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Table of Contents
Core Loop
Game Modes Explained
Woodland
Swampland
Kingmaker
Map Navigation & Interactions
Combat Mechanics & Stats
Item System Deep Dive
Weapons & Upgrades
Boss Tactics
Progression & Power Growth
Final Thoughts
Frequently Asked Questions
What happens when I defeat a boss?
How do I unlock new item sets?
Does the game become easier over time?
How are Kingmaker bosses generated?
Is night exploration worth it?
Can I skip the night phase?
Home Mobile Game Tutorial Mobile Game Guide He is Coming Game Guide & Tips

He is Coming Game Guide & Tips

Jul 26, 2025 am 01:46 AM

He is Coming Game Guide & Tips

By Michael Owen | He is Coming

This guide breaks down everything you need to dominate runs in He is Coming—a fast-paced, turn-based roguelite autobattler with light RPG elements, rapid progression, and a brutal day-night cycle.

You navigate an infinite map over multiple days, boost your stats through powerful item sets, and push your survival long enough to take down that week’s boss.

Core Loop

Each week consists of 3 days and 3 nights, culminating in a boss battle. Days end after moving 50 tiles; nights conclude after 30.

During daylight, enemies stay in place and your vision spans 5 tiles. At night, visibility shrinks to 3 tiles, and enemies will chase you if they detect you. They match your movement speed, making it easy to get cornered.

You can initiate the boss fight early via the pause menu, but this won’t progress the week. Defeating a boss grants 2 inventory slots. Your available item space is the primary way your strength grows throughout a run.

Game Modes Explained

Three distinct modes offer unique challenges and loot pools.

Woodland

The starting mode with basic enemies and gear. Clear it once to unlock Swampland.

Swampland

Tougher foes, new items, and exclusive set combinations. A step up in difficulty and reward.

Kingmaker

Face off against builds created by real players who completed previous runs. At the start, pick 3 item bundles—one from Woodland and two from Swampland (or vice versa). Defeat 5 bosses in a single run to earn a crown. Crowns unlock special character skins.

Map Navigation & Interactions

Movement is restricted to footpaths. Chests, campsites, merchants, and anvils appear randomly across the map.

  • Chests give 3 random item options.
  • Merchants sell gear or upgrade your equipment.
  • Anvils fuse two identical items into a stronger version.
  • Campfires let you skip the night phase and restore 10 HP. However, staying out at night might be worth it for extra chests—if you're confident in your survival.

Combat Mechanics & Stats

Fights are turn-based and auto-resolved. Turn order is determined by Speed; ties favor the player.

Key stats:

  • Health: Drop to zero, and it’s game over.
  • Armor: Absorbs damage before HP and refreshes after each fight.
  • Attack: Base damage dealt per turn.
  • Speed: Determines initiative and unlocks certain passive effects.

Use CTRL to activate quickbattle mode and skip combat animations.

Item System Deep Dive

You begin with 4 item slots. Items activate in slot order every turn. Most provide stat boosts, but others trigger under specific conditions.

Common triggers:

  • Countdown: Activates after a set number of turns.
  • Exposed: Fires the first time you lose all armor.
  • Wounded: Triggers when you fall below 50% HP for the first time.

There’s a wide array of gear, and combining matching items forms powerful sets. Bonuses include full HP heals, stacking thorns, or armor restoration.

All discovered sets are recorded in the compendium. Collecting and combining gear gradually expands your loot pool, unlocking new items for future runs.

Weapons & Upgrades

You carry one weapon at a time, but it can be enhanced. Merchants offer oils and affixes—like freeze or poison—that shape your build around key synergies such as high speed, armor stripping, or healing combos.

Weapons can’t be upgraded at anvils, but inventory items can. Forging two matching items creates a stronger variant—critical for surviving the mid to late game.

Boss Tactics

You can preview the upcoming boss anytime. Each boss has unique mechanics that often counter popular builds—some self-heal, others drain stats or unleash huge burst damage. Adapt your strategy accordingly. For example, spend all your gold if the boss steals it.

Progression & Power Growth

Every run resets your character completely. No permanent stat upgrades. No meta progression. Your power comes entirely from smart item combinations, inventory management, and knowing when to engage or avoid fights.

Some runs end quickly. Others snowball into unstoppable builds with the right synergy.

Final Thoughts

He Is Coming is intense, unforgiving, and deeply satisfying once you grasp how its systems interact. Success hinges on map awareness, efficient pathing, and mastering item synergies.

Begin cautiously, study the gear, and aim to survive the first boss. Everything else in the game unlocks from there.

Frequently Asked Questions

What happens when I defeat a boss?

You gain 2 additional inventory slots. This is the main way your power increases during a run.

How do I unlock new item sets?

Equip matching items during a run. Once discovered, they’re permanently added to your compendium.

Does the game become easier over time?

No. There’s no meta progression. Each run is purely skill-based with randomized gear.

How are Kingmaker bosses generated?

They use real player builds from successful past runs. Expect optimized, high-performance gear and strategies.

Is night exploration worth it?

Yes—if you can survive. Nights grant access to more chests, but enemies will pursue you on sight.

Can I skip the night phase?

Yes. Use a campfire to fast-forward to morning and recover 10 HP.

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