Despite getting off to a rocky start, Tekken 8 marches onward with its second season, bringing Fahkumram into the fold, allowing you to flex his expert Muay Thai skills on anyone and anything that crosses his path. If you missed this towering, chiseled behemoth from Tekken 7, you can rejoice as he is finally back in the arena.
And, thanks to the new systems and mechanics at play in Tekken 8, Fahkumram is just as terrifying, if not even more so now, than you remember, allowing you to deliver devastating strikes and parries onto your opponent, erasing their life bar in the blink of an eye!
Fahkumram Overview
Fahkumram is the first Muay Thai fighter to join the roster of Tekken 8 as part of the game's second season, which has been a bit controversial thus far, to say the least. Nonetheless, he is a character who thrives on delivering devastating blows to his opponent while forcing them into guessing situations (a season two staple), which can be extremely fun to experiment with.
He is also a conditioning machine, thanks to his ability to parry incoming punches and kicks, making him a formidable opponent to try to poke against. While he is relatively 'easy' to pick up, press buttons, and see things happen, he isn't necessarily what we'd consider a super beginner-friendly fighter, especially if you're new to the series.
Fahkumram Important MovesNow that you have a general understanding of Fahkumram's game plan, it's time to highlight some of his more crucial moves to get you even more acquainted with what he's capable of in the arena. As you will see, these moves will appear frequently throughout his combos later on.
His move list is substantially longer than what's in the table below, and we cannot recommend checking out the full breadth of his capabilities in training mode enough, as that will give you a deeper understanding of his strengths. For now, however, you should know these moves above all else, as they're crucial to his success!
Important Moves For Fahkumram
Move Name |
Input |
Attack Type |
---|---|---|
Searing High Switch |
d/f 2, 3 |
Mid Attack to High Attack/Crumples On Hit |
Vicious Uppercut |
fF 1 2 |
Mid Attack/Launcher |
Lashing Squall |
b f 4 |
High Attack/Crumples On Hit |
Heavy Middle Kick |
3 4 |
Mid Attack |
Beast Elbow |
u/f 4 |
High Attack/Power Crush |
Tornado Kick |
3 [4, 3] |
Fahkumram enters Tornado Kick Convergence Stance. |
Erupting Knee |
4 [3, 4] |
Fahkumram enters Erupting Knee Convergence Stance. |
Rama Stance |
N/A |
Fahkumram enters Rama Stance if his opponent blocks Tornado Kick or Erupting Knee if he has a charge of Garuda Force. |
Again, Fahkumram has many more moves in his arsenal than these, so we strongly encourage you to look over his complete command list via training mode and experiment with everything he has, as it can give you more ideas on how to pilot him to your liking in combat!
Fahkumram Combos
With all the busy work finally out of the way, it's time to get into the fun stuff of Tekken 8 and shine a light on some of the most devastating combos you can pull off with Fahkumram. While these combos won't be the most optimized, they serve as an excellent jumping-off point, allowing you to use them as inspiration to discover your own.
The combos below will highlight everything ranging from Standard to Counter Hit to Heat, and even Wall Break-focused combos, allowing you to get a taste of a little bit of everything regarding the monstrous combo potential Fahkumram offers in Tekken 8!
Fahkumram Standard Combos
- d/f 2, 3 > b 1 > d 3, 4 [3, 4] > u/f 4 > ff > WS 2 [4, 3] 2
- fF 1 2 > d/f [3, 4] > 3 [4, 4] > ff 3 [4, 4] u/f 4 > ff > WS 2 [4, 3] 2
- d/f 2, 3 > d/f [3, 4] > 3 [4, 4] ff 3 [4, 4] > u/f 4 > ff > WS 2 [4, 3] 2
- b f 4 > d/f [3, 4] > 3 [4, 4] 3 > ff 3 [4, 4] > u/f 4 > ff > WS 2 [4, 3] 2
- WS 3 > d/f [3, 4] > b 1 > d 3, 4 [3, 4] > u/f 4 > ff > WS 2 [4, 3] 2
Fahkumram Counter Hit Combos
- 3 4 > d/b 2, 2 > d 3, 4 [3, 4] > u/f 4 > d/f 4, 3
- 3 4 > f 3, 2, 4 > ff 4, 3 [4] > u/f 4 > ff d/b 4 > ff > d/f 4, 3
- 3 4 > d/f 1 > b 1 > d 3, 4 [3, 4] > u/f 4 > ff > d/f 1, 4
- 3 4 > d/f [3, 4] > 3 [4, 4] > ff 3 [4, 4] > u/f 4 > ff > WS 2 [4, 3] 2
- 4, 3, 4 > d/f [3, 4] > 3 [4, 4] > ff 3 [4, 4] > u/f 4 > ff > WS 2 [4, 3] 2
Fahkumram Heat Combos
- (During Heat) d/f 1, 4 F > d/f [3, 4] > 3 [4, 4] > b 1 > d 3, 4 [3, 4] > u/f 4 > ff > WS 2 [4, 3] 2
- (During Heat) b 3 F > SSR > d/f [3, 4] > 3 [4, 4] > b 1 > d 3, 4 [3, 4] > u/f 4 > dd > WS 2 [4, 3] 2
- b f 4 > SSR > d/f [3, 4] > b 1 > d 3, 4 [3, 4] > u/f 4 > ff > d/b 4 > Heat Burst > d/b 4 > ff > d/f 1, 4 (Heat Dash) > fff 3
Fahkumram Wall Break Combos
- fF 3 > f 1 2 (Wall Break) > d 3, 4 [3, 4] (Balcony Break) > f 1 2 > d/b 4 > u/f 4 > ff > d/b 4 > Heat Burst > b 1 > f 3, 2 [4, 3]
- u/f 1 2 (Balcony Break) > d 3, 4 [3, 4] > d/f 4, 3 > ff > f 2, 1 [4, 3]
Fahkumram Rage Art Combo
- (During Heat) d/f 1, 4 F > d/f [3, 4] > f 3, 2, 4 > ff > d 3, 4 [3, 4] > u/f 4 > ff > d/f 1 2
Fahkumram Tips And Tricks
Lastly, we'd love to offer a few more tips and tricks that will help you get even more out of Fahkumram, allowing you to take full advantage of his bizarre frame data and turn some of his more negative aspects into positives that can make you a nuisance to deal with in battle.
First off, while most characters' d/f 1 is a solid poke option, as it generally has a 13-frame startup, leaves you plus on hit, and leaves you slightly negative on block, making it a safe option to toss out. However, with Fahkumram, his d/f 1 has a slightly slower startup time at 15-frames, which rules it out as a solid poking option.
His standing 3, which is a 13-frame kick that is unpunishable on block and has decent range, is his go-to poking option and will be crucial for getting in on your opponent and checking their aggression.
Fortunately, he has other tricks up his sleeve that make this sort of a non-issue in the grand scheme of things, such as his Aiyara Combination: High (d/f 1, 4), which can be used as a whiff-punishing tool, as the second hit is a Heat Engager, allowing you to purposefully toss out the first move, miss it, then catch your opponent reacting with a button with the 4, launching you into a Heat Engager for massive damage.
Pairing this with everything else he's capable of, and you will quickly see why Fahkumram is quite terrifying to deal with once he gets going and conditions his opponent into making mistakes, and that's not even covering his parrying capabilities, Garuda Force charges, and the slew of other things he excels at. Yeah, it's safe to say he's still pretty scary!
The above is the detailed content of Tekken 8: Fahkumram Guide. For more information, please follow other related articles on the PHP Chinese website!

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