


Dal Riatra Tribe Guide in Tainted Grail The Fall of Avalon
Jun 06, 2025 am 11:00 AMQuick Links
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Volker Tribe
- Shattered Pride
- Follow Her Path
- The Forked Path
- Thing On The Doorstep
- When God's Speak
- Ascension
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Sveinn Tribe
- The Trial
- God's Cure
- The Breach
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Ulfr Tribe
- Rise The Mountain, Face the Storm
- The New Head of The Ulfr
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Theud Tribe
- The Sleep That Never Comes
- Enter The Void
- Flight Delayed
- Doubt Is A Lonely Place
- Convince the Theud Giant
- Gather The Tribes As One
In the final Act of , your last quest involves reuniting all the remaining Dal Riata tribes together before facing the final dungeon. However, each tribe can be fickle and may refuse to work with the player if the wrong actions and words are chosen. This guide is designed to help you navigate each tribe and establish their trust to join the moot against Kamelot. You will begin at the questline, Divided We Fall. At the end of this guide, you should know how to gather all tribe leaders together as well as earn the achievement: And My Axe.
Volker Tribe
The Volker are having deep trouble with the loss of their matron, no longer able to brew the Berserker potions, and have lost their sense of identity. However, you will be challenged by a Volker member who demands a challenge, as "The Mother" is urging him to kill you and others. Accept his challenge and grant him an honorable death before you go and speak with the leader of the Volker, Angsvar.
He would lament that death was a long time coming for Tyge, as he had gone mad some time ago, and no one in the tribe could grant him an honorable death for fear of the madness spreading to them instead. He will then explain how you can convince them to join the Moot.
Shattered Pride
You will first be tasked with taking back a portion of their lost village, clearing out the nameless Dal Riata. There is no difference from how you've cleared them out in other areas. Bring back any items you find to Angsvar. On your way to his house, you will run into a Pict named Bridei who muses that he finds it funny that a tribe of proud warriors needed an outsider to get their hands dirty for him. You will find him again later in the Mathair temple. He is a pivotal part of the questline for the success of recruiting the Volker.
Return to Angsvar where he will thank you for your help and have you continue your aid through the quests, Follow Her Path, and The Forked Path.
Follow Her Path
In the Shrine Cellars, you will venture down to find what happened to the last matron who left the Volker tribe not too long before you arrive. Without her, the Volker could no longer commune with the Mathair or brew anymore Beserker potions needed for them to go into battle.
You will jump down a hole and face a Bottomless, who will go down easily to magic or fire-infused weaponry. But at the far end, next to an altar, you'll find Frig, long dead, collect the Insignia and, if you want, the elusive armor set off her body before returning to Bridei instead of Angsvar.
Bridei will praise you for bringing the Insignia back to him first, as the item is the only way to see the truth behind the temple doors. You will find yourself in a bordered snowy landscape with a single vessel in the middle of the Mathair Temple.
Thing On The Doorstep
Upon attempting to drink the potion, a Fore Dweller Knight appears, revealing that the Wyrdness ingredient is behind the Berserker potion and is the cause of the Volker's strength. This is also the reasoning why the Matrons go mad after exposure to the secret along with the warriors. The Wyrdness remains within them after a sip that will eventually corrupt them. Return to Bridei with what you learned along with a potion sample you gathered.
Bridei will be able to craft a few sample sizes of the potions and tell you that while Mathair may exist, she is not on Avalon. Bridei will leave you to decide how to proceed from here.
When God's Speak
You will be tasked by Helmi to prove that Tyge, the warrior you killed at the beginning of the village, was not mad and that something else was causing his mental decline. You will go to the back of the temple and climb the stairs to a hidden loft to find your answer.
Instead of the mother's voice or any type of Wyrdness, you'll find a Dal Riata woman named Frail hiding in the back loft of the temple, trying to stay hidden from the rest of the tribe. She claims that she only wanted to help Tyge and pretended to be the mother's voice to soothe his worries and help him find purpose, only to be devastated on learning that he had gone mad and had died in battle against your character instead. You will be free to leave her there or kill her, choose to kill her.
Report back to Helmi and reveal that while she aspires to be the next matron, she is not fit for the role, as her angry outbursts will only lead to her succumbing to madness sooner rather than later if chosen.
Ascension
You will be tasked with finding an appropriate replacement for the Volkers' matron. However, you will also find that the previously chosen matron, Elspet, has killed herself and left you a letter, urging you to reconsider choosing another matron, finding it to be a curse. With this and a vial of the substance found in the temple, return to Angsvar with your response.
Choose the dialogue that will end the succession of matrons and present Elspet's letter and the vial of potion from the middle chalice you found in the temple. Angsvar will relent and say that the tribe will get on with their means of strength instead of relying on matron sacrifices and potions. This would lead him to agree to join the Moot with no further hesitation.
Sveinn Tribe
The Sveinn Tribe has recently gone through the loss of a majority of their people, due to the Stagfather's rampages. You learn that a group of extremists from within their people intentionally called down the deity to punish everyone, in which the Stagfather rampaged through the tribe, destroying the area along with killing most of the warriors and able-bodied members of the Dal Riata tribe.
The Trial
Kjell, Barlaam's right hand, will send you off on a trial before the Sveinn will allow you to aid them with their main problems. You will go in search of one of their lost hunters in a cave nearby. However, you will instead find a Bottomless, a powerful miniboss, use fire and fire-infused weapons to quickly deal with it and avoid its double-armed grabs and smashes with your evasion or with a shield. If your stamina is low, you'll be knocked to the ground.
Once the Bottomless is dealt with, head back to the tribe and speak with Kjell. Turns out they meant for the bottomless to kill you, and there was no actual hunter to find. Nonetheless, you've earned their respect enough for Barlaam to tell you what's been plaguing them.
God's Cure
You learn that the Stagfather, the same deity that blesses the shrines and has guided the tribe for generations, has been turned against them on a murderous warpath. Barlaam encourages you to seek Glyrna as she is their soothsayer and oldest member of the tribe. Glyrna will then guide you to a new location on your map where you must defeat three elemental golems at three locations. Defeat them in any order and follow the marker towards the First Trophy on the Stagfather altar before returning to the Sveinn once again to Glyrna.
The Breach
Unlike most quests, this one is important in that you ultimately "fail" it. Glyrna believes she can purify the Stagfather and asks that you go and fight him. However, you are given the option to inform Barlaam about her plan. Telling him makes him reveal that he wants the Stagfather dead, not just staggered. Agree with him and head back to Glyrna and enter the portal.
You will meet the Stagfather, who has become corrupt from the Wyrdness, and explain your intention. He will accept your challenge and begin the fight. You will have to deplete his health bar completely twice. Use a weapon or magic that is fire-based on the Stagfather and on one of the constructs he summons during the fight. Once he's defeated, he will fall to the ground, and you will be able to leave. Glyrna will be horrified that you killed their deity and, in her eyes, you took away what made the Sveinn so strong in the first place. She will then ask you to leave her sight.
Speak to Barlaam, and he'll be pleased with the results and assure you that he and what remains of the Sveinn tribe will attend the moot.
Ulfr Tribe
The Ulfr Tribe will have a more complex issue compared to the previous three, as instead of helping their leader, you will be aiding in defeating the leader Thrygve instead. Head to the forge and speak with the Blacksmith, Stron'ner, who will tell you that their leader has stolen a portion of the giant's powers and has become a menace to the tribes instead of a leader. Most of the Ulfr followed him out of fear and not out of respect, as even their next choice of leader had been killed by him.
He will send you to Darv'hanr, who will recount the power of the giants and have you find Stron'ner's wife, who will tell you the secret of obtaining the Giant's blessings to create the perfect weapon to destroy Thrygve. This will continue the mission, Rise the Mountain, Face the Storm.
Rise The Mountain, Face the Storm
You will be sent to three different locations to offer gifts of flowers and animal parts to the different giant altars, all items you will already have in your inventory. Some will require you to pass tests of might with small enemies, or simply tell the truth. Do not choose any dialogue option that isn't orange, and have your character tell the giants the purpose of your mission outright as you obtain a blessing from each of them, along with material for creating the perfect weapon against Thrygve.
Present the findings to Darv'hanr and ask him to forge the Giant's Grudge for you. He will be honored to do so and forge the weapon before handing it over to you. Now you should challenge Thrygve, make sure that you are equipped with the two-handed weapon, as no other weapon will deal as much damage as this.
Challenge Thrygve at his throne, and you will be thrown into a battle with him. His movements are slow yet deal heavy damage, so utilize your King's Power along with dodging as he lifts his sword against you. Dodge around him and use your stamina wisely before dealing the decisive blow that brings the former Ulfr leader to his knees.
The New Head of The Ulfr
After defeating Thrygve, he will surrender and say that the Ulfr need a new leader, and, as customary, the victor usually becomes the new leader. However, your character is not of Dal Riata blood and cannot be recognized as the leader. Instead, you will be able to choose between Stron'ner and Darv'hanr as the new Ulfr leader. Choose the blacksmith Stron'ner as if you chose Darv'hanr; from his conversations earlier, he will outright refuse to join the moot and instead wish to focus on building a stronger Ulfr tribe.
Once you secure Stron'ner as the next clan leader, he will agree to represent the Ulfr tribe for the moot.
Theud Tribe
When you first come across the Theud tribe, the village will be empty aside from two characters, the clan leader, Yngvi, and Skuld, who is meant to guide the Walker in the Wyrdness, to aid the Theud in their long sleep ahead, called the Sonder. For this tribe, you won't be saving all of them. Instead, it will be just saving the clan leader to ensure she makes it to the Moot and does not join the other Theud in the Sonder.
The Sleep That Never Comes
Yngvi will task you with fulfilling your duties as Walker of the Wylds to help the Theud who have fallen asleep to be rid of their burdens so they can properly enter the Dream within the Sonder. You ask her if she will join them as well, and she remarks that she has not yet chosen. If Yngvi does choose to join the Theud in the Dream, you will be unable to obtain her agreement to participate in the Moot.
Enter the swirling portal in the village to enter Sonder. Unlike the Theud, you can come and go from the area with no problems, while the Theud who have already entered can no longer exit.
Below are the quests you must complete to progress the questline.
Enter The Void
You will meet a man called Thrym who has a burden of his wife and best friend, who are still in the waking world. They had gone to a place known as the Giant's Barrow, where Bodil had become a Wight, and Sydara was on the verge of becoming a Wight. He has escaped into Sonder and feels guilty that he didn't grant them an honorable death and will task the player with delivering it instead.
You will find Sydara in a home in Theud village, where you can kill her easily and loot her body before traveling to the Giant's Barrow, where you can lay Bodil to rest after defeating him.
Return to the Sonder and inform Thrym, who will now ask that you kill him as well, as his last burden. Defeat him in battle, and the quest will be completed.
Flight Delayed
You will meet a man seated near the far end of the Sonder named Jarnsvor, who will simply task you with releasing his pet raven from his cage as he had forgotten to when he entered Sonder. He will give you the key, and as you exit the realm, follow the cawing of the trapped raven and unlock the cage. Once completed, return to Jarnsvor, who thanks you as his burden has been lifted.
Doubt Is A Lonely Place
The last man you'll meet is called Rune, who was also in the running to be Clan Leader. Talking to him, he reveals that the Dreaming is a trap set by a greedy wretch of a giant who wants the Theud as their children. He knows that by fulfilling his request that his burden is lifted, and he will be forced to join the other Theud in the dream.
Deliver his warning to Yngvi to convince her to abandon the thought of Dreaming. She is swayed, but wants proper confirmation from the Theud Giantess herself before she decides. Return to Rune, and he will be satisfied and move into the Dream. With the last Theud helped, it was time to meet the mother, herself.
Convince the Theud Giant
Once all the members of the Theud have had their dilemmas handled, you will be guided to the large stone doors of the Theud mother, who guards the area. She turns out to be a large giant who believes she is simply helping the Theud achieve their Sonder. While your current dialogue efforts are in vain, Arthur will appear and attempt to broker a deal with the giant. Unfortunately, that also doesn't work fully, as you instead learn that he betrayed the giants in the end and sacrificed their children, who could not sleep with them. However, the Theud giant will give you one last chance to convince her to allow Yngvi to leave, to choose the dialogue in this order:
- I want Yngvi to attend the Moot
- The Theud are needed in the waking world. Gerf'hanr wants the Dal Riata to unite and march for Kamelot.
- Yngvi has fulfilled her duty to the tribe. Now she must fulfill her duty to the Dal Riata. I demand it, as one who has aided the Theud.
This will be enough to convince the giant, and she will seal the path to Sonder from Yngvi before sending you back. Speak to Yngvi and tell her of Theud's mother's choice. She will look relieved and claim that she will soon leave to find another Theud to rebuild her clan in memory of the ones who entered the long dream of Sonder. She will also agree to join the Moot at the Capital.
Gather The Tribes As One
Once you have finished collecting the responses from each of the tribe's leaders, head back to the Capital and speak to Gerf'hanr to tell him the good news. For each leader that you convinced, you will unlock a piece of King Arthur's armor and be able to enter the King's Threat dungeon. Be aware that the dungeon is a boss rush with many difficult enemies, ranging from wraiths to giants to Gloomfronds, and the Knights that chase you in the Wyrdness hours. Fight your way to the dungeon, and you'll collect the final piece of King Arthur and his crown.
After your cutscene ends, you will be asked by the giant crouching behind the crown what your orders are, as you now hold the will of the giants on your head. Choose that the giants will side with the Dal Riata tribes in the fight against Kamelot. The Giant will be pleased and agree to your terms, and you will unlock the achievement, Shadow of the Giants. Turn around and head back to the start of the dungeon using the nearby shortcut. Once you return to Gerf'hanr, you will find all the leaders gathered to discuss the results of the Moot. Tell them the truth: the group will be pleased that the King is siding with them for once. You will earn the achievement. And My Axe, showing you have successfully gathered all clan heads and are well on your way to the final quest of the game, as well as all the final endings.
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