EnjoyHint: A tool for creating interactive website tips
EnjoyHint is a tool for creating interactive prompts on a website that helps users understand the functionality of web applications. It is free to use, supports highlighted areas of different shapes, allows prompt delays, and provides cross-browser support.
Core functions:
- Free and easy to use: EnjoyHint is completely free and easy to use.
- Interactive Tips: Create interactive Tips that attract users' attention to guide users to understand the functions of the website.
- Custom shape: Supports multiple highlight area shapes and flexibly adapts to different page elements.
- Delay settings: You can set the prompt delay time to optimize the user experience.
- Cross-browser compatibility: Compatible with mainstream browsers to ensure widespread applicability.
- Mobile terminal support: Supports Android, iOS and Windows touch screen devices.
How to use:
-
Installation: Install using Bower (
bower install enjoyhint
) or download from the GitHub repository. - Introduction: Introduce EnjoyHint and jQuery libraries in HTML files (version must be greater than or equal to 1.7).
-
Initialization: Create a new EnjoyHint instance:
var enjoyhint_instance = new EnjoyHint({});
-
Definition tips: Create an array of prompt steps
enjoyhint_script_steps
, each step defines the prompt content, trigger events, styles, etc. -
Setting configuration: Use
enjoyhint_instance.set(enjoyhint_script_steps);
to set the prompt configuration. -
Run: Call
enjoyhint_instance.run();
Run the prompt script.
Example of prompt definition:
A simple prompt, highlight a button and display the instructions:
var enjoyhint_script_steps = [{ 'click .btn': '點擊此按鈕切換搜索結(jié)果', 'skipButton': {className: "mySkip", text: "明白了"} //自定義跳過按鈕 }];
Create a prompt sequence:
By the next
event, multiple prompts are displayed in sequence:
var enjoyhint_script_steps = [ {'next .navbar-brand': '這是網(wǎng)站標題'}, {'key #mySearch': '在此輸入搜索關(guān)鍵詞,按Enter鍵搜索', 'keyCode': 13}, {'click .btn': '點擊這里切換搜索類型'}, {'next .about': '關(guān)于我們', 'shape': 'circle', 'radius': 70}, {'next .contact': '歡迎反饋', 'showSkip': false} // 最后一個提示,隱藏跳過按鈕 ];
Callback function:
EnjoyHint provides onStart
, onEnd
and onBeforeStart
callback functions, which perform custom operations before, after, and before each prompt begins, respectively.
Summary:
EnjoyHint is a powerful and easy-to-use tool that helps developers create interactive user guides and enhance user experience. Its flexible customization options and cross-browser compatibility make it ideal for web development projects.
(Please note: Since I do not have the ability to access external image links, the image cannot be displayed. Please replace the image link with the actual available link.)
The above is the detailed content of Hints Creation with EnjoyHint. For more information, please follow other related articles on the PHP Chinese website!

Hot AI Tools

Undress AI Tool
Undress images for free

Undresser.AI Undress
AI-powered app for creating realistic nude photos

AI Clothes Remover
Online AI tool for removing clothes from photos.

Clothoff.io
AI clothes remover

Video Face Swap
Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Article

Hot Tools

Notepad++7.3.1
Easy-to-use and free code editor

SublimeText3 Chinese version
Chinese version, very easy to use

Zend Studio 13.0.1
Powerful PHP integrated development environment

Dreamweaver CS6
Visual web development tools

SublimeText3 Mac version
God-level code editing software (SublimeText3)

Hot Topics

PlacingtagsatthebottomofablogpostorwebpageservespracticalpurposesforSEO,userexperience,anddesign.1.IthelpswithSEObyallowingsearchenginestoaccesskeyword-relevanttagswithoutclutteringthemaincontent.2.Itimprovesuserexperiencebykeepingthefocusonthearticl

Event capture and bubble are two stages of event propagation in DOM. Capture is from the top layer to the target element, and bubble is from the target element to the top layer. 1. Event capture is implemented by setting the useCapture parameter of addEventListener to true; 2. Event bubble is the default behavior, useCapture is set to false or omitted; 3. Event propagation can be used to prevent event propagation; 4. Event bubbling supports event delegation to improve dynamic content processing efficiency; 5. Capture can be used to intercept events in advance, such as logging or error processing. Understanding these two phases helps to accurately control the timing and how JavaScript responds to user operations.

The main difference between ES module and CommonJS is the loading method and usage scenario. 1.CommonJS is synchronously loaded, suitable for Node.js server-side environment; 2.ES module is asynchronously loaded, suitable for network environments such as browsers; 3. Syntax, ES module uses import/export and must be located in the top-level scope, while CommonJS uses require/module.exports, which can be called dynamically at runtime; 4.CommonJS is widely used in old versions of Node.js and libraries that rely on it such as Express, while ES modules are suitable for modern front-end frameworks and Node.jsv14; 5. Although it can be mixed, it can easily cause problems.

JavaScript's garbage collection mechanism automatically manages memory through a tag-clearing algorithm to reduce the risk of memory leakage. The engine traverses and marks the active object from the root object, and unmarked is treated as garbage and cleared. For example, when the object is no longer referenced (such as setting the variable to null), it will be released in the next round of recycling. Common causes of memory leaks include: ① Uncleared timers or event listeners; ② References to external variables in closures; ③ Global variables continue to hold a large amount of data. The V8 engine optimizes recycling efficiency through strategies such as generational recycling, incremental marking, parallel/concurrent recycling, and reduces the main thread blocking time. During development, unnecessary global references should be avoided and object associations should be promptly decorated to improve performance and stability.

There are three common ways to initiate HTTP requests in Node.js: use built-in modules, axios, and node-fetch. 1. Use the built-in http/https module without dependencies, which is suitable for basic scenarios, but requires manual processing of data stitching and error monitoring, such as using https.get() to obtain data or send POST requests through .write(); 2.axios is a third-party library based on Promise. It has concise syntax and powerful functions, supports async/await, automatic JSON conversion, interceptor, etc. It is recommended to simplify asynchronous request operations; 3.node-fetch provides a style similar to browser fetch, based on Promise and simple syntax

The difference between var, let and const is scope, promotion and repeated declarations. 1.var is the function scope, with variable promotion, allowing repeated declarations; 2.let is the block-level scope, with temporary dead zones, and repeated declarations are not allowed; 3.const is also the block-level scope, and must be assigned immediately, and cannot be reassigned, but the internal value of the reference type can be modified. Use const first, use let when changing variables, and avoid using var.

JavaScript data types are divided into primitive types and reference types. Primitive types include string, number, boolean, null, undefined, and symbol. The values are immutable and copies are copied when assigning values, so they do not affect each other; reference types such as objects, arrays and functions store memory addresses, and variables pointing to the same object will affect each other. Typeof and instanceof can be used to determine types, but pay attention to the historical issues of typeofnull. Understanding these two types of differences can help write more stable and reliable code.

DOM traversal is the basis of web page element operation. Common methods include: 1. Use parentNode to obtain the parent node, and can be chained to find it upward; 2. children return a collection of child elements, accessing the first or end child elements through the index; 3. nextElementSibling obtains the next sibling element, and combines previousElementSibling to realize the same-level navigation. Practical applications such as dynamically modifying structures, interactive effects, etc., such as clicking the button to highlight the next brother node. After mastering these methods, complex operations can be achieved through combination.
