用 JavaScript 做小游戲不難,掌握基礎(chǔ)結(jié)構(gòu)和邏輯即可。核心是 HTML 搭界面、CSS 控樣式、JS 寫邏輯,外加互動(dòng)處理;準(zhǔn)備好文本編輯器(如 VS Code)、瀏覽器(如 Chrome)及三個(gè)基礎(chǔ)文件 index.html、style.css 和 game.js;建議從“點(diǎn)擊得分”或“躲避小球”等簡單游戲入手,包含事件觸發(fā)、動(dòng)畫移動(dòng)、得分統(tǒng)計(jì)等基本要素;以“點(diǎn)擊氣泡”為例,關(guān)鍵步驟包括創(chuàng)建氣泡元素并設(shè)置樣式、綁定點(diǎn)擊事件實(shí)現(xiàn)加分與移除、使用定時(shí)器生成新氣泡;還需注意清除定時(shí)器、防止重復(fù)點(diǎn)擊、適配屏幕、性能優(yōu)化等細(xì)節(jié)問題。
想用 JavaScript 做個(gè)小游戲?其實(shí)不難,只要掌握基本結(jié)構(gòu)和邏輯,就能跑起來。核心就是 HTML 搭畫面、CSS 控樣式、JS 寫邏輯,外加一點(diǎn)互動(dòng)處理。

準(zhǔn)備好開發(fā)環(huán)境
先搭個(gè)簡單的開發(fā)環(huán)境。你只需要一個(gè)文本編輯器(比如 VS Code)、瀏覽器(Chrome 最方便調(diào)試),以及三個(gè)基礎(chǔ)文件:index.html
、style.css
和 game.js
。

- HTML 用來放畫布或按鈕等界面元素
- CSS 負(fù)責(zé)調(diào)整外觀,比如背景色、位置對齊
- JS 是主邏輯所在地,包括游戲循環(huán)、事件監(jiān)聽等
不需要裝太多庫,原生 JS 就夠新手練手用了。
選個(gè)簡單的游戲類型入手
新手建議從“點(diǎn)擊得分”或者“躲避小球”這種小游戲開始。這類游戲通常包含:

- 點(diǎn)擊或鍵盤事件觸發(fā)
- 動(dòng)畫或移動(dòng)效果
- 得分統(tǒng)計(jì)或碰撞檢測
比如做一個(gè)“點(diǎn)擊氣泡”的小游戲:頁面上隨機(jī)出現(xiàn)氣泡,點(diǎn)擊它們會(huì)消失并加分。這種玩法簡單但能涵蓋基本的 DOM 操作和定時(shí)任務(wù)。
核心邏輯怎么寫?
以“點(diǎn)擊氣泡”為例,關(guān)鍵點(diǎn)有這幾個(gè):
- 創(chuàng)建氣泡元素并添加到頁面上
- 給每個(gè)氣泡綁定點(diǎn)擊事件
- 設(shè)置定時(shí)器讓氣泡自動(dòng)消失或移動(dòng)
- 顯示分?jǐn)?shù)并更新 UI
舉個(gè)例子,創(chuàng)建氣泡可以用 JS 動(dòng)態(tài)生成 div,并設(shè)置樣式位置:
const bubble = document.createElement('div'); bubble.classList.add('bubble'); bubble.style.top = Math.random() * 300 + 'px'; bubble.style.left = Math.random() * 500 + 'px'; document.body.appendChild(bubble);
然后給它加點(diǎn)擊事件:
bubble.addEventListener('click', () => { score += 1; bubble.remove(); });
再配合 setInterval 定時(shí)生成新氣泡,游戲就動(dòng)起來了。
注意幾個(gè)容易忽略的小細(xì)節(jié)
- 清除定時(shí)器:比如用了 setInterval,記得在合適的時(shí)候 clear,不然容易卡頓甚至出錯(cuò)。
- 防重復(fù)點(diǎn)擊:有時(shí)候用戶可能快速點(diǎn)擊多次,可以加個(gè)判斷防止誤操作。
- 適配屏幕大小:別只在一個(gè)分辨率下測試,特別是坐標(biāo)計(jì)算的地方要注意邊界值。
- 性能優(yōu)化:如果氣泡太多,考慮回收機(jī)制,而不是一直新建 DOM 元素。
基本上就這些了。剛開始不用追求復(fù)雜功能,先把流程跑通,再慢慢加?xùn)|西進(jìn)去。
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