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Table of Contents
1. Communication mode: one-way vs two-way
2. Protocol and Transmission Basics
3. Data format and usage method
4. Compatibility and performance
Summary: How to choose?
Home Web Front-end H5 Tutorial Server-Sent Events (SSE) vs. WebSockets

Server-Sent Events (SSE) vs. WebSockets

Jul 29, 2025 am 01:30 AM
sse

If the server only needs to push data to the client (such as notifications, logs, and market conditions), choose SSE, because it is based on HTTP, supports automatic reconnection, and is simple to implement; 2. If the client and the server need to frequently communicate in two-way (such as chat, collaborative editing, and games), you must choose WebSocket; 3. If the system is based on HTTP architecture and wants to reduce the integration complexity, SSE is preferred; 4. If binary data is needed or run in a non-browser environment, you should choose WebSocket; 5. When browser compatibility requirements are extremely high and support for old IE, avoid SSE and choose WebSocket; the final choice should be based on comprehensive judgment of communication direction, protocol compatibility, deployment complexity and data type to match the actual scenario requirements.

How to choose SSE and WebSockets? The key is to look at the scene

If you are considering having the server push data to the client in real time, you may have encountered two common options: Server-Sent Events (SSE) and WebSockets. They can all realize real-time communication between the server and the client, but the design goals and applicable scenarios are completely different. Only by clarifying the difference can we avoid the embarrassment of "knocking mosquitoes with cannons" or "drinking soup with chopsticks".


1. Communication mode: one-way vs two-way

This is the most fundamental difference.

  • SSE is one-way : only push from the server to the client. The client receives data through an HTTP long connection and cannot send messages back through this connection (of course, it can initiate another ordinary request).
  • WebSockets are bidirectional : Once a connection is established, the client and the server can send messages to each other at any time, truly full-duplex communication.

? so:

  • If you only need "server notification client" (such as stock market, news push, log stream), SSE is simpler and more suitable .
  • If frequent two-way interaction scenarios such as "chat, collaborative editing, game state synchronization" are required, WebSocket must be used .

2. Protocol and Transmission Basics

  • SSE is HTTP-based :

    • Use the standard HTTP/HTTPS protocol.
    • The server returns Content-Type: text/event-stream .
    • Automatically support existing mechanisms such as HTTP proxy, load balancing, and CORS.
    • After the line is disconnected, the browser will automatically reconnect (with Last-Event-ID mechanism).
  • WebSockets is an independent protocol :

    • Initially "shake" through the HTTP protocol and then upgrade to ws:// or wss:// protocol.
    • It's no longer HTTP, but a brand new bidirectional channel.
    • The server needs to support the WebSocket protocol (such as Node.js' ws library, Java's WebSocket API, etc.).
    • Reverse proxy (such as Nginx) needs special configuration to support.

? Advantage comparison:

  • SSE is easier to integrate into existing web architectures and is easy to debug (you can see it with the browser Network panel).
  • WebSocket is more powerful, but it is slightly more costly to deploy and maintain.

3. Data format and usage method

  • SSE :

    • The data format is plain text, sent by event stream, and each message format is as follows:
       data: This is a message\n\n
    • Supports custom event type ( event: notification ), reconnect interval ( retry: ), and message ID ( id: ).
    • The client receives using the native EventSource API:
       const source = new EventSource('/updates');
      source.onmessage = (e) => {
        console.log(e.data);
      };
  • WebSockets :

    • Text (usually JSON) or binary data (such as ArrayBuffer) can be sent.
    • There is no built-in message format, it is completely defined by the application itself.
    • The client uses WebSocket object:
       const ws = new WebSocket('ws://example.com/socket');
      ws.onmessage = (e) => {
        console.log(e.data); // may be a string or binary};
      ws.send('hello server');

? Development experience:

  • SSE is more "out of the box" and is suitable for pushing text messages with simple structure and high frequency.
  • WebSocket is more flexible and suitable for complex interactions, but it requires handling heartbeats, reconnections, message encoding, etc. by itself.

4. Compatibility and performance

  • compatibility :

    • SSE: Modern browsers basically support it, but IE and older versions of Edge cannot .
    • WebSocket: Mainstream browsers are well supported, including earlier versions.
  • Connection overhead :

    • SSE is based on HTTP, with one long connection per client and the server needs to maintain the connection (similar to WebSocket).
    • However, SSE is a plain text stream, with small protocol overhead; WebSocket has additional overhead such as frame header, but supports binary efficiency.
  • Concurrency capability :

    • Both can support a large number of concurrent connections (depending on the server architecture, such as using Event Loop or asynchronous I/O).
    • However, SSE is easier to integrate with existing CDNs and reverse proxy because it is based on HTTP.

Summary: How to choose?

Scene Recommended plan
Server push logs, notifications, status updates ? SSE (simple, standard, automatic reconnection)
Live chat, multiplayer collaboration, gaming ? WebSocket (must communicate in two directions)
There is an HTTP architecture, and I don't want to introduce new protocols ? SSE
Need to send binary data (such as audio and video streams) ? WebSocket
The client is a browser and only receives data ? SSE
Mobile or non-browser environment ? WebSocket (more compatibility and control)

Basically that's it.
If you just make a backend monitoring panel and real-time notification system, don’t bother with WebSocket, you can do it with a few lines of SSE code .
But if you want to make highly interactive applications, you should go to WebSocket.
Not complicated, but easy to ignore.

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