WebGL combined with Shader can achieve more flexible and cool visual effects, and its core lies in mastering the basic principles and usage methods. WebGL is a graphics rendering API based on OpenGL ES, which can call the GPU to draw 2D/3D graphics; Shader is divided into vertex shaders (processing shapes) and fragment shaders (processing colors, textures, light and shadows). Custom visual styles such as flowing particles, dynamic blur, etc. need to rely on Shader. The steps to use include: creating a WebGL context, writing and compiling shader code, linking programs and binding properties, setting buffers and drawing. Frequently asked questions include syntax errors, performance bottlenecks, cross-platform compatibility, and it is recommended to use debugging tools, reference learning resources, or simplify the development process with Three.js.
When doing visual effects on web pages, many people think of using Canvas or third-party libraries at the first time, but in fact, H5's WebGL combined with Shader can create more flexible and cooler effects. The key is to master the basic principles and usage methods.

What are WebGL and Shader?
WebGL is a graphics rendering API supported by the browser. Based on OpenGL ES, you can directly call the GPU to draw 2D and 3D graphics. Shader (shader) is a small program running on the GPU, mainly divided into vertex shaders (Vertex Shader) and fragment shaders (Fragment Shader). The former controls the vertex position, while the latter determines the pixel color.
Simply put:

- Vertex Shader: Handle Shapes
- Fragment Shader: handles visual effects such as colors, textures, light and shadow
If you want to customize your visual style, such as flowing particles, dynamic blur, color distortion, etc., Shader is very critical.
How to get started with WebGL Shader for visual effects?
If you want to use WebGL Shader to create your own visual effects, the steps are roughly as follows:

- Create a WebGL context
- Write and compile vertex and fragment shader code
- Link the shader program and bind the properties
- Set buffer data and draw
Here is a tip: you can use gl_FragColor
to directly output color values in Fragment Shader. For example, the following GLSL code can make the entire screen turn red:
precision medium float; void main() { gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); }
You can also pass in the time variable u_time
to make the color change over time and create a dynamic effect.
Frequently Asked Questions and Suggestions in Practical Applications
When I first started writing Shader, the most common problems include:
- Syntax error : GLSL is not like JS. Many function names and variable types cannot be mixed at will. It is recommended to check more documents.
- Performance bottleneck : Don’t do too many complicated calculations in the Fragment Shader, especially loop operations, which can easily get stuck.
- Cross-platform compatibility : Different devices support for accuracy inconsistently,
precision mediump float;
this sentence should be kept as much as possible to avoid black screen or blurred screens.
Some practical suggestions:
- Using debugging tools, such as Spector.js, you can view Shader output in real time.
- Please refer to The Book of Shaders more, which contains many introductory examples.
- If you don't want to write from scratch, you can simplify the process with Three.js, which encapsulates most WebGL operations and can also easily introduce ShaderMaterial.
Let's summarize
Using H5's WebGL Shader for visual effects, although the threshold is a little higher at the beginning, once you master the basic routines, you can create a very unique effect. Moreover, with the maturity of performance optimization methods, it can run relatively smoothly on the mobile terminal now. Basically all that is it. Try it and you will find it more interesting than you think.
The above is the detailed content of Using H5 WebGL Shaders for Custom Visual Effects. For more information, please follow other related articles on the PHP Chinese website!

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