To enable WebXR function, make sure that the browser supports and enables relevant options, such as enable it through chrome://flags in Chrome; the website needs to use HTTPS to provide services; and to check whether AR/VR sessions are supported through JavaScript. Creating AR/VR scenes is usually combined with WebGL or Three.js to render content and positioned through WebXR's spatial tracking capabilities. The specific steps include requesting an XR session, setting a reference space, listening to events, and rendering each frame. During development, you also need to pay attention to permission application, performance optimization, fallback mechanism, unified gesture interaction processing and device compatibility testing.
When developing H5 pages for AR/VR experiences, the WebXR Device API is one of the mainstream technical solutions at present. It allows web pages to access the device's augmented reality (AR) and virtual reality (VR) capabilities through a browser, enabling an immersive interactive experience. However, when using WebXR, you need to pay attention to compatibility, permission application, and support for different devices.

How to enable WebXR functionality?
To use WebXR in web pages, you first need to make sure that the user's browser supports the API and that the relevant features have been enabled. Most modern mobile browsers (such as Chrome for Android) support WebXR, but the entire feature may not be enabled by default.
- In Chrome, you can go to
chrome://flags
to enable the "WebXR" or "Immersive AR/VR" related options. - Mobile devices need to support ARCore (Android) or ARKit (iOS), otherwise AR scenarios cannot be run.
- Websites need to be served via HTTPS because WebXR requires a security context.
After enabled, you can check whether it is supported through JavaScript:

if (navigator.xr) { navigator.xr.isSessionSupported('immersive-ar').then((supported) => { if (supported) { // Can start AR session} }); }
How to create a basic AR/VR scenario?
Once you confirm that the device supports WebXR, you can start building the basic scenario. Usually, the content is rendered in combination with WebGL or Three.js, and then positioned through the spatial tracking capabilities provided by WebXR.
- Use
requestSession()
to start an XR session. - Set the reference space, usually local space or bounded-floor with anchor points.
- Get the view matrix and projection matrix in each frame to update the camera state.
- Render each frame of content to the XR device display.
The example process is as follows:

const session = await xrSystem.requestSession('immersive-ar'); session.updateRenderState({ baseLayer: new XRWebGLLayer(session, gl) }); session.requestReferenceSpace('local').then((refSpace) => { session.addEventListener('select', onHit); session.requestAnimationFrame(onFrame); });
Three.js has ready-made WebXR support plug-ins, which can greatly simplify the development process.
Frequently Asked Questions and Precautions
Although WebXR is powerful, there are still some things that are easy to ignore in actual development:
- Permission issue : AR scenarios usually require camera permissions, and permissions must be requested after the user actively interacts.
- Performance optimization : The mobile terminal has limited performance, and the amount of calculation per frame should be minimized to avoid frame drops affecting the experience.
- Fallback mechanism : If the device does not support WebXR, it should provide a 2D downgrade experience or prompt information.
- Gesture recognition and interaction : WebXR provides a handle input interface, but different platforms vary greatly, and it is recommended to uniformly abstract processing.
In addition, some Android devices still have unstable support for WebXR, and it is recommended to test multiple brands and system versions.
Basically that's it. After mastering the basic usage logic of WebXR, you can achieve good AR/VR effects on the H5 page. Although the steps are not complicated, the details are prone to errors, especially in terms of permissions and compatibility. Pay more attention during development.
The above is the detailed content of H5 WebXR Device API for AR/VR Experiences. For more information, please follow other related articles on the PHP Chinese website!

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