亚洲国产日韩欧美一区二区三区,精品亚洲国产成人av在线,国产99视频精品免视看7,99国产精品久久久久久久成人热,欧美日韩亚洲国产综合乱

Home Backend Development C++ Why Does My Image Jump When Zooming from the Mouse Cursor Using C# Transformations?

Why Does My Image Jump When Zooming from the Mouse Cursor Using C# Transformations?

Dec 25, 2024 am 06:47 AM

Why Does My Image Jump When Zooming from the Mouse Cursor Using C# Transformations?

Zooming an Image from the Mouse Cursor Using Transformations

In this scenario, an attempt is made to zoom (scale) an Image from the mouse location using transformations in the Paint event to translate the bitmap origin to the mouse location and then scale the Image and translate its origin back.

Issue:

  • The Image jumps and fails to scale from the relocated origin when translating the mouse location.
  • Rotate, scale, and pan function correctly without translating to the mouse location.

Platform:

  • .Net 4.7.2
  • Visual Studio in Windows 10 1909 (18363.778)

Relevant Code Blocks:

private void trackBar1_Scroll(object sender, EventArgs e) {
    // Get rotation angle
    ang = trackBar1.Value;
    pnl1.Invalidate();
}

private void pnl1_MouseWheel(object sender, MouseEventArgs e) {
    // Get mouse location
    mouse = e.location;

    // Get new scale (zoom) factor
    zoom = (float)(e.Delta > 0 ? zoom * 1.05 : zoom / 1.05);
    pnl1.Invalidate();
}

private void pnl1_MouseDown(object sender, MouseEventArgs e) {
    if (e.Button != MouseButtons.Left) return;
    pan = true;
    mouX = e.X;
    mouY = e.Y;
    oldX = imgX;
    oldY = imgY;
}

private void pnl1_MouseMove(object sender, MouseEventArgs e) {
    if (e.Button != MouseButtons.Left || !pan) return;

    // Coordinates of panned image
    imgX = oldX + e.X - mouX;
    imgY = oldY + e.Y - mouY;
    pnl1.Invalidate();
}

private void pnl1_MouseUp(object sender, MouseEventArgs e) {
    pan = false;
}

private void pnl1_Paint(object sender, PaintEventArgs e) {
    // Apply rotation angle @ center of bitmap
    e.Graphics.TranslateTransform(img.Width / 2, img.Height / 2);
    e.Graphics.RotateTransform(ang);
    e.Graphics.TranslateTransform(-img.Width / 2, -img.Height / 2);

    // Apply scaling factor - focused @ mouse location
    e.Graphics.TranslateTransform(mouse.X, mouse.Y, MatrixOrder.Append);
    e.Graphics.ScaleTransform(zoom, zoom, MatrixOrder.Append);
    e.Graphics.TranslateTransform(-mouse.X, -mouse.Y, MatrixOrder.Append);

    // Apply drag (pan) location
    e.Graphics.TranslateTransform(imgX, imgY, MatrixOrder.Append);

    // Draw "bmp" @ location
    e.Graphics.DrawImage(img, 0, 0);
}

Possible Solutions:

To address this issue and achieve smooth zooming from the mouse location, consider the following suggestions and tricks:

1. Divide and Conquer: Break down the different graphics effects and transformations into separate, specialized methods that perform specific tasks. Then, design these methods to work together seamlessly when needed.

2. Keep It Simple: When applying multiple graphic transformations, the order in which Matrices are stacked can lead to confusion and unexpected results. It's more straightforward to calculate certain transformations (translation and scaling, primarily) beforehand and let GDI handle the rendering of pre-processed objects and shapes.

3. Use the Right Tools: A Panel as a "canvas" is not recommended for scenarios like this. It lacks double buffering, although it can be enabled. However, a PictureBox (or a non-System flat Label) offers double-buffering out of the box and is designed for drawing rather than containing child Controls.

4. Implement Zoom Modes: Instead of blindly scaling from the mouse location, provide different methods to control the zoom behavior. Implement zoom modes such as ImageLocation, CenterCanvas, CenterMouse, and MouseOffset to offer flexibility and meet various use cases.

By following these guidelines and implementing tailored zoom modes, you can achieve smooth and effective zooming from the mouse location while maintaining the desired image position and scale factor.

The above is the detailed content of Why Does My Image Jump When Zooming from the Mouse Cursor Using C# Transformations?. For more information, please follow other related articles on the PHP Chinese website!

Statement of this Website
The content of this article is voluntarily contributed by netizens, and the copyright belongs to the original author. This site does not assume corresponding legal responsibility. If you find any content suspected of plagiarism or infringement, please contact admin@php.cn

Hot AI Tools

Undress AI Tool

Undress AI Tool

Undress images for free

Undresser.AI Undress

Undresser.AI Undress

AI-powered app for creating realistic nude photos

AI Clothes Remover

AI Clothes Remover

Online AI tool for removing clothes from photos.

Clothoff.io

Clothoff.io

AI clothes remover

Video Face Swap

Video Face Swap

Swap faces in any video effortlessly with our completely free AI face swap tool!

Hot Tools

Notepad++7.3.1

Notepad++7.3.1

Easy-to-use and free code editor

SublimeText3 Chinese version

SublimeText3 Chinese version

Chinese version, very easy to use

Zend Studio 13.0.1

Zend Studio 13.0.1

Powerful PHP integrated development environment

Dreamweaver CS6

Dreamweaver CS6

Visual web development tools

SublimeText3 Mac version

SublimeText3 Mac version

God-level code editing software (SublimeText3)

Using std::chrono in C Using std::chrono in C Jul 15, 2025 am 01:30 AM

std::chrono is used in C to process time, including obtaining the current time, measuring execution time, operation time point and duration, and formatting analysis time. 1. Use std::chrono::system_clock::now() to obtain the current time, which can be converted into a readable string, but the system clock may not be monotonous; 2. Use std::chrono::steady_clock to measure the execution time to ensure monotony, and convert it into milliseconds, seconds and other units through duration_cast; 3. Time point (time_point) and duration (duration) can be interoperable, but attention should be paid to unit compatibility and clock epoch (epoch)

What is the volatile keyword in C  ? What is the volatile keyword in C ? Jul 04, 2025 am 01:09 AM

volatile tells the compiler that the value of the variable may change at any time, preventing the compiler from optimizing access. 1. Used for hardware registers, signal handlers, or shared variables between threads (but modern C recommends std::atomic). 2. Each access is directly read and write memory instead of cached to registers. 3. It does not provide atomicity or thread safety, and only ensures that the compiler does not optimize read and write. 4. Constantly, the two are sometimes used in combination to represent read-only but externally modifyable variables. 5. It cannot replace mutexes or atomic operations, and excessive use will affect performance.

How to get a stack trace in C  ? How to get a stack trace in C ? Jul 07, 2025 am 01:41 AM

There are mainly the following methods to obtain stack traces in C: 1. Use backtrace and backtrace_symbols functions on Linux platform. By including obtaining the call stack and printing symbol information, the -rdynamic parameter needs to be added when compiling; 2. Use CaptureStackBackTrace function on Windows platform, and you need to link DbgHelp.lib and rely on PDB file to parse the function name; 3. Use third-party libraries such as GoogleBreakpad or Boost.Stacktrace to cross-platform and simplify stack capture operations; 4. In exception handling, combine the above methods to automatically output stack information in catch blocks

How to call Python from C  ? How to call Python from C ? Jul 08, 2025 am 12:40 AM

To call Python code in C, you must first initialize the interpreter, and then you can achieve interaction by executing strings, files, or calling specific functions. 1. Initialize the interpreter with Py_Initialize() and close it with Py_Finalize(); 2. Execute string code or PyRun_SimpleFile with PyRun_SimpleFile; 3. Import modules through PyImport_ImportModule, get the function through PyObject_GetAttrString, construct parameters of Py_BuildValue, call the function and process return

What is function hiding in C  ? What is function hiding in C ? Jul 05, 2025 am 01:44 AM

FunctionhidinginC occurswhenaderivedclassdefinesafunctionwiththesamenameasabaseclassfunction,makingthebaseversioninaccessiblethroughthederivedclass.Thishappenswhenthebasefunctionisn’tvirtualorsignaturesdon’tmatchforoverriding,andnousingdeclarationis

What is a POD (Plain Old Data) type in C  ? What is a POD (Plain Old Data) type in C ? Jul 12, 2025 am 02:15 AM

In C, the POD (PlainOldData) type refers to a type with a simple structure and compatible with C language data processing. It needs to meet two conditions: it has ordinary copy semantics, which can be copied by memcpy; it has a standard layout and the memory structure is predictable. Specific requirements include: all non-static members are public, no user-defined constructors or destructors, no virtual functions or base classes, and all non-static members themselves are PODs. For example structPoint{intx;inty;} is POD. Its uses include binary I/O, C interoperability, performance optimization, etc. You can check whether the type is POD through std::is_pod, but it is recommended to use std::is_trivia after C 11.

What is a null pointer in C  ? What is a null pointer in C ? Jul 09, 2025 am 02:38 AM

AnullpointerinC isaspecialvalueindicatingthatapointerdoesnotpointtoanyvalidmemorylocation,anditisusedtosafelymanageandcheckpointersbeforedereferencing.1.BeforeC 11,0orNULLwasused,butnownullptrispreferredforclarityandtypesafety.2.Usingnullpointershe

How to pass a function as a parameter in C  ? How to pass a function as a parameter in C ? Jul 12, 2025 am 01:34 AM

In C, there are three main ways to pass functions as parameters: using function pointers, std::function and Lambda expressions, and template generics. 1. Function pointers are the most basic method, suitable for simple scenarios or C interface compatible, but poor readability; 2. Std::function combined with Lambda expressions is a recommended method in modern C, supporting a variety of callable objects and being type-safe; 3. Template generic methods are the most flexible, suitable for library code or general logic, but may increase the compilation time and code volume. Lambdas that capture the context must be passed through std::function or template and cannot be converted directly into function pointers.

See all articles