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Home Mobile Game Tutorial Mobile Game Guide Magic: The Gathering - Miles 'Tails' Prower Commander Deck Guide

Magic: The Gathering - Miles 'Tails' Prower Commander Deck Guide

Jul 03, 2025 am 04:03 AM

As a part of Magic: The Gathering's Universes Beyond product line, the Sonic the Hedgehog series comes to Magic with seven new-to-Magic cards via Secret Lair (with six of those being creatures). One of those creatures is Sonic's main sidekick Miles "Tails" Prower, who's been by Sonic's side since the second-ever Sonic game.

Magic: The Gathering - Miles

In Magic, Tails fittingly supports the Vehicle card type thanks to his background as a mechanic. Azorius (white/blue) is one of the best color combinations for Vehicles, allowing a Tails Commander deck to play all the best Vehicle support cards while supporting the card type strongly itself.

Decklist

Magic: The Gathering - Miles

Commander: Miles "Tails" Prower

Tezzeret, Betrayer of Flesh Cid, Freeflier Pilot Cyberdrive Awakener Drumbellower Emry, Lurker of the Loch Etherium Sculptor
Foundry Inspector Gold Myr Hotshot Mechanic Indomitable Archangel Interface Ace Katsumasa, the Animator
Kotori, Pilot Prodigy Lita, Mechanical Engineer Losheel, Clockwork Scholar Mendicant Core, Guidelight Mu Yanling, Wind Rider Padeem, Consul of Innovation
Research Thief Sai, Master Thopterist Silver Myr Sram, Senior Edificer Urza, Prince of Kroog Vedalken Engineer
Dance of the Manse Fabricate From Father To Son Vanquish The Horde Armed and Armored Path to Exile
Swords to Plowshares Aerial Surveyor Arcane Signet Azorius Signet Brotherhood Vertibird Cargo Ship
Cultivator's Caravan Cybership Deluxe Dragster Thought Vessel Guidelight Pathmaker Imposter Mech
Mirage Mirror Mobilizer Mech Nautiloid Ship Parhelion II Peachwalker Colossus Prodigy's Prototype
Rolling Hamsphere Sculpting Steel Shorikai, Genesis Engine Skysovereign, Consul Flagship Smuggler's Copter Sol Ring
Sonic Screwdriver Talisman of Progress The INdomitable The Prydwen, Steel Flagship The Regalia Valor's Flagship
Weatherlight Artificier Class Mirrodin Beseiged Thopter Spy Network Unstoppable Plan Academy Ruins
Adarkar Wastes Ancient Den Archway of Innovation Buried Ruin Command Tower County Roads
Darksteel Citadel Deserted Beach Exotic Orchard Glacial Fortress Inventors' Fair x4 Island
Mech Hangar Monumental Henge Muraganda Raceway Mystic Gate Nimbus Maze x4 Plains
Prairie Stream Razortide Bridge Reef Roads Reliquary Tower Rogue's Passage Seat of the Synod

Skycloud Expanse

Spire of Industry

The Mycosynth Gardens

The decklist contains one planeswalker, 23 creatures, four sorceries, three instants, 30 artifacts, four enchantments, and 34 lands. Of the artifacts, 22 of those are Vehicles, which make up about a quarter of the deck, with the creatures supporting the Vehicle card type.

Key Cards

Miles "Tails" Prower

Magic: The Gathering - Miles

Miles "Tails" Prower is a way to both draw cards and make your Vehicles more evasive in combat. A lot of Vehicles in the deck already have flying, so you'll be drawing cards more often than putting flying counters on them.

Prodigy's Prototype

Magic: The Gathering - Miles

One potential downside to a Vehicle deck is having all Vehicles with no creatures to crew them. This is where Prodigy's Prototype comes in, as it creates Pilot tokens that can be used for either crewing or as chump blockers.

Prodigy's Prototype does require a Vehicle to attack to trigger, but notably, it does not require itself to attack—just any Vehicle. It doesn't need to be crewed for its effect, either.

Drumbellower

Magic: The Gathering - Miles

To crew a Vehicle, you'll need to tap a creature(s), and if they don't have vigilance, the Vehicle will stay tapped too, leaving you potentially defenseless. Drumbellower helps fix this downside by untapping all your creatures during every other player's end steps.

Mendicant Core, Guidelight

Magic: The Gathering - Miles

Mendicant Core, Guidelight has the potential to have a high power stat with the number of artifacts you'll have on the battlefield, allowing it to be one of the best creatures to use for crewing your Vehicles.

How To Play The Deck

General Game Plan

Magic: The Gathering - Miles

A Miles "Tails" Prower Commander deck puts a ton of Vehicles onto the battlefield while constantly drawing cards. Tails will more often than not draw a card since most Vehicles in the deck have flying, allowing you to draw into more Vehicles.

Cards like Reliquary Tower and Thought Vessel, which give you no hand size limit, are very useful to keep all the cards you draw.

Win Conditions And Flaws

Magic: The Gathering - Miles

The primary win condition of the deck is winning through combat. Vehicles often have high stats, and since Tails guarantees they'll have flying, it makes them evasive as well, since many opponents won't have ways to block fliers.

While you attack with your Vehicles, you'll be building up tokens to ensure that your battlefield isn't left wide open. You want to be aggressive when you have token generators, as you can use Vehicles to deal damage and hold tokens up for blockers.

The biggest downside of the deck is that it relies heavily on Vehicles. Vehicles do require you to use your creatures by tapping them, which can lead to your opponents being able to freely attack you without fear.

While some Vehicles create tokens to help counteract this, if you don't have these on the battlefield, choosing between attacking or leaving up blockers can be a struggle. In general, if your opponents have threatening battlefields, it's better to leave Vehicles uncrewed to ensure you can use them as blockers.

Magic: The Gathering - Miles

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