

The Twins give you a Basic Construction building at the start of the run, which will help you grab one of the less easy-to-obtain resources quicker than you otherwise would.

Julian

15

Gives you the ability to increase production by 50 percent for 10 seconds at the cost of 20 Wood.

Accountant

30

This just gives you a 100 Denarii bonus at the start of your run.

Wise Tree

40

Removes the ability to gain Wood with buildings, and instead gives you certain new resources upon killing enemies, as well as some spells that allow you to gather Wood in a less consistent way.

Silkweaver

7

Silkweaver improves one tile at random at the beginning of a run. You can luck out with a good layout with this, or it can end up not being too useful.

Fancy Beard

15

This reduces the cost of producing Troops by 20 percent, as well as increases the Troop production speed by 20 percent.

Jester

20

This grants you two Wheel of Fortune buildings at the start of a run, which will gain you random resource packs while they're active.

Ember

80

This gains you two Musketeers at the beginning of your run. While it's only two of them, these are particularly troublesome Troops to produce.

Manager

75

The Manager reduces your base Troop Limit by two, allowing you to field more Troops from the start.

Court Harpy

5

This lets you see all of the bosses that you'll be facing in your run, allowing you to plan ahead a bit easier.

Zeus

15

Each wave, one enemy will be dealt 1000 damage. This can be extremely useful, or next to useless, depending on which enemy it hits.

Phoenix

20

This gives your Troops a 7 percent chance at resurrection. This is much more useful if you're fielding a lot of Troops.

Betty

30

This grants you extra Denarii when you complete a wave, but removes your ability to gain Wheat with buildings.

Automaton

5

The Automaton gives you 5 more Tree and Small Wheat Fields when you start a run.

Ether

7

This increases your spell production by 20 percent, which is only useful when making use of things like Magic Schools.

Wise Guy

15

This gives you a spell at the start of your run, which can save you from an early situation going south.

Golem

15

Reduces the cost of buildings by 10 percent, which, when combined with a resource production boost, can make a noticeable difference in how easily you're able to create buildings.

Jacques

15

Jacques ensures you have a 20 percent discount when purchasing buildings and resources from the Trader.

Flunkey

20

This gains you an extra 10 Denarii after each completed wave of enemies.

Mushroom King

30

This gives you the ability to summon three Mushroom Soldiers for 50 Crystals. These are very valuable Troops, and this can help you keep enemies from overpowering your forces, especially in the early and mid-game.

Panther

40

This increases the bonuses that units gain when leveling up by 10 percent.

Lyanna

40

Lyanna grants you a small assortment of bonus Troops at the start of your run; these Troops aren't hugely useful later on, but in the early going, they can hold the fort on their own.

Angry Eye

55

This increases your spell damage by 50 percent; if you're making heavy use of Magic Schools and the like, this Advisor is going to make a tremendous difference.

Unicorn

55

This grants you three extra spell slots, which lets you accrue more spells for later use at a time.

Felix

75

Felix grants you one Artifact at the start of your run, which will provide you with a passive bonus that can dramatically impact your build.

Sophy

100

This is going to increase the building variety that you can obtain at the Research Table, increasing the value of that building by quite a bit.

The King Is Watching: Complete Guide To The Council

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