WUCHANG: Fallen Feathers ultimately offers a diverse arsenal, each weapon category bringing its own unique flair and combat rhythm. While you may eventually gravitate toward a personal favorite, the game’s flexible respec system encourages experimentation, letting you switch things up on the fly and truly explore what each weapon has to offer.
Whether you’re drawn to heavy-hitting, strength-based axes or swift, magic-infused blades, WUCHANG: Fallen Feathers caters to all playstyles—be it rapid strikes from a nimble duelist or crushing blows from a powerhouse warrior. Without further delay, here are some of the top-tier early-game weapons worth picking up.
Note: This guide focuses only on weapons available before Chapter 2 (Cloudspire) to prevent spoilers. We’ll expand it with mid and late-game options soon!
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WUCHANG: Fallen Feathers Best Early-Game Weapons
In WUCHANG: Fallen Feathers, weapons are divided into five main types: Longswords, One-Handed Swords, Dual Blades, Spears, and Axes. Each brings distinct advantages, and below we break down the most effective early-game options in each class, explaining why they stand out.
Longswords
The Cloudfrost’s Edge is your starting Longsword, and it’s far from obsolete. In fact, Longswords rank among the most versatile and reliable weapons in the game, capable of carrying you well into the mid-game if you invest in them. Paired with the Sword Counter Discipline, they allow for precise parries—especially useful against bosses with predictable, parry-able attacks. Mastering this can turn tough encounters into swift victories.
Cloudfrost’s Edge
- Weapon Skill: Dash Strike – Lunge forward with a diagonal slash, ideal for repositioning during combat or darting around slow enemies. Combines effectively with Skyborn Might for enhanced impact.
- Default Discipline: Blink Kick – Duck low and deliver a powerful kick. Works even better when amplified by Skyborn Might.
Lashing Whip
- Weapon Skill: Whip Dance – Charge energy and unleash a wide, sweeping attack that hits multiple foes. Activating Skyborn Might transforms the blade into a flexible steel whip, extending its reach and damage.
- Default Discipline: Blink Kick – Same as above—fast, potent, and synergizes well with Skyborn Might.
One-Handed Swords
If you’re leaning into spellcasting—be it elemental Magic or Feathering Spells—One-Handed Swords are your go-to. Their path in the Impetus Repository boosts both Magic and Feathering stats, making them the perfect foundation for hybrid builds. While both weapons below shine, they excel in different ways.
The Astral Blade amplifies spell damage significantly, but the Darkfrost Edge’s Evasive Maneuver offers a built-in defensive edge, automatically dodging attacks at critical moments. This makes it incredibly valuable in chaotic fights, especially before you’ve unlocked advanced defensive nodes. For high-risk, high-reward playstyles, it’s a game-changer.
Darkfrost Edge
- Weapon Skill: Evasive Maneuver – Sidestep incoming attacks with grace. When Skyborn Might is active, a charm activates during the dodge. If struck, you can cast a spell to fully evade the hit.
- Default Discipline: Flickering Blade – A rapid draw-cut that weakens enemy attacks and grants partial damage immunity. Its speed creates a fluid combat flow, especially when synced with Skyborn Might.
Astral Blade
- Weapon Skill: Awakening Seal – Activate Skyborn Might to temporarily boost Spell damage. Also generates stacks of Biding Time, which accelerate Skyborn Might regeneration. Requires the Biding Time node in the Impetus Repository.
- Default Discipline: Flickering Blade – Same as above—ideal for maintaining offensive momentum while mitigating damage.
Dual Blades
Dual Blades are flashy and fast, delivering a flurry of hits in seconds. However, they’re not the strongest choice early on. Their true potential emerges when paired with Clash and Deflect mechanics—skills locked behind later nodes in the Impetus Repository. Without them, you’ll struggle to manage incoming damage despite your offensive speed.
That said, the Firearm Blades stand out thanks to their ranged capability, letting you fire a projectile mid-combo. It’s slow, but the flinch it causes on most enemies opens up easy follow-ups.
Un-Equilibrium Blades
- Weapon Skill: Spinning Kick – Execute a spinning attack with two rapid kicks. Skyborn Might enhances its power and range.
- Default Discipline: Sudden Strike – Rotate mid-swing to lunge forward, catching enemies off guard. Skyborn Might increases its effectiveness.
Firearm Blades
- Weapon Skill: Perfect Aim – Fire a powerful shot that staggers most enemies (except the largest). Requires a full bar of Skyborn Might.
- Default Discipline: Sudden Strike – Same as above—fast, aggressive, and great for closing distance.
Spears
Spears offer excellent reach, making them perfect for controlling space and even knocking foes off cliffs—always a satisfying tactic. The Steampowered Spear, with its segmented chain attacks, adds a mechanical flair that’s both fun and effective. However, Spears tend to be slower than other weapons, so timing and spacing are crucial.
Red-Tasseled Spear
- Weapon Skill: Ebb and Flow – Thrust forward with a multi-hit lunge. With Skyborn Might, it triggers a Clash effect and builds Frostbite. The final hit causes a frost explosion, launching nearby enemies.
- Default Discipline: Aerial Bulwark – Charge to gain Fleetness, letting you dodge one incoming attack. If timed with an enemy strike, you can evade and counter. Skyborn Might enhances the effect.
Steampowered Spear
- Weapon Skill: Steam Chain – The spear splits into three parts, enabling rapid sweeping strikes. Skyborn Might causes the enemy to spin, disrupting their balance. Some attacks even extend the spear’s length.
- Default Discipline: Aerial Bulwark – Same as above—solid defense with strong counter potential when upgraded.
Axes
Early on, the Halberd is your only Axe option unless you own the Deluxe Edition. Don’t underestimate it—this weapon scales powerfully with Strength and Axe proficiency. It also comes with a built-in block from the start, making it one of the tankier early choices.
Later Disciplines unlock devastating moves like a ground-shaking smash or a spinning whirlwind attack—both excellent for crowd control and staggering tough enemies.
Halberd
- Weapon Skill: Mighty Blow – A brute-force strike that smashes through enemy defenses and deals massive damage. Skyborn Might increases its impact.
- Default Discipline: Block – Raise your weapon to absorb incoming attacks, significantly reducing damage taken.
For more WUCHANG: Fallen Feathers content, check out our breakdown of the Madness mechanic, essential tips and tricks for surviving Shu, and our comprehensive boss list to prepare for upcoming challenges.
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